I'm a game design genius
I'm a game design genius
two otters one is showing off her baby and the other is showing off a pipe with a headline that says that
being at the age where everyone you know is having children
This local Wolfdog joined an Olympic ski event and triggered the finish-line camera. This is Nazgul. He snuck into a cross-country skiing sprint this morning and raced the homestretch with some competitors before being escorted home. 14/10 someone get him a medal
It's morgin' time!
I switched over my daily driver to Linux yesterday, super excited to be finally Microsoft-free
Started working on a effect to demo the tool. I want to add more variation but seems like a decent first pass.
Also, yes I unnecessarily dipped my hands in paint to make this.
I'll drop some pictures in a replay since it was fun.
#GameDev #Unreal
That's a pretty good looking website and a well rounded portfolio!
#Godot 4.6 is out, and all about your flow!
This release puts you and your workflow first with a new theme, flexible docks, and dozens of UX improvements. And Jolt Physics by default, revamped IK, better reflections, and more.
Less wrestling with UI. More making games.
godotengine.org/releases/4.6
Me too! I noticed it only recently when working on a node-based tool. I ended up rolling my own node graph framework because I wanted a top-down pin position layout. The only annoying thing is fighting the class names that GraphEdit has already reserved.
Here's the mini-project I worked on over the break. It's basically a fake operating system/desktop environment built with Godot.
#gamedev
Here's the mini-project I worked on over the break. It's basically a fake operating system/desktop environment built with Godot.
#gamedev
Man who stupidly invested billions of dollars in slop wants people to stop calling the crap he sells a slop to claw some of the investments back
I have thought of this several times in my short lifespan, so many ideas yet so little time to bring them all to life
Really interesting article on a niche rendering system, having it seen first hand and I can tell u. Itβs dope
filiph.net/text/making-...
For potential returning players who didn't have the opportunity to save their progress with this new tool, is there a way to restore progress?
When new story content dropped, I was so excited to get back in but was also intimidated because my base, my vehicles and every item I had grinded for a month would have been lost and I didn't want to get on the grind again.
OMG! This is so helpful! I stopped playing a while back after the initial launch because I was done with the story content at the time and didn't want to participate in the deep desert content.
Release the flambae cover on Spotify ASAP @adhocstudio.com
Please make Daylight savings time permanent, I can't deal with this 4pm sunsets anymore
Affinity Studio combines Photo, Designer and Publisher into one free application with offline support and some gen AI features but can be toggled off.
It's now owned by Canva and they have to make money... So, now what's the catch? This doesn't make any sense
The format used to have multi-line comments that I had removed because it didn't make a lot of intuitive sense from a readability perspective.
I'm quite happy with the final design :)
There were a lot kinks with the original design that had to be ironed out, like, handling new lines in quoted tokens, that were discovered as I worked on the library and created more test cases to parse and serialize the data
Almost a year back, I started revisiting how I naturally format key-value pairs and tried to find rules that explain them.
Once I was happy enough, I started working on the c++ library. And that one took forever to fine tune and find the right balance for what I want from the API.
For some additional context on why it took so long, one of the earlier candidates for this file format was minifiable, but not that readable. So, I renamed that version to crmpl and had it archived - github.com/hibzzgames/crmpl
I started working on this project, on and off, almost two years ago. I'm just so happy I got it done
Hey!! Just released the v1 specs for .papr, a readable key-value pair file format, along with a basic C++ library to parse and serialize the format. Check it out :)
github.com/hibzzgames/p...
[Wild cosmos - devlog 2] Flexible platforms
Wild Cosmos's steam page: s.team/a/3051070
Music provided by Chillhop Music
Ian Ewing, Strehlow, Nosmoh - Convertible
chll.to/91a66994
#gamedev #devlog #godotengine #wildcosmos
+1 on DebugDraw3d. It's such an excellent addon
Chat, was this slop written by an AI?
Oh and the google playstore ain't a saint either. I had a side project of mine delisted a year back because I didn't push any bogus update.