shadowgaming.org/cybernetic-f...
#bioforge #originsystems #openbioforge #retrogaming
shadowgaming.org/cybernetic-f...
#bioforge #originsystems #openbioforge #retrogaming
Love the nostalgia! Thanks for sharing. So glad you found OpenBioForge - welcome aboard!
BioForge & Diablo: Reverse Engineering bringt alte Spiele in neuem Glanz zurück
https://www.heise.de/hintergrund/BioForge-Diablo-Reverse-Engineering-bringt-alte-Spiele-in-neuem-Glanz-zurueck-10328302.html?utm_source=flipboard&utm_medium=activitypub
Gepostet in Nachrichten @nachrichten-heiseonline
The whole image is just AI imagination (Google Gemini), not a real 3D model.
Had some fun with AI to visualize what a #BioForge Unit AP-127 figurine might look like! Could be a cool #3DPrinting project once #OpenBioForge is complete.
If you've come for the gamepad, you'll be sorely disappointed. 🤪
Definitely on my radar as a control option! The challenge is managing those moments when cameras switch angles rapidly - need some smart hysteresis to avoid jarring control reversals.
Experimenting with native analog gamepad support in #OpenBioForge! 🎮 Let me know your button layout ideas in the comments (keep in mind fixed cameras, and over a dozen attack types).
Excuse the amateur phone recording 😅
#BioForge #GameDev
BioForge
PC
Origin Systems, 1995
OpenBioForge Aims To Bring Origin System's Cult Classic Adventure Title "Into The Modern Era". (Repost)
On the radar, but not the initial focus
bsky.app/profile/open...
Been heads-down coding #OpenBioForge for months and forgot to post updates!
Latest: Quake-style console, motion-linked sfx and events, 168/188 script interfaces complete, Linux compatibility, and heaps more.
Back to coding! #BioForge #GameDev
Bioforge (1995)
Developed by Origin Systems.
@banditloaf.wcnews.com Hey Ben, I stumbled across this www.portasouthjetty.com/articles/ste... and thought it might be of interest to you and the WC community. I believe Steve did some voice acting for Wing Commander IV and was the voice of the evil Dr. Mastaba in BioForge.
Bioforge-ing the Super Wing Commander Shuttle https://wcne.ws/16892
Time for @robzacny.bsky.social and @patrickklepek.bsky.social to explore the strange detours their favorite developers have made over the years. In other words, an excuse to talk about BioForge. Time to Remember Some Games, people! remapradio.com/articles/dee...
Cheers Ben! Origin's technical DNA spreading across their titles created something special in that era.
Today marks 30 years since BioForge's release!
From playing it in '95, reverse engineering in the 2000's, to recreating its engine - check out this anniversary showcase of OpenBioForge, bringing this DOS classic into the modern era. #BioForge #GamePreservation
youtu.be/YZFhfYX1uVk
Scan of magazine advertising for BioForge by Origin in the issue #3 of Electronic Entertainment, in March 1994
Magazine advertising for BioForge by Origin in the issue #3 of Electronic Entertainment, in March 1994
EA took a battle-axe to Origin's spinoffs around that time. Here's a similar print ad for Bioforge Plus... I believe a build of this one is floating around out there. They also killed the planned (but not advertised AFAIK) Ultima 8 enhanced CD-ROM (alongside its constituent expansion, Lost Vale.)
These DOS games are turning 30 years old this year:
----
Full Throttle
Hexen
Abuse
Worms
Terminal Velocity
Dark Forces
Command & Conquer
BioForge
Need for Speed
Hi-Octane
Destruction Derby
Witchaven
Descent
Stonekeep
Crusader
Heroes of Might & Magic
Warcraft 2
Phantasmagoria
Discworld
MechWarrior 2
Thanks for the offer! The project isn’t ready for playtesting yet, but I’ll keep you in mind when it reaches that stage.
That's awful, I'm so sorry that happened. The BioForge big box in good condition is indeed a rare treasure - glad you at least still have the manuals and CD.
6/6 After many iterations, it's working great! There are areas that rely on the root motion implicitly that can't be avoided, but the hybrid system is as generic/elegant as I hoped. What other BioForge aspects should I consider improving? Let me know!
5/6 Pros: Better responsiveness, consistent speed, acceleration support, simpler collisions, future analog control. Con: Potential foot slippage, which I'm minimizing with careful tuning and blending.
4/6 Solution? A smart hybrid movement/animation system. Player-controlled movements now use the physics system, not animation root motion.
3/6 BioForge uses root motion for all movement - animations drive character movement directly. This explains issues like unresponsiveness and faster backward walking.
2/6 OpenBioForge aims to faithfully recreate the BioForge engine with QoL improvements. BioForge's most criticized aspect? Controls and combat. I'm tackling that head-on. #RetroGaming
1/6 Significant refinement of movement/animation in #OpenBioForge! Most complex cut-scene now working (minus projectiles & some details). Check it out. Interested in a tech deep dive? Read on... #BioForge #GameDev
It's ALIVE! Good progress on "AI" for NPCs. First question from my 9yo - what happens if you turn off his cell bars whilst he's alive?... well... nothing... but we can fix that now by modding the script in C#! 👇 What would you change / fix? #BioForge #retrogames #retrogaming