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The Steam Machine has been delayed because stupid little babies can't stop using AI to write their emails:

aftermath.site/steam-machine-...

1 month ago 3,901 1,395 41 188

This may be more subjective than the other things, but was the writing and voice acting meant to be like that? Was it meant to be taken sincerely or with a level of irony?

Because Keanu Reeves growling the word cunt in an attempt to be cool never really worked for me.

1 month ago 1 0 0 0

Relatedly, the interface in general felt unintuitive. Accessing your inventory, and then having most of your stuff be hidden in your backpack (which is an item in your inventory) just seemed odd.

1 month ago 0 0 1 0

Menu navigation is fucking WOEFUL. I get these were adapted from a PC interface but I’ve literally never come across a more finicky UI. Scrolling through items or lists always ended up being work than it needed to be.

1 month ago 0 0 1 0

(The follow replies to this will just be me mostly whinging. Apologies).

Maybe it’s different on PC, but on PS5 the game feel is really off. A lot of actions using a gamepad feel clunky or inaccurate. The simple act of getting on a motorbike always takes a couple of attempts.

1 month ago 0 0 1 0

Finished Cyberpunk 2077 after 20ish hours of mostly doing just the main story.

I get that there are parts of it that just aren’t for me. And I probably missed a lot of highlights by skipping most of the side quests.

But I just don’t see how this game was meant to be groundbreaking.

1 month ago 0 0 1 0

Finally finished watching Dark. I have never been confused and yet engaged whilst watching something.

I don't think the ending is as good or satisfying as most people say, but at the same time it's still pretty good.

1 month ago 0 0 0 0
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Make your first puzzle game! Beginner friendly tutorial from Josia a creator of Cats Organised Neatly. @duandigames.bsky.social
📺 youtu.be/rsjedJFfUAo

1 month ago 20 7 1 2

Cyberpunk may have done enough for me to see it through to the end.

But I’m going to complain about it the whole time.

On that note - what abysmal motorbike controls.

1 month ago 0 0 0 0
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All the arguing of hope vs. doomerism is making me tap the sign

1 month ago 560 238 2 3
Noclip's Games of 2025 - Episode 2: The Category Awards (1/2) | Noclip Crewcast #262
Noclip's Games of 2025 - Episode 2: The Category Awards (1/2) | Noclip Crewcast #262 YouTube video by /noclip Podcasts

Episode 2 of our GOTY extravaganza, we reveal some of our categories and what games win them. Which game of 2025 is the most ambitious? The most Jeremy? What about the most addictive? Listen in to find out!

youtu.be/CJhEM1n57e4

1 month ago 54 5 1 0

I really like how in Cyberpunk 2077 you take cover and it does nothing.

1 month ago 0 0 0 0
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Second Wind | Patreon Premium Videos, Podcasts, and Livestreams

It's a new year and we've got lots of plans for 2026!

Now is a great time to support independent games media.

Join us on Patreon for ad-free videos and podcasts, written columns, experimental videos and other benefits!

1 month ago 49 5 1 0
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thanks for all the kind words about our Disco Elysium series. it's a long watch, but given the game I wanted to ensure we captured as much of the story as possible. it'll never tell the full story, you kind of can't. but hopefully it paints a broader picture of the time, place and people who made it

1 month ago 194 7 4 0

Oh my lord I actually got them after they supposedly sold out an hour ago. I feel like I’m going to throw up.

2 months ago 0 0 0 0

Should have been in bed like 2 hours ago but I swear I’m going to get these Ghibli Museum tickets.

2 months ago 0 0 1 0
A timeline visually representing the advice from my post, emphasising how dramatically and reliably having more time, with a testable build, converts to your game being better and your studio being safer.

A timeline visually representing the advice from my post, emphasising how dramatically and reliably having more time, with a testable build, converts to your game being better and your studio being safer.

I've been running an indie games studio for 15 years now, and it felt like a good time to boil down what I've learned into 4 pieces of advice:

www.pentadact.com/2026-01-08-1...

I hope it's of use, not least because goddamn I forgot how long blog posts take to write.

2 months ago 1,845 576 51 65

Starting the new year with a cold/flu/covid/virus is just awesomeeeeeeee, woo yeah wouldn’t want it to be any other wayyyyy

2 months ago 0 0 0 0

Yeah others have told me to see it through to where it starts to open up more. Here’s hoping!

2 months ago 0 0 1 0

I’m trying to get into Cyberpunk 2077 and I’m struggling.

Playing it (on PS5 at least) feels kind of awful. Like clunky and unresponsive, and I’m running into bugs and quirks which definitely don’t help.

Happy 2026.

2 months ago 2 0 1 0

Oh my lord the constant bickering and withholding of key information because “There’s no time to explain!” is really sending me.

Awful! (Continues watching)

2 months ago 1 0 0 0

This last season of Stranger Things feels so off for some reason. It’s like every second scene is people sitting in a circle theorising what’s going on.

2 months ago 0 0 1 0

Into The Breach on iPad via a Netflix subscription might have legit saved my sanity this Christmas.

2 months ago 0 0 0 0

Unearthing my BlueSky account just to post the hottest of takes that Hades is actually quite good.

3 months ago 0 0 0 0

I'll say it once and I'll say it again. If you think artists are just "naturally talented", you're deeply wrong. The only difference between you and us is that we kept trying when it didn't come out like we hoped.
You can always make art yourself. There's no bad time to start, you can start now.

6 months ago 4,762 1,845 50 71
We Need to Talk about Disco Elysium, Again
We Need to Talk about Disco Elysium, Again YouTube video by People Make Games

Okay, big breath...

After more than two years since we published our last documentary on the topic, it's time we returned to Disco Elysium:

www.youtube.com/watch?v=lZEA...

6 months ago 1,096 294 27 43
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Video games have a serious crediting problem, but unions can help How are unions working to fix the industry's issue with credits?

Video games have a serious crediting problem, but unions can help

"Being properly credited on a title is essential to our individual careers as workers, and also just general fairness. Being able to say, 'Hey, I worked on this,' is important to show the work you did and not undercut labor."

7 months ago 270 66 1 10

VOLITION - Do it for the city. Go.

SHIVERS - Do it for the wind.

LOGIC - Do it for the picture puzzle. Put it all together. Solve the world. One conversation at a time.

7 months ago 110 18 0 2

I paused playing The Alters for a while and have finally come back to it.

I really want to finish this but the moment to moment gameplay is actually so not engaging. Constantly feels like a grind (possibly intentionally), but it really isn’t fun most of the time.

7 months ago 0 0 0 0
Danny C
Danny C
@dannygamedev
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