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@anderslanglands

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18.11.2024
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Latest posts by @anderslanglands

Are you using AMD’s memory allocator? That dramatically simplifies allocation.

Bindless also simplifies all the descriptors set shenanigans

17.05.2025 20:31 👍 0 🔁 0 💬 1 📌 0

My favourite was doing viewport plugins in Maya, where Maya would leave random bits of GL state dirty for you…

11.05.2025 02:30 👍 0 🔁 0 💬 1 📌 0

How does it compare to the OpenGL version?

10.05.2025 20:30 👍 0 🔁 0 💬 1 📌 0

What kind of vulkan are you targeting? “Modern vulkan”, as in bindless everything, buffer device pointers and shader objects is a _lot_ nicer ime

22.04.2025 20:22 👍 0 🔁 0 💬 1 📌 0

Apparently it’s owned by a third party, not The Mill.

08.04.2025 00:54 👍 1 🔁 0 💬 0 📌 0

Backprop? Turn the graph into an optimizer?

30.01.2025 22:54 👍 1 🔁 0 💬 1 📌 0

Debugging why cmake fails to find the correct dependencies in a GitHub Action is a special kind of hell.

18.01.2025 22:05 👍 1 🔁 0 💬 0 📌 0

I had to implement zoom-around-cursor (don’t know the proper name for it) recently for an image viewer and it took me an embarrassingly long time to figure out.

31.12.2024 07:28 👍 1 🔁 0 💬 1 📌 0

Yeah having to spin up a whole OpenGL or Vulkan just to boot pixels to the screen is painful. But I’d love to have access to the graphics hardware for exactly the wireframe/simple polygon sorts of use cases.

29.11.2024 05:37 👍 0 🔁 0 💬 1 📌 0

We really need a CUDA graphics API :)

28.11.2024 22:33 👍 0 🔁 0 💬 1 📌 0

Time to just write a line rasterizer in CUDA?

28.11.2024 21:20 👍 0 🔁 0 💬 1 📌 0