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tararntula

@tararntula.com

#indiegamedev, #pixelart, and #watercolor. it/its, aro/ace/agender + voidpunk 🚫genAI Currently working on Peddlers between Pulsars: https://store.steampowered.com/app/3119170/Peddlers_Between_Pulsars/

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13.07.2023
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Latest posts by tararntula @tararntula.com

Digital doodle of a beetle in a hat looking at a stylized pulsar.
Text reads:
White: That's too close! Why did you put me so close to a pulsar?
Green: ~Artistic License~
White: You're ruining my eyes for ARTISTIC LICENSE?!!

Digital doodle of a beetle in a hat looking at a stylized pulsar. Text reads: White: That's too close! Why did you put me so close to a pulsar? Green: ~Artistic License~ White: You're ruining my eyes for ARTISTIC LICENSE?!!

End of week doodling/trying out some style things to unwind.

07.03.2026 01:48 πŸ‘ 7 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

Finding 250 jobs to apply to in this economy is an accomplishment already (am also unemployed/looking now)

06.03.2026 21:30 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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How I Made Google’s β€œWeb” View My Default Search Forget AI. Google just created a version of its search engine free of the extra junk it has added over the past decade-plus. You just need one URL parameter.

I use a google with udm=14. Also stops it from giving me a slew of restaurants and products whenever I want to look things up.

06.03.2026 10:00 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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#fox for todays @pixeldailies.bsky.social #pixel_dailies #pixelart #γƒ‰γƒƒγƒˆη΅΅

06.03.2026 01:46 πŸ‘ 448 πŸ” 93 πŸ’¬ 5 πŸ“Œ 0

NOIR ON HYDRA AAAAHHH

05.03.2026 01:34 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Thought it would take 2-3 years. Been 2 years, it's gonna take closer to 3-4 years.

I knew my initial estimate would be wrong after US elections - gotta spend more attention in life management and less on game.

05.03.2026 00:15 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Old/New

For 2 chars, their sprites will be updated b/c I wasn't happy with them before, and I got good enough to update them. Exos actually walks like a beetle now.

#pixelart

04.03.2026 22:29 πŸ‘ 9 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Glitch City has Bring Your Own Game events for playtesting, and that's the closest thing I know of. That's LA local though, but smaller local events might be an option?

04.03.2026 07:50 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
02.03.2026 21:16 πŸ‘ 3194 πŸ” 1053 πŸ’¬ 6 πŸ“Œ 4
Pixelart of a game scene. On the left, a turban-shelled snail is withdrawn and an eye is peeking out. On the right, a bivalve-snail-octopus is staring at the other snail.

Pixelart of a game scene. On the left, a turban-shelled snail is withdrawn and an eye is peeking out. On the right, a bivalve-snail-octopus is staring at the other snail.

Getting rid of a placeholder palette swap and adding a few new reactions.

#pixelart #screenshotsaturday #indiegame

28.02.2026 22:23 πŸ‘ 17 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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27.02.2026 18:08 πŸ‘ 339 πŸ” 70 πŸ’¬ 9 πŸ“Œ 0

Depends a bit on genre, but generally 3. I like big attacks, short fights, and generally evade/run instead of fighting.

If not 3, then 1. 2 is that annoying middle ground where it's too much RNG for me.

27.02.2026 03:50 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Mouse all the time. Even if I'm mainly drawing at 16x16 nowadays, my canvas tends to be 200px+ so I can see assets in context + have a nice big scratchpad area.

25.02.2026 22:48 πŸ‘ 7 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Highway Noir on Steam You are an underground driver for hire, fired from the Major Crimes Agency. Rush through a busy city at night as you take on high speed getaways, dangerous street races, white knuckle pursuits and mor...

Highway Noir by @archangelsoftworks.co.uk
I was too battle-hungry and wrecked both my cars before finishing. Nice atmospheric driving, and I hope the OST goes on sale someday.

25.02.2026 09:00 πŸ‘ 2 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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I'm Making a Monster on Steam Piece by piece, you pour your soul into the monster. This is your burden and you bear it willingly. Your friends think that this is unhealthy.

I'm Making a Monster by @zorkie.itch.io. Caught my eye b/c it's easy to tell it's done in traditional watercolor, and not a digital brush. I'm biased towards VNs with less faces and I'm vibing with the main char, so I'll wanna play when it's done.

25.02.2026 09:00 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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A little Jumpingspider's Garden Adventure (Day 1+2) on Steam Experience the world through the eyes of a cute little jumpingspider! All levels have completely different mechanics and each one challenges you in its own unique way. Let's go for an amazing ride!

A little Jumpingspider's Garden Adventure. I'm simple. If you put a cute spider game in front of me, I'll play it.

