Big news! We built the online multiplayer for Heave Ho 2, including Nintendo Switch 2. This was super fun to work on, and we'll share more soon!
🏆 Congrats to lecartelstudio.bsky.social and @devolverdigital.com 🍰
@coherence.io
Ex DICE, Crytek, Blizzard, Playdead, Unity, Supercell [...] gamedevs building a new way of making multiplayer games. Fast, flexible and scalable. Netcode for #unity3d. A distributed team with an office in Malmö, Sweden. Try it out! https://coherence.io
Big news! We built the online multiplayer for Heave Ho 2, including Nintendo Switch 2. This was super fun to work on, and we'll share more soon!
🏆 Congrats to lecartelstudio.bsky.social and @devolverdigital.com 🍰
If you missed the big 2.0 release, good news: you can catch up with coherence 2.1!
We've added Nintendo Switch 2 support, Unity 6.3 toolbar integration and more. (Even we kept forgetting to bake, so the toolbar thing feels great, check it out!) coherence.io/blog/news/co...
coherence 1.7 is out!
Introducing advanced simulator authority features (like restricting entity creation, client connection validation, secure payloads, ...), support for Linux ARM64 replication server, and more.
coherence.io/blog/news/co...
Congratulations to @poncle.games for their BAFTA win on Vampire Survivors! 🏆 We're so proud to be building the online co-op version of this masterpiece of gameplay chaos.
Get the full story: coherence.io/blog/tradecr...
Hey, come join us TODAY 9am PT / 5pm CET while we chat with Unity. Dino will share his insights and experiences running indie studios and take audience questions!
coherence 1.4 has shipped! We've added some great new features, keep improving Unity 6 LTS support, and made big performance improvements based on production testing with some seriously demanding games! Check it out --> coherence.io/blog/news/re...
We are going to scare you a bit. Sorry for any lasting trauma.
store.steampowered.com/app/3467390/...
coherence is now a Unity Verified Solution available in the Asset Store.
Seamless integration with the editor is key to making coherence such a productive tool for multiplayer games. This stamp of approval highlights our commitment to technical excellence and great UX.
coherence.io/blog/news/co...
We just posted a video on our introductory sample project: First Steps.
In it, @cirocontns.bsky.social will take you on a ride through our most foundational concepts, and get you all set up to work on your very own multiplayer game! 🎮⎯⚡️⎯🎮
www.youtube.com/watch?v=oA4v...
#multiplayer #unity3d
Ridiculous. This is the first networking sample project I made while working at @coherence.bsky.social, and it took me almost two years to make a video about it (!)
I'm making a starter pack for game developers connected to the amazing community around Malmö, Southern Sweden and Game Habitat DevHub. It's still early so please comment if you'd like to be added.
go.bsky.app/V44KH8b
Excited to share our load balancing demo publicly.
It shows a large world simulation distributed between several servers, with seamless handover as the deer transition from one server to another.
www.youtube.com/watch?v=FG2u...
coherence.io for more info about our network engine.
howdy! 👋
Network topologies are hard. Which one to use, and why? Many default to server-authoritative, but it's not always the best choice. So I made a video on the paradigm we have at @coherence.bsky.social, which I believe is one of the most flexible and scalable out there!
(link below)
#gamedev #unity3d
Our very own Mathias Johansson goes through with retrofitting multiplayer to a fully launched game — and gives you tips! Using coherence, of course.
go.coherence.io/bloghellfront
#multiplayer #gamedev #hellfront
We just released coherence 1.2!
Find out what's new, in our latest blog post
coherence.io/blog/news/co...
#unity #multiplayer #gamedev
What do @ReadyPlayerMe #multiplayer and Unity have in common? Let us show you 👉
coherence.io/blog/tech/ne...
Happy Friday 🥳 Are you also attending GDC? It's a great chance to connect and discuss Unity #multiplayer #development with coherence. Don't hesitate to reach out for a friendly chat.
We just posted a new video on how to 'run a server' in coherence.
It's just the tip of the iceberg (you still need to make your game), but it should show you how we strive to prioritize workflow.
"coherence is technically complicated. And yet, it is paradoxically simple to use. Tech that has taken the better part of five years to think about, build, design, and test by a collection of very smart people. " Read Senta's full blog post: coherence.io/blog/tradecr...
coherence 1.1 is out now!
Some highlights:
• Support for nested prefabs and hierarchies.
• Overall improved stability
Check out our Release Notes for much more yummy goodness
docs.coherence.io/overview/rel...
#multiplayer #sdk #gamedev
Authority is a central concept in networking, let's dig into that: youtu.be/Ql2w10nJl80
#multiplayer
Hey everyone. We'll be at @unity3d.bsky.social Unite this week. If you want to chat #multiplayer, give us a shout.
coherence.io/discord
We just launched the Spotlight Program, a partnership with #indiedevs, hobbyists and small game studios who are making stand-out #multiplayer games.
Free consulting with our #gamedev experts, exposure for your game.
Applications close on November 30th.
coherence.io/blog/news/sp...
When making a #multiplayer game, this question usually comes up pretty quickly: “How much will it cost to keep it running?”
Luckily, coherence has options to make it completely free to use: Client-hosting.
coherence.io/blog/tech/ru...
#gamedev #clienthosting
Game Changers 2024: innovative startups, revolutionizing the gaming experience.
We are honored to be one of the 25 winners!
Congrats to all for your efforts, and a big thanks to lightspeedvp and GamesBeat for the recognition!
lsvp.com/lightspeed-g...
#innovation #multiplayer #gamedev
#Multiplayer development doesn't need to be complicated.
youtube.com/shorts/YNwKL...
#indiedev #gamedev
Want to level up your multiplayer development?
Have a look at our new Beginner's Guide to Networking Games. It covers Inputs, Updates, Authority, Error Correction, and Latency!
go.coherence.io/3tskvN9
#gamedev #indiedev #multiplayer
Enjoying #Reykjavik this week? You don't want to miss tomorrow's fireside chat with Christopher Sundberg and Dino Patti at DICE Europe.
#multiplayer #gamedev
Server load balancing, big game worlds, flexible authority, deer and a cute fox; surely something in that list calls to you..
go.coherence.io/biggameworld
#whatsavoronoi