Small patch to add support for Discord/Steam activity - such as showing current wave!
store.steampowered.com/news/app/295...
Small patch to add support for Discord/Steam activity - such as showing current wave!
store.steampowered.com/news/app/295...
Patch 1.2.2 is out now:
store.steampowered.com/news/app/295...
Quick patch as I noticed some issues π₯Ί
store.steampowered.com/news/app/295...
Catamyst v1.2 is out now!
This update has Wave Modifiers, many menu overhauls, and more!
Check out the update post here:
store.steampowered.com/news/app/295...
Catamyst v1.2 is releasing on Monday 2nd February!
This'll include a full redesign of all Steam library and Storefront assets.
Update lookin real good ngl
Teeny tiny Catamyst update (v1.1.21) whilst I'm still working on away on 1.1.3!
We're getting wintry with this one, adding some snow to the grove (and a couple of other fixes).
merry catmas etc etc
patch notes below!
Another 1.1.3 update!!
Roguelike-related menus have all been reworked (and tidied up in code drastically) now!
Next up is going to be fixing the BGM system, as it's pretty janky code and breaks a lot...
I've added on a Tutorial tidy-up into this update as updating menus broke all tutorials oops
featuring new menu button animations and a little glowy thing on the obelisk
i'm planning on adding some obelisk-related animations at some point
catamyst potion unlock interface flow.
more fancy UI animations and extra polishing!!
I'll actually post teasers when everything is in a state that I'm happy to show off lol
- Wave Modifier rework. Not started yet, but replacing the prev negative modifier system with a more thematic system.
Think like "oh it's windy in the grove now so you/enemies might get pushed around", rather than "here's a negative thing for you).
Planning stage rn, but should be cool.
a brief update on 1.1.3 progress:
- I overscoped a little again, but this update now includes reworks of all upgrade-related screens (potions, catalysts, etc).
I'm fighting myself from overhauling the visual identity of upgrades to something new, but it might just end up happening.
Catamyst patch v1.1.2 is out now!
(aka the Options Menu + General Polish update)
Check out the patches below:
store.steampowered.com/news/app/295...
#gamedev #indiedev #roguelikes #catamyst
This is "part 1" of my code overhaul project to clean up the underlying code, and make it a lot easier to develop.
Chances are that you'll notice less lag in certain areas I've been working on!
Catamyst patch v1.1.2 shoouuld be out tomorrow.
This update includes a revamped Options Menu (with new settings and a visual refresh), plus a bunch of visual improvements on UI.
I'll post a more comprehensive changelist tomorrow :D
Catamyst patch v1.1.1 just released, check it the Patch Notes here:
store.steampowered.com/news/app/295...
The next game update should be out this week (1.1.2) containing an overhaul to the settings menu, including a visual redesign and brand new settings!
More on that later in the week :D
Catamyst v1.1.1 (all the 1s) should be coming out tomorrow.
Mainly just some bug fixes (thank you @cochu.bsky.social), but also some underlying work to make the game perform better
Check out the release post (with patch notes!)
store.steampowered.com/news/app/295...
Catamyst 1.1 is out now!
Get your potions brewed, it's time to head back to the Grove.
Grab the game here (50% off for the next week!):
store.steampowered.com/app/2959740/...
Patch Notes below~
#catamyst #indiegames #gamedev #roguelike
Catamyst 1.1 is out tomorrow!
The plan for release time is as follows:
08:00 EDT | 12:00 UTC | 13:00 BST | 14:00 CET
I'll keep y'all updated if anything comes up! :D
Catamyst 1.1 is releasing Friday October 24th!
Grab this molecular roguelike here:
store.steampowered.com/app/2959740/...
(also peep the updated store page! it got a tidy-up)
You'll also come across some graphical improvements, such as a new potion throwing animation and enemy death dissolve!
(rest in peace little Mosscrab)
Old enemies have new sprites, as part of an ongoing effort to improve the visuals of the game.
Take a look! We have a cute variant on Barcs and our shielded enemy is now called Mosscrab!
This lil guy blocks all Status Effects until his shield is broken.
Status Effects have been a target of this update - with a full rework and some improvements.
You can now have multiple bleeds of the same time (from different source) and new effect types are added, such as Stacks!
You'll also see some new icons for every effect in the game.
Of course, this wouldn't be Catamyst without some new Catalysts. We've got 5 new Catalysts to show you!
I seem to have lost one though... I guess it slipped out my hand.
Also, catalysts now have access to all potential rarities, and gives each catalyst the same chance to show up in your runs.
Next is the Overloading Potion!
Overloading Potion gives a delayed hit that will deal massive damage. This delay can help you stack up a ton of damage at once or perhaps you want the initial weaker hit to take out a shield for you.
First up - Potions!
We have two new potions that utilise new Status Effects.
Corruption Flask focuses on Stacks that can continually debuff your enemy over time - don't worry, this effect doesn't disappear until the enemy is defeated.
Wanna know what's coming in v1.1 next Friday?
Take a look at this announcement post on Steam!
store.steampowered.com/news/app/295...
Don't wanna read on Steam? Keep reading this thread to find out all the details!
#catamyst #indiegames #indiedev #roguelike