Just going to leave this here for no particular reason.
apnews.com/article/hung...
Just going to leave this here for no particular reason.
apnews.com/article/hung...
Finally finished a tool to make exporting .blend files easier for use in my game engine, nmdist. Should I have used the Python plugin system? Probably. Was it more fun to reverse engineer the .blend format? Absolutely.
I still need to write a blog post so that future me knows how this all works.
Statement from Michael and Susan Pretti Parents of Alex Jeffrey Pretti βWe are heartbroken but also very angry. Alex was a kindhearted soul who cared deeply for his family and friends and also the American veterans whom he cared for as an ICU nurse at the Minneapolis VA hospital. Alex wanted to make a difference in this world. Unfortunately, he will not be with us to see his impact. I do not throw around the βheroβ term lightly. However, his last thought and act was to protect a woman. The sickening lies told about our son by the administration are reprehensible and disgusting. Alex is clearly not holding a gun when attacked by Trumpβs murdering and cowardly ICE thugs. He had his phone in his right hand and his empty left hand is raised above his head while trying to protect the woman ICE just pushed down, all while being pepper sprayed. Please get the truth out about our son. He was a good man. Thank you.
Kare 11 local news just read, in full, this statement from Michael and Susan Pretti, the parents of Alex Pretti.
"Please get the truth out about our son."
New #ScreenshotSaturday / #gamedev post! This weekend I worked on adding avoidance features to NPC movement. The slowdown looks a little goofy (scientists don't have a generic slower walk animation) but it'll work for now. They'll also avoid the player.
Watch this. Watch again.
"This incredible thing last night... We have to do it again [in other countries]. We can do it again, too. Nobody can stop us."
More notes can be found here: blog.robmikh.com/nmdist-log/p...
Here's an example of the now-famous flickering light pattern.
New year, new #ScreenshotSaturday / #gamedev post. The past few days I decided to focus on some loose ends on lighting. Togglable and flickering lights have been implemented, as well as making NPCs properly lit. No more glowing scientists!
Decided to do the animation as well
A crudely colored drawing of Slowbro using the same pose as the Crystal version sprite.
A friend of mine was playing Crystal Clear and I absolutely love the Slowbro sprite. I had to give drawing it a shot. WIP
Y'all should talk to @wyden.senate.gov. Repealing section 230 is not going to do what you think it will.
Over the years I've thought about doing something on my own... and then that thought ends the moment I think about healthcare.
A line drawing of a Vortigaunt.
I realized Iβve never tried drawing a Vortigaunt.
Three Gordons pointing at each other in c1a0.
For this #ScreenshotSaturday and #gamedev period, I started on the networking side of multiplayer support in my game engine. Things are held together with duct tape and paperclips right now, but I've got a path forward now to implement full Quake-like networking.
I am extremely lazy and use GitHub Pages.
More #gamedev notes here:
blog.robmikh.com/nmdist-log/p...
For this #ScreenShotSaturday, I laid the foundation for multiplayer support in my game engine. I've rigged up the ability for multiple players, and to spawn computer-controlled players whose inputs are derived from demo files. This let me test things before I had the network transport in place.
here's a direct link to canceling your Disney+ account. post your cancellations in the comments.
www.disneyplus.com/commerce/acc...
I'm building a little 3D game engine! So far it can read the assets from Half-Life. I'm slowly going through the game and implementing all the entity types and mechanics.
Oops, missed #GameDev and #IndieGame
I got some game dev time in this weekend to add env_fade entities and the title card sequence for Half-Life. I built a config system to inject entities into a map based on its name, in order to bridge gaps between my engine and GoldSrc. I'm really happy with how this turned out! #ScreenShotSaturday
Desert Angels had a great showing at #SIX2025 ! To celebrate, here's an inside look at "Dance of the Stars", a music track that plays later in the game in a moment of reminiscing.
store.steampowered.com/app/3048770/...
#SIX2025 #indiegame #soundtrack #composer #gamedev #narrative
As a treat for hitting a milestone on the UI framework last #ScreenshotSaturday, I decided to add support for crossbows. #GameDev
Not many notes this time around:
blog.robmikh.com/nmdist-log/p...