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Luminore

@luminore

Working on a game called Decurion. That's about it. https://store.steampowered.com/app/2751560/Decurion/

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02.12.2024
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Latest posts by Luminore @luminore

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Final trailer
#gameplay #indiegame #gameplay #steam #decurion #gaming

21.11.2025 14:53 πŸ‘ 3 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
Preview
Decurion web version by luminore A one-shot, one-kill top-down shooter. Defend the base and push forward.

I uploaded the web demo of Decurion on Itch today. Works in the browser now. Looks a bit different because of the WebGL but it works fine. Here`s the link if anyone wants to play around:
luminore.itch.io/decuriontheg...

#gaming #indiegame #decurion

26.09.2025 12:50 πŸ‘ 7 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0
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cubes
#indiegame #decurion #gaming #steam #arcade #topdownshooter

19.09.2025 06:31 πŸ‘ 10 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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02.09.2025 17:11 πŸ‘ 2113 πŸ” 257 πŸ’¬ 24 πŸ“Œ 10
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testing how random the level can get
#indiegame #decurion #gaming #steam #arcade #gameplay #topdownshooter

01.09.2025 07:00 πŸ‘ 5 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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New look at 'Better Than Dead', a bodycam FPS game set in Hong Kong.

To be published by MicroProse.

Steam page: store.steampowered.com/app/2599690

#indiegames #indiegame #steam

22.08.2025 03:41 πŸ‘ 9 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
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Last enemy added (called Stratos). Main movement pattern - follow player and self-destruct. Here’s how it looks.

#gamedev #indiegame #difficult #decurion #gaming #steam #arcade

21.08.2025 06:08 πŸ‘ 12 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0
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This week, I worked on the background graphics for Stage2.
The second stage is set in the sky, so it’s going to be an aerial battle.
Next up, I’ll be building the level and adding some new enemies!
#GameDev #IndieGameDev #GodotEngine #solodev

17.08.2025 06:22 πŸ‘ 25 πŸ” 6 πŸ’¬ 0 πŸ“Œ 0

Here you go bsky.app/profile/lumi...

06.08.2025 09:04 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Time to update the trailer

#gamedev #indiegame #difficult #decurion #gaming #steam #arcade

05.08.2025 03:42 πŸ‘ 22 πŸ” 6 πŸ’¬ 0 πŸ“Œ 1

Lack of visibility, always

30.07.2025 09:06 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Sort of a Deluminator.
#gamedev #indiegame #difficult #decurion #gaming #steam #arcade

10.07.2025 06:17 πŸ‘ 7 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
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Last anomaly (ReMaze) is complete. <Something is approaching...>
#gamedev #indiegame #difficult #decurion #gaming #steam

07.07.2025 06:05 πŸ‘ 18 πŸ” 6 πŸ’¬ 0 πŸ“Œ 0
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Nozomi is now in playtest. All mechs are complete.
#gamedev #indiegame #difficult #decurion #gaming #steam

30.06.2025 09:26 πŸ‘ 13 πŸ” 6 πŸ’¬ 0 πŸ“Œ 0
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Klaus is now in playtest.
#gaming #gamedev #indiegame #decurion

13.06.2025 05:38 πŸ‘ 10 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0

Sure! Score attack/top down arena shooter.

bsky.app/profile/lumi...

16.03.2025 03:36 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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First 5 sec of the video. Must think about this guy:

17.02.2025 06:53 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Marble buildings are working out nicely. Here's 1 new building from each faction. #gamedev #indiegames

Neon, Marble, & Rust

16.02.2025 13:49 πŸ‘ 10 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
Preview
Decurion on Steam A one-shot, one-kill shooter where you have to defend your base and stay alive. Utilize the destructible level environment and power-ups to eliminate enemies, survive dangerous anomalies, and progress...

Sure! Coming out this summer.

16.02.2025 10:03 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Welcome! Here we go!

15.02.2025 05:02 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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I'll just leave this here. Stop by if you're interested!

#steamcouchcoop #couchcoop #couchcoopfest #steamcouchcoopfest #decurion

10.02.2025 07:58 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Time for a new trailer!

#gaming #gamedev #indiegame #decurion

10.02.2025 03:26 πŸ‘ 8 πŸ” 3 πŸ’¬ 0 πŸ“Œ 2
Level 1 new visuals

Level 1 new visuals

Level 1 old visuals

Level 1 old visuals

Demo is updated to the new version.
This version focuses on revamping visuals and fixing bugs in co-op mode.

Quick example of Level1 new/old visuals.

#gaming #indiegame #indiedev #decurion #couchcoop

27.01.2025 02:28 πŸ‘ 3 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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Working on a new main menu, in game color palette and fixing bugs for the coop mode. #gaming #indiegames #steamgames #gamedev #decurion

25.01.2025 09:51 πŸ‘ 4 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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I got some feedback that it can be a bit tricky to navigate when the player is only visible as a silhouette behind obstacles. So, I’ve made some changes.

#gaming #indiegame #indiedev #decurion #unity3d

24.12.2024 08:57 πŸ‘ 7 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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After all this time? Always.

#gaming #homm3

23.12.2024 13:48 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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so many variations, not enough time to explore them all #shaders

23.12.2024 09:39 πŸ‘ 17 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0
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First mecha reveal, handling smooth rotation when changing movement direction πŸ™ŒπŸ˜Ž

#monolithBattles #indiegame #indiedev #indiegamedev

22.12.2024 13:54 πŸ‘ 10 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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My implementation of a particle attraction/pulling effect in Unity. Had fun with this one!

#gaming #indiegame #decurion #unity3d

17.12.2024 10:28 πŸ‘ 5 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Little effect to highlight the state transition.

#gaming #indiegame #decurion

16.12.2024 04:28 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0