Low iOS Safari WebGL Texture Memory size causes crashes constantly.
Low iOS Safari WebGL Texture Memory size causes crashes constantly.
New year, new horizons: weโre now on @bsky.app !
To mark the occasion, discover our (Blue) Sky Generator ๐
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A comparison between a 33% and 100% transmission render target resolution scale
Hereโs the technical details: By default, three.jsโs MeshPhysicalMaterial uses a render target with the full viewport resolution for transmission rendering. However, in many cases, this size can be significantly reducedโby more than half in my experienceโwithout noticeable visual degradation:
There are few better feelings for a developer than being able to give back to the open-source projects that taught us so much and which we now rely on daily.
On that note, Iโm glad to be have contributed to #threejs with a simple yet important performance optimization:
github.com/mrdoob/three...