6 years of thinking I can make a better portfolio.
1 year of actually building it.
My new portfolio is LIVE π
Please, don't break anything!
π bruno-simon.com
6 years of thinking I can make a better portfolio.
1 year of actually building it.
My new portfolio is LIVE π
Please, don't break anything!
π bruno-simon.com
I needed a better visual feedback for when we boost.
I guess that will do the trick πππ
Nightmare of all developers
Unleash the Monster: The FrankenPHP elePHPant is Born
dunglas.dev/2025/09/unle...
The #APIPlatformCon 2025 full schedule is out! Explore the day-by-day program: three tracks on Thursday before the big birthday party, amazing speakers and content β tough choices ahead π€― Secure your seat at the best price before prices go up api-platform.com/con/2025/sch...
Just added the next part of the graphs and data structures section, covering traversal and pathfinding!
Combined they're about 2.5 hours of new content, live now!
simondev.io
#threejs #gamedevelopment
Putting together a boids and flocking section!
#threejs #gamedevelopment
I finally have a lab π§ͺ
Making this infinite 3D scroll wasn't easy, but I'm happy.
Excellente nouvelle pour notre Scop qui vient d'obtenir la labellisation B Corp. Cette Γ©tape est une reconnaissance de notre mΓ©thodologie et de notre expertise, et un point de dΓ©part pour continuer Γ amΓ©liorer nos process et proposer un numΓ©rique responsable : les-tilleuls.coop/blog/notre-c...
FrankenPHP is now officially supported by the PHP Foundation, the project repository will be moved to the PHP organization on GitHub, and the collaboration between the PHP project, the Caddy web server, and @les-tilleuls.coop will intensify even further!
les-tilleuls.coop/en/blog/fran...
Meet our speakers
Weβre excited to reveal the full lineup of speakers joining us at #APIPlatformCon, taking place on September 18β19 in Lille, France. Meet internationally renowned experts, attend inspiring talks, and dive deep into the API Platform ecosystem: api-platform.com/con/2025/
More VFXA studies, creating textures using Substance Designer and making particle systems with them π΅
#vfx #rtvfx #gamedev #gameart #ue5
Kinda felt like playing with blobby metaballs lately, to see if I can leverage particle systems for cool behaviors
Ended up mesmerized just watching those little blobs dance around, so here you go, enjoy this tangoo π
#gamedev #unity3d #madewithunity
During the alpha, I noticed that some of you like to share the country they come from.
So I added flags to the whispers β¨
Pas de pont de mai pour la veille technologique ! Voici notre cinquième édition de Vu sur le Web avec les RSC, des shaders GLSL, Caddy 2.10, transport AMQP pour Symfony⦠et un blog hébergé sur une Wii ! les-tilleuls.coop/blog/vu-sur-...
volumetric x lens flare (in orbit)
r3f.maximeheckel.com/solar
Siteβs basically done, just filling out a few last pieces for the course.
Had a minute, so I filled in trigger #3. A few people asked for rain. β
Good excuse to implement:
- Velocity-locked particles
- Positional audio
- A flexible animation system for cameras, lighting, and sound
#threejs
Level up your GLSL! π Learn step, mix & smoothstep in my new interactive shaders post. Code directly in the browser w/ the live editor! Challenges included to practice.
rherault.dev/articles/lea...
#webgl #shaders #threejs #threejsJourney
Messing around building a little FX system in Three.js.
This is a little fire I made.
#threejs #webgl
- How many cookies do you want?
- Yes
I'd like to propose a feature @github.com.
Who's interested? π
#threejs
π¨ Final section is going in before early accessβcovering entity management and representation:
- Inheritance-based
- Composition-based (ex. Unity's GameObject)
- Modern ECS and what itβs great for
Shoutout to @quaternius.bsky.social for the great assets!
π
simondev.teachable.com/p/games-thre...
Added some effects here and there.
Next, physics and interactions.
Et voilΓ , le nΒ°128 de "Quoi de neuf les devs ?" est sorti ce matin.
Vous y trouverez l'interview de KΓ©vin @dunglas.dev et comme toujours c'est passionnant.
On y parlera aussi de
β
Docker Hub,
β
TypeScript et Go,
β
Symfony,
β
Ethique,
β
Windows etc.
Le lien en commentaire.
π£ New blog post: "Learn with Me: Demystifying Shaders and Three.js"
I'm diving deep into shaders - taking you along for the journey! In this series, we'll master Three.js shaders together from basics to advanced TSL.
Join me: rherault.dev/articles/lea...
#threejs #webgl #shaders #tsl
VFX combo
The BETA for PolyTrack 0.5.0 is out! π
Try it out here: beta-polytrack.kodub.com
#threejs #indiedev #gamedev
2025 is shaping up to be a milestone year for PHP and its ecosystem π Donβt miss events from @afup.org, @sensiolabs.com, @symfony.com and @les-tilleuls.coop this year, as they will surely feature special talks, retrospectives, and celebrations to mark these anniversaries!