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Sliptrixx

@slip.hibzz.games

Gameplay Engineer at thatgamecompany + doing random stuff @hibzz.games

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03.07.2023
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Latest posts by Sliptrixx @slip.hibzz.games

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I'm a game design genius

01.03.2026 05:03 πŸ‘ 6909 πŸ” 976 πŸ’¬ 90 πŸ“Œ 18
two otters one is showing off her baby and the other is showing off a pipe with a headline that says that

two otters one is showing off her baby and the other is showing off a pipe with a headline that says that

being at the age where everyone you know is having children

22.02.2026 06:21 πŸ‘ 9033 πŸ” 2690 πŸ’¬ 51 πŸ“Œ 162
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This local Wolfdog joined an Olympic ski event and triggered the finish-line camera. This is Nazgul. He snuck into a cross-country skiing sprint this morning and raced the homestretch with some competitors before being escorted home. 14/10 someone get him a medal

18.02.2026 17:48 πŸ‘ 23720 πŸ” 5065 πŸ’¬ 486 πŸ“Œ 642

It's morgin' time!

17.02.2026 03:58 πŸ‘ 1 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

I switched over my daily driver to Linux yesterday, super excited to be finally Microsoft-free

11.02.2026 15:45 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Started working on a effect to demo the tool. I want to add more variation but seems like a decent first pass.

Also, yes I unnecessarily dipped my hands in paint to make this.
I'll drop some pictures in a replay since it was fun.

#GameDev #Unreal

03.02.2026 01:30 πŸ‘ 17 πŸ” 7 πŸ’¬ 1 πŸ“Œ 0

That's a pretty good looking website and a well rounded portfolio!

03.02.2026 00:34 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Preview
Godot 4.6 Release: It's all about your flow With the stability gained over the past five releases, it's time for polish and quality of life improvements for everyday development.

#Godot 4.6 is out, and all about your flow!

This release puts you and your workflow first with a new theme, flexible docks, and dozens of UX improvements. And Jolt Physics by default, revamped IK, better reflections, and more.

Less wrestling with UI. More making games.
godotengine.org/releases/4.6

26.01.2026 17:43 πŸ‘ 1359 πŸ” 377 πŸ’¬ 28 πŸ“Œ 50

Me too! I noticed it only recently when working on a node-based tool. I ended up rolling my own node graph framework because I wanted a top-down pin position layout. The only annoying thing is fighting the class names that GraphEdit has already reserved.

20.01.2026 04:15 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Here's the mini-project I worked on over the break. It's basically a fake operating system/desktop environment built with Godot.

#gamedev

05.01.2026 03:44 πŸ‘ 13 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0
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Here's the mini-project I worked on over the break. It's basically a fake operating system/desktop environment built with Godot.

#gamedev

05.01.2026 03:44 πŸ‘ 13 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0

Man who stupidly invested billions of dollars in slop wants people to stop calling the crap he sells a slop to claw some of the investments back

03.01.2026 04:54 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I have thought of this several times in my short lifespan, so many ideas yet so little time to bring them all to life

28.11.2025 22:12 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Making my 1970’s-style renderer multi-threaded A tech deep dive into multi-threading in Flutter & Dart.

Really interesting article on a niche rendering system, having it seen first hand and I can tell u. It’s dope

filiph.net/text/making-...

21.11.2025 14:17 πŸ‘ 118 πŸ” 8 πŸ’¬ 4 πŸ“Œ 2

For potential returning players who didn't have the opportunity to save their progress with this new tool, is there a way to restore progress?

11.11.2025 16:27 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

When new story content dropped, I was so excited to get back in but was also intimidated because my base, my vehicles and every item I had grinded for a month would have been lost and I didn't want to get on the grind again.

11.11.2025 16:27 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

OMG! This is so helpful! I stopped playing a while back after the initial launch because I was done with the story content at the time and didn't want to participate in the deep desert content.

11.11.2025 16:27 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Release the flambae cover on Spotify ASAP @adhocstudio.com

07.11.2025 00:54 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Please make Daylight savings time permanent, I can't deal with this 4pm sunsets anymore

01.11.2025 23:32 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Affinity Studio combines Photo, Designer and Publisher into one free application with offline support and some gen AI features but can be toggled off.

It's now owned by Canva and they have to make money... So, now what's the catch? This doesn't make any sense

30.10.2025 21:23 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

The format used to have multi-line comments that I had removed because it didn't make a lot of intuitive sense from a readability perspective.

I'm quite happy with the final design :)

23.09.2025 00:59 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

There were a lot kinks with the original design that had to be ironed out, like, handling new lines in quoted tokens, that were discovered as I worked on the library and created more test cases to parse and serialize the data

23.09.2025 00:59 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Almost a year back, I started revisiting how I naturally format key-value pairs and tried to find rules that explain them.

Once I was happy enough, I started working on the c++ library. And that one took forever to fine tune and find the right balance for what I want from the API.

23.09.2025 00:59 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

For some additional context on why it took so long, one of the earlier candidates for this file format was minifiable, but not that readable. So, I renamed that version to crmpl and had it archived - github.com/hibzzgames/crmpl

23.09.2025 00:59 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I started working on this project, on and off, almost two years ago. I'm just so happy I got it done

21.09.2025 16:23 πŸ‘ 3 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
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GitHub - hibzzgames/papr: An open file format designed to store arrays of key-value pairs in an intuitive and human-readable fashion An open file format designed to store arrays of key-value pairs in an intuitive and human-readable fashion - hibzzgames/papr

Hey!! Just released the v1 specs for .papr, a readable key-value pair file format, along with a basic C++ library to parse and serialize the format. Check it out :)

github.com/hibzzgames/p...

21.09.2025 00:54 πŸ‘ 0 πŸ” 1 πŸ’¬ 0 πŸ“Œ 1
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[Wild cosmos - devlog 2] Flexible platforms

Wild Cosmos's steam page: s.team/a/3051070

Music provided by Chillhop Music
Ian Ewing, Strehlow, Nosmoh - Convertible
chll.to/91a66994

#gamedev #devlog #godotengine #wildcosmos

06.09.2025 11:28 πŸ‘ 253 πŸ” 46 πŸ’¬ 9 πŸ“Œ 1

+1 on DebugDraw3d. It's such an excellent addon

28.08.2025 05:30 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Chat, was this slop written by an AI?

29.07.2025 06:09 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Oh and the google playstore ain't a saint either. I had a side project of mine delisted a year back because I didn't push any bogus update.

17.07.2025 12:21 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0