Cover reveal graphic with a large image of the RECORDS//ANALYSIS zine cover, which depicts ALLMIND's version of SOL 644 standing on a mound of defeated ACs in front of a dark space background and the planet of Rubicon-3. The accompanying text reads: "Preorders Open until 3/31. Cover Artwork by Kyou. Cover mockup. Final products may differ from mockups."
▫️▫️▫️ COVER REVEAL ▫️▫️▫️
Our fanzine's awesome cover artwork was drawn by @kyoou.bsky.social as a tribute to the world, characters, and mecha of AC6! 🔥
Book preorders remain open until March 31st 11:59PM ET! If we reach 200 orders, this cover will have iridescent foil!
armoredcorezine.bigcartel.com
05.03.2026 22:14
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Appreciate it, I'm trying my best. This piece has taken much longer than I initially anticipated but I think people will dig it quite a bit.
05.03.2026 07:32
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I really hoped I could get into doing art on an ipad because I find I struggle working in the same location for extended periods of time but sketching and maybe inking is about as much as I can manage on it. Too used to the power/options afforded by desktop.
03.03.2026 05:26
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There's some incredible art in this thing. I'm there too. If you're an AC6 fan consider preordering or spreading the good word.
01.03.2026 20:03
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Graphic stating "Preorders Open! March 1st - March 31st, 11:59PM (EST). First 50 physical orders from March 1-7 get an exclusive foil postcard!
▫️▫️▫️ PREORDERS OPEN UNTIL 3/31 ▫️▫️▫️
Preorders are now OPEN for RECORDS//ANALYSIS, an Armored Core VI fanzine featuring fanmade illustrations and a comic with a variety of ACs from the game!
Don't miss our foil postcard bonus for the first 50 physical book orders!
🔥 armoredcorezine.bigcartel.com
01.03.2026 05:23
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First up, a big big classic...
Patlabor: Early Days - The Complete OVA Series!
The original Patlabor OVA series is coming back, subbed & dubbed!
26.02.2026 20:05
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▫️▫️▫️ ANNOUNCEMENT ▫️▫️▫️
Mark your calendars, Ravens! Zine preorders open in just over a week on March 1st!
ALERT: The first 50 physical bundle orders before March 7th will receive a limited-edition iridescent and red foil postcard by @puppyshaker.bsky.social !
21.02.2026 02:30
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Dungeon Antiqua 2
I played Dungeon Antiqua 2.
Dungeon Antiqua 2 is almost twice as big as the first game, which means it's a nice and brisk 10-ish hour dungeon crawler.
obsidianmoonshine.com/public/4-med...
18.02.2026 19:43
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Happy lunar new year. Sadly this'll be the first in a while I don't have any art ready for the occasion. Still caught up in some difficult life circumstances. Wish I could say things are looking up. Here's hoping the clouds part eventually.
Keep an eye out though, still got some fight in me left...
17.02.2026 23:45
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Mullvad is probably the one. Flat rate per month, lightweight, and isn't owned by a shady infosec conglomerate. Never used it outside the continental US so can't speak to international performance.
11.02.2026 03:23
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Contributor Lineup. Contributors: Apdoodles, Baby Beff, Ignition Industries, Ihuatzin, Jackoonz, Kyou, Mangopooding, Mirassi, Mobius, Peyton Gee, Puppyshaker, Rattlegeist, Redteapanda, Voheiin, 42WV, Xed, Diurnal, Nevrender, Faust
▫️▫️▫️ CONTRIBUTOR LINEUP ▫️▫️▫️
The RECORDS//ANALYSIS team is proud to introduce the full lineup of talented Ravens who will contribute artwork bringing the world of Rubicon-3 to life.
Please stay tuned for book preorders opening next month. Remember, ALLMIND exists for all mercenaries.
07.02.2026 22:14
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As one of Kaneko's strongest soldiers, it's been heartbreaking watching his downward spiral post-SMT. Dude was responsible for some of the greatest art ever conceived in the ps1-ps2 era, it's hard to square with where he's at now.
30.01.2026 09:30
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I do think things are changing gradually, the trending on artstation look is radically different than it was even 5 years ago. But I don't know if I have confidence any of it will meaningfully translate into actual games so long as the preexisting structures exist.
27.01.2026 12:59
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I truly believe there is a staggering amount of great artists in the west. But the look of AAA concept art combined with its exclusivity is as you say, self reinforcing. It's a hard industry to thrive in, which means being a good culture fit goes a long way.
27.01.2026 12:58
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The reason that space samurai looks so boring in a western game might be because its concept artist's frame of ref may have legit consisted of Kurosawa fancams and the first video to come up when you search "coolest samurai fights" on youtube.
27.01.2026 12:32
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There are concept art vets, guys who worked on your favorite 360 game, that might have never watched a film with subtitles until 2022.
27.01.2026 12:31
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The AAA concept art club is kinda incestuous culturally. Media and experiences that don't fall into the zeitgeist of a certain strain of politically agnostic SoCal dude bro (or continental european you don't dare ask about gender politics) will get ignored for years, creating noticeable culture lag.
27.01.2026 12:28
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The obvious/short answer is that the structure of AAA game dev is extremely risk averse. It's why everything has the trending on artstation look. But we all already know that. My hot take is that some of it is unfortunately cultural too.
27.01.2026 12:24
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I have more thoughts on this than the format of this site allows but it's something that's kept me up at night as a concept artist whose worked in western AAA while also being very immersed in japanese media. It sometimes makes me wonder if western games will ever look good again.
27.01.2026 12:21
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Double whammy because I think her career story is one of my favorites. Trying to turn your passion into a viable career while supporting aging working class parents? christ might as well hold up a mirror.
27.01.2026 03:34
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haha yeah, trying to look at it rationally I know statistics are just gonna eff with you sometimes. Just kills me that it always seems to happen to my favs. Fuji Kiseki and Bryan were also incredibly cursed trainees. Meanwhile I sleepwalk through Maruzensky careers without even trying.
27.01.2026 03:32
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Training Tamamo Cross is hell on earth, I don't think I've ever seen a trainee so determined to die at every juncture. Failing multiple 90% trainings in a row, constant sleep deprived and mood downs, a consistent inability to win unity cup. She is a maddening cosmic anomaly of probabilities.
27.01.2026 03:14
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Wandering Sword is Wuxia 101
Sometimes it's pretty damn fun to blend every single genre cliché at once.
I played a wuxia RPG and was reminded that sometimes it's pretty cool to level up until you can kung fu kick the evil warlord in the face
obsidianmoonshine.com/public/1-blo...
25.01.2026 04:36
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Surely I'm not the only person who sits in the venn diagram of mecha anime and fighting games but maybe I'm the only one with a pirated copy of adobe premier.
25.01.2026 01:21
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Go! Alex!
25.01.2026 01:19
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Art of a Signalis OC - a replika (android) in tactical gear with a submachine gun and knife.
Group of Lancer pilots.
SSC Metalmark 'Harpyie', a Lancer RPG custom mech.
A catgirl Lancer pilot.
✨ COMMISSIONS OPEN ✨
Trying to clear some overdraft, and I also recently recieved a code for VGen, so I'm trying that out! 10% off regular price until the 31st!
vgen.co/szkinart #VGen #Art
Hit me up if you're looking for mechs, Lancer pilots, or any other character design/illustration work.
21.01.2026 01:05
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What a journey it's been. Eureka Seven remains one of my favorite mecha anime and after this rewatch, I think I appreciate it even more.
19.01.2026 19:28
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