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Grant Sanderson

@3blue1brown.com

Math videos

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08.05.2023
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Latest posts by Grant Sanderson @3blue1brown.com

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Well, math terminology being what it is, something like this was bound to happen eventually.

(If you're curious about why these balls are so puny, the full talk is up on YouTube)

27.02.2026 15:45 πŸ‘ 176 πŸ” 28 πŸ’¬ 5 πŸ“Œ 4

New video! Memorable for its delightfully absurd name, the Hairy Ball Theorem is extremely beautiful and has some surprising applications: youtu.be/BHdbsHFs2P0

31.01.2026 15:36 πŸ‘ 141 πŸ” 11 πŸ’¬ 4 πŸ“Œ 2
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The Ladybug Clock puzzle

20.01.2026 15:20 πŸ‘ 135 πŸ” 22 πŸ’¬ 8 πŸ“Œ 4
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Mathematical Objects: 3D wooden puzzle with Grant Sanderson

I had fun joining @peterrowlett.net and @steckl.es recently on their mathematical objects podcast, talking about my wood puzzle collection. Most of the time was spent struggling desperately to describe a highly visual topic in an audio-only context.

open.spotify.com/episode/0rRM...

07.11.2025 14:23 πŸ‘ 57 πŸ” 6 πŸ’¬ 0 πŸ“Œ 0
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The next video in the Laplace Transform sequence is up!

youtu.be/FE-hM1kRK4Y

Here, we dig into a concrete example, the forced oscillator. Some of you may remember that this was relevant for studying why light slows down in a medium.

05.11.2025 13:37 πŸ‘ 129 πŸ” 10 πŸ’¬ 2 πŸ“Œ 2
But what is a Laplace Transform?
But what is a Laplace Transform? YouTube video by 3Blue1Brown

Ever since I made a video about Fourier Transforms, one of the most requested topics on the channel has been its close cousin, the Laplace Transform.

I've been having a lot of fun animating a mini-series about this topic, and the main part is now out.

youtu.be/j0wJBEZdwLs

12.10.2025 12:49 πŸ‘ 418 πŸ” 66 πŸ’¬ 11 πŸ“Œ 5

In the fifth and final of a series of guest videos I've been posting, @BenSyversen delves into a question anybody who has had to do ruler and compass constructions in a geometry class may have wondered: What's the point?

18.09.2025 14:24 πŸ‘ 31 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
Why ruler and compass? | Guest video by ⁨@bensyversen⁩
Why ruler and compass? | Guest video by ⁨@bensyversen⁩ YouTube video by 3Blue1Brown

Much of Euclid’s Elements is easily misunderstood. Some proofs seem to have logical gaps. Some constructions seem pointless, others seem needlessly convoluted.

Each of these provides a window into how the ancient Greeks thought about math and the philosophical role that geometry played.

18.09.2025 14:24 πŸ‘ 95 πŸ” 11 πŸ’¬ 4 πŸ“Œ 1
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New video about a piece by the modern artist Sol LeWitt, and the group theory behind it.

youtu.be/_BrFKp-U8GI

07.09.2025 12:39 πŸ‘ 147 πŸ” 19 πŸ’¬ 4 πŸ“Œ 5
Simulating Phase Change | Guest video by Vilas Winstein
Simulating Phase Change | Guest video by Vilas Winstein YouTube video by 3Blue1Brown

Guest video 3/5 while I'm on leave is now up! It's by a former SoME winner, covering key ideas in statistical mechanics to create a simple and discrete model mirroring the behavior of a fluid transitioning between a liquid and gaseous state. Enjoy!

youtu.be/itRV2jEtV8Q

28.08.2025 14:21 πŸ‘ 83 πŸ” 10 πŸ’¬ 0 πŸ“Œ 0
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Exploration & Epiphany (Early view) | 3Blue1Brown Get more from 3Blue1Brown on Patreon

Hey, psst, you can find early views for two upcoming guest videos on Patreon, one about statistical mechanics and another covering a story of modern art and group theory.

Notes on early releases are always helpful before finalizing a video.

www.patreon.com/posts/explor...

23.08.2025 18:01 πŸ‘ 81 πŸ” 4 πŸ’¬ 1 πŸ“Œ 0

For context, I knew I'd want to take some time away this year (paternity leave!), so I reached out to a few other creators whose work I respect and asked if they'd be interested in me commissioning a guest video during my absence. It's a pretty good lineup coming!

25.07.2025 12:27 πŸ‘ 99 πŸ” 2 πŸ’¬ 8 πŸ“Œ 0
But how do AI videos actually work? | Guest video by @WelchLabsVideo
But how do AI videos actually work? | Guest video by @WelchLabsVideo YouTube video by 3Blue1Brown

New video on the details of diffusion models: youtu.be/iv-5mZ_9CPY

Produced by Welch Labs, this is the first in a short series of 3b1b this summer. I enjoyed providing editorial feedback throughout the last several months, and couldn't be happier with the result.

