Bude Phonopolis dabovanej i v češtině? Mladší potomek byl docela z dema nešťastnej, když to na něj začalo mluvit anglicky.
Bude Phonopolis dabovanej i v češtině? Mladší potomek byl docela z dema nešťastnej, když to na něj začalo mluvit anglicky.
Nejdřív jsem si říkal, co je to za ujetost. Pak jsem viděl toho šimpanze a zjistil jsem, že tu ujetost musím nutně mít.
I feel like the reaction is bit unfortunately and comes from not knowing SDL3 GPU that much as Tom admitted. As far I know, SDL3 GPU was implemented by FNA folks and FNA ported to it once it became more stable. I would be surprised it wouldn't fit MonoGame's use cases.
What’s actually the concern? According to the article Nadella is pushing the old execs to jump on the AI train or leave. The engineers, not managers, are encouraged to present their ideas related to AI.
Behold, the very first boomer shooter meets Minecraft experiment screenshot.
(We do all have to start somewhere, don't we?)
#gamedev
Well keep in mind that minecraft is a moddable game in the first place. No need to decompile to make a solid mod. That’s the best approach.
I guess it’s a nice achievement, but I keep wondering what’s the real value. I mean it’s 2025, implementing a software renderer sounds like having rather impractical fun.
A simple screenspace fragment shader to make a fake, subtle CRT/VHS effect made my pixel art game experiment somehow cool.
#gamedev
Screenshot 1 contains some weird ground lines. It's due to shading and z fighting. My camera has a perspective projection with a very narrow FoV and my zfar - znear was 2000. Shading exposed the problem. Screenshot 2 has no artifacts, zfar - znear is 100 now.
#learning #gamedev
Let's say that deferred renderer doesn't work as expected...
#gamedev #learning
An experiment inspired by Minecraft and Don't Starve. Heavy work in progress. Programmer art + bought asset. No engine used, it's pure .NET + SDL3.
#gamedev #sdl
Chatbots just love captain obvious comments.
I’ve been looking forward… for a while already 😅
That’s fair, this is not known or confirmed.
You somehow conveniently excluded how SBI employee harassed the SBI detected author over twitter, got locked for that and was fired from SBI recently.
They do open source things from time to time actually. They employ decent people too.
github.com/electronicarts
It’s not about being original, is it?
“OK maybe this is a hot take, but I am now CONVINCED that 90% of game marketing is simply having a memetic game idea (ie, contagious, unique, remarkable) that people see a gif for 5 seconds and it just HAS THAT MAGIC.”
or stride, or <insert your favorite engine>
Thank you! The web looked truly terrible with the ads.
Have you heard about this: www.ethicalads.io
You get updates about starred projects on your GitHub news feed like their new releases. Also, it’s trivial to find them in GitHub apps (mobile, desktop).
This one is a bit different because it’s compiling shaders into existing “standards”.
enshitification will happen here too at some point. It seems to be a natural process.
It looks really cool how the environment interacts with the character. Did you decide to go with the pixel art esthetics?
If you want to go UI-less it's neat. How do you plan to show different controls (if they mean to be configurable) and gamepads?
a good example of how to over-engineer a simple thing
Shouldn’t the sword be a bit more dark in darker areas? Otherwise looks great!