I built a canvas that lets you create virtual desktops that you can teleport the mouse or windows into, move stuff between, save window position, size, canvas position, zoom etc. as macro / savepoints to rapidly swap between. It's my take on a kind of tiling window manager.
The clouds look fantastic
What is the appropriate age to watch "the end of the world"? Ebaum's world was wonderous
tfw you spend more time on it than the total watch time
I made my first game dev YouTube video about a game I made. youtu.be/RMcrB_NhMSs
#screenshotsaturday #gamedev #indiedev #godot
The physical examples add so much to this. Such as good idea. The whole video is incredible work as always.
I'm improving... sqrz.app
#gmtk progress...
๐ Sound on!
Playable here: jsonm.itch.io/sqrz
Let me know if you beat my high score.
You built this a month early
Looking great- big fan of the snkrx aesthetic
I'm a serial "git add -p" user. (Micro-review before every commit is super healthy imo).
I made an alias a while ago I use frequently, which let's you choose (via fzf) the file you care about first.
af => !f() { git add -p $(git diff --name-only | fzf); }; f
Taking the time to learn, build, and write yourself, instead of having AI do it for you, is about to become a career hack.
What did you use to visualize the dependency graph? Looks really nice!
video compression kind of destroyed it - you can render a video for yourself using ffmpeg wasm here (or if you have a nice gpu you can just play it) -> jasonjmcghee.github.io/mation/
Been working on an animation tool where multipass shaders are first class citizens.
This is a path tracing gi shader that uses jump flood and distance field for circle marching.
The little windows give a glimpse of how it's working under the hood (jump flood and distance field).
I opened sourced my love2d live coding lsp github.com/jasonjmcghee...
Had much less free time than usual over the last few months so I've been quiet here, but had some time yesterday and put together a radiance cascades ASCII renderer for traditional roguelikes as per a request from a user in the discord.
All the code is non-minified etc.
jason.today/ascii-dungeon
Sneak peek
I had no idea what was causing this, but life has dramatically improved. You can disable predictive text- it's a keyboard setting on macos. Maybe I'm the only one that didn't know that...
The raymarched water looks incredible. Fantastic stuff, as always.
Miette - I linked the repo (which has some extra features) in another comment!
Here's the code if interested!
github.com/jasonjmcghee...
Incremental tree-sitter + Cranelift JIT for a wildly over-engineered real-time basic calculator.
Best I can do
Experimented with "evaluate selected code in-place" and (and undo/redo from the running window). the result is that i can use code (like the mouse position) and evaluate it to place (or re-place) things.
If it's too small to see - "placing it" converts the variables to the evaluated numeric form.
Looks like it's fairly rough- no specular / rather diffuse. Desaturated colors, film grain, and a subtle cell noise / voronoi texture. If that's the look you want I think you're pretty close
Whether or not it was what you were going for, you nailed the plastic look / feel. It's pretty cool.
Here's what it looks like from my perspective (with a different example and an old overflow bug)