25.07.2025 12:27 πŸ‘ 145 πŸ” 13 πŸ’¬ 2 πŸ“Œ 3
Where my explanation of Grover’s algorithm failed
Where my explanation of Grover’s algorithm failed YouTube video by 3Blue1Brown

In the most recent video about quantum computing, I saw many comments expressing a similar point of confusion regarding Grover's algorithm.

I made a follow-up to (hopefully) clarify some of the issues and to address a few other under-emphasized points.

youtu.be/Dlsa9EBKDGI

04.05.2025 11:57 πŸ‘ 192 πŸ” 15 πŸ’¬ 1 πŸ“Œ 1

To get around the question P=NP, and whether some clever analysis of the gates could also reveal the answer, the framing here is to assume the only thing you can do with the function is try it out on inputs.

30.04.2025 18:46 πŸ‘ 8 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

That part of the video could have been better phrased. For any problem you'd want to use this for, you would know the gates, so it's not a black-box in that sense. But to have a catch-all stand-in example, I want to presume there's no insight you gain about the answer by analyzing those gates.

30.04.2025 18:46 πŸ‘ 6 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

It's known you cannot do better than O(√N), which is certainly not as earth-shattering as an exponential speed-up would be, and questionably useful given the enormous overheads of quantum computing. Nonetheless, it's thought-provoking that such a thing is possible!

30.04.2025 12:51 πŸ‘ 31 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

If you translate this setup into a quantum computer (explained in the video), Grover's algorithm offers a "faster" way to do this, in that it's O(√N).

30.04.2025 12:51 πŸ‘ 27 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

As a generic stand-in for the kind of problem it solves, suppose you have a function acting on {1, ..., N} which returns True on one and only one value in this set. If all you can do with this function is try it out on numbers, then it takes an average of (1/2)N steps to find the answer.

30.04.2025 12:51 πŸ‘ 17 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

What do they do then? This video builds up to Grover’s algorithm, a general method in quantum computing for finding solutions to any NP problem, i.e., anything where you have a quick way to verify solutions, even if finding them in the first place may be hard.

30.04.2025 12:51 πŸ‘ 18 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

A common misconception about quantum computers is that they would solve hard problems by trying all possible solutions in parallel. This vaguely gestures at something true, but the reality is more subtle.

30.04.2025 12:51 πŸ‘ 23 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
But what is Quantum Computing?  (Grover's Algorithm)
But what is Quantum Computing? (Grover's Algorithm) YouTube video by 3Blue1Brown

New video! This covers the fundamentals of quantum computing and builds up to a step-by-step walk-through of an important algorithm in the field.

youtu.be/RQWpF2Gb-gU

30.04.2025 12:51 πŸ‘ 251 πŸ” 35 πŸ’¬ 7 πŸ“Œ 7

I hope so too, the thought of a high school teacher using this idea for a lesson was a key motivator in the back of my mind.

13.03.2025 17:53 πŸ‘ 9 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
There's more to those colliding blocks computing pi
There's more to those colliding blocks computing pi YouTube video by 3Blue1Brown

The most viewed thing I've ever made is a short about two colliding blocks computing Ο€. I just made a new edition of the explanation for why Ο€ shows up there, setting things up for a (coming soon) follow-on connecting it to quantum computing.

youtu.be/6dTyOl1fmDo

13.03.2025 15:46 πŸ‘ 231 πŸ” 25 πŸ’¬ 5 πŸ“Œ 10

If you do this, you can reach out to the channel via this page. 3blue1brown.com/contact

Be sure to have a link to footage of the experiment. If anyone can get it to work with 100-to-1, I'd be happy, and if anyone can do it for 10,000-to-1, I'd be both delighted and amazed.

26.02.2025 17:30 πŸ‘ 27 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

More generally, with a mass ratio of N-to-1, the number of collisions is around Ο€ / arctan(1 / sqrt(N)). So any big mass ratio gives you an approximation of pi by multiplying the number of collisions by arctan(1/sqrt(N))

26.02.2025 17:30 πŸ‘ 24 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0

Note, there's no reason to restrict yourself to powers of 100. For example, you could use powers of 4 to compute pi in binary. A mass ratio of 64-to-1 should give 25 collisions, which is 11001 in binary, and pi looks like 11.001...

26.02.2025 17:30 πŸ‘ 25 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0

Also, it's a wildly inefficient way to compute pi. To even get "3.14" you'd need this to work with a 10,000-to-1 mass ratio and have a way to count all 314 collisions. Matt Parker and I actually gave this a go, and the results were...okay, but could definitely have been improved :)

26.02.2025 17:30 πŸ‘ 26 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0

The original puzzle assumes zero friction and zero energy loss in collisions, so obviously there are limits to how far you can get. I can tell you the real limiting factor is energy lost in collisions, more so than friction. The hardest part is energy lost in collisions, more so than friction.

26.02.2025 17:30 πŸ‘ 21 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Many years ago I made this video about how two colliding blocks on a frictionless plane can compute pi.

My challenge to you is simple: Implement this in practice.

26.02.2025 17:30 πŸ‘ 26 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0