25.02.2026 09:00 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Some linux-friendly demos I tried and liked this nextfest 🧡

25.02.2026 09:00 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Five characters digitally painted in a messy style. There's a blue beetle wearing a hat, a three-eyed five tentacled snail with a metallic shell, a simple astronaut, a glowing sphere of gas, and a fleshy lichen with wooden legs. Near the mollusk, writing says "Too lazy to texture the shell + fix". The astronaut's writing says "more dumpy!!!" and the gas's writing says "Neon always ends up being too boring or abstract". The beetle's writing says "???" near his joints, and "feet should have joints"

Five characters digitally painted in a messy style. There's a blue beetle wearing a hat, a three-eyed five tentacled snail with a metallic shell, a simple astronaut, a glowing sphere of gas, and a fleshy lichen with wooden legs. Near the mollusk, writing says "Too lazy to texture the shell + fix". The astronaut's writing says "more dumpy!!!" and the gas's writing says "Neon always ends up being too boring or abstract". The beetle's writing says "???" near his joints, and "feet should have joints"

I do want a non-pixel steam art someday. One of the issues I ran into - when my chars get translated out of pixels, they go from lil guys to "breaks doorways and can fight cars"

I designed them that way, so it's a problem I've made for myself haha.

#art

24.02.2026 00:02 πŸ‘ 12 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0

I have fun, learn a lot, and meet some cool people along the way, and my next game ends up being better.
I'm not very extrinsically motivated.

22.02.2026 10:39 πŸ‘ 7 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
PancitoMerge for Nintendo Switch (E)
PancitoMerge for Nintendo Switch (E) YouTube video by FayerDev

Surprise! PancitoMerge is now available in the Nintendo Switch eShop!

We made a new trailer to announce the launch and it has a really cool original song!

Trailer: www.youtube.com/watch?v=vBwO...
Nintendo: www.nintendo.com/us/store/pro...

Please share it around!

19.02.2026 17:15 πŸ‘ 137 πŸ” 76 πŸ’¬ 9 πŸ“Œ 8

If I have ~65 NPCs with 4 planets doneish, and 14 planets total...
Yup, time to start doodling more NPCs.

20.02.2026 00:08 πŸ‘ 8 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

You used to have a salt water aquarium? :0 I'm not entirely surprised, just think that's cool

14.02.2026 22:14 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

A 2d Castlevania?! In 2026?!
I hope this becomes available outside the PS5!

12.02.2026 23:12 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
A picture of Peddlers between Pulsars running on a steam deck.

A picture of Peddlers between Pulsars running on a steam deck.

Ay, Peddlers is pretty okay on the steam deck!
The default controls are a pretty wonky, but it serves its purpose in that I can wave it at people irl and let them try it.

#indiegame #peddlersbetweenpulsars

12.02.2026 00:05 πŸ‘ 14 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

Oh my god, so many people are canceling Nitro that it's having issues processing it, cook 'em hard bois.

09.02.2026 16:12 πŸ‘ 10219 πŸ” 4420 πŸ’¬ 106 πŸ“Œ 137
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We now support artist who dare to be different as a part of Rat Pack Digital!

Interested in joining Rat Pack Digital completely free, without obligation, or loss of ownership?

Check out:
ratpackdigital.com

#art #gamedev #indiedev

09.02.2026 14:32 πŸ‘ 15 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0

Wha professionals? XD
(Never worked in the industry, never made money off games, nor do I really expect to make money)

09.02.2026 05:48 πŸ‘ 6 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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It's clunky but it'll fuckin' do for now! The cricket strike #animation is done! πŸ›

Now I have to pixel the walk and jump animations and I can implement this unit

#gamedev #indiedev #pixelart

08.02.2026 20:17 πŸ‘ 42 πŸ” 8 πŸ’¬ 2 πŸ“Œ 0
Image showing details for a giveaway of Aseprite, a pixel art software. To join, like the post, comment "pixel" and follow me. Winner chosen on 2/15/26

Image showing details for a giveaway of Aseprite, a pixel art software. To join, like the post, comment "pixel" and follow me. Winner chosen on 2/15/26

In an effort to fight back against AI, I will be giving away a free copy of @aseprite.org to help support artwork made by humansπŸ’œ

How to participate:
-Like this post
-Comment "pixel"
-Follow me

Please repost to spread the word! πŸ™

Winner randomly chosen on 2/15/26!

07.02.2026 13:58 πŸ‘ 179 πŸ” 82 πŸ’¬ 68 πŸ“Œ 6

I think most devs end up fighting an engine at some point, mainly b/c you gotta choose one so early in the process. Don't blame yourself

07.02.2026 22:46 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0