Hello there๐ This is my very first post on Bluesky!
Earlier this week, I successfully finished my first talk in my career @gameuxsummit.com.
Many thanks to @celiahodent.com, GAMASTE, AP Hogeschool Antwerpen, and all sponsors for giving us the opportunity, and everyone who joined the event! ๐
12.09.2025 11:23
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Weโre so glad that you had a good time!! โบ๏ธ
10.09.2025 11:27
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#GameUXsummit '25 was a blast! SO MANY GREAT TALKS (see gamaste.net/game-ux-summ...)
I presented my research on how players' personal, social, and game-related factors impact ๐๐ฎ๐๐๐ข๐ฆ๐จ๐ง๐ข๐ ๐๐ฅ๐๐ฒ๐๐ซ ๐๐ฑ๐ฉ๐๐ซ๐ข๐๐ง๐๐๐ฌ.
A huge thanks to the organizers! @gameuxsummit.com @celiahodent.com AP Hogeschool & Gamaste
10.09.2025 07:05
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Just wanted to share a historical moment (or canon event?) of listening to David Sears at #gameuxsummit
09.09.2025 15:24
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Not me showing appreciation to South of Midnight as a speaker at @gameuxsummit.com โฆ just to have their creative director David Sears speak right after me!
Please show that game even more love, its development journey is SO interesting.
#GameUXSummit
09.09.2025 17:37
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Itโs a wrap for the #GameUXsummit โ25! Thank you so much everyone and see yโall next year โบ๏ธ
09.09.2025 17:10
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You may not know everything, but there are experts
Sometimes you may not know. So ask a consultant. Ask an expert what they know.
(A recurring theme at the summit is: Find an expert, and ask them.)
09.09.2025 14:58
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The four questions and sub questions
1. Is this southern gothic?
2. Is this class struggle?
3. Is this esoteric talents?
4. Is this truth and hope?
These are the pillars of the direction. If the feature or development isn't on at least 3 of these, it probably isn't something relevant enough to spend time on.
09.09.2025 14:56
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Southern states
Yellow mailbox
Photos from the South
South of Midnight
David talks about his growing up in the US south, and how that eventually led him to build South of Midnight.
09.09.2025 14:49
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Not about this
Is about this
'Sensitivity reading' is not about forcing DEI, censorship, judging, or woke/broke.
It is about immersion, being memorable, avoiding backlash, and a virtuous cycle.
It is about creating quality content. Like you would with historical projects.
09.09.2025 13:46
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Can you imagine
Can you imagine making a movie about the French Revolution without a French historian? Or about northern mythology without an expert? An accessible website without including disabled people?
Of course you would include an expert on the thing you are building. The same goes for culture.
09.09.2025 13:42
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Photo of David Sears presenting his title slide
This is already our last session at the #GameUXsummitโฆ Our keynote speaker today is David Sears, creative director (most recently on South of Midnight) and writer. He takes us on a journey: โLife takes you to unexpected places, love brings you homeโ.
09.09.2025 14:34
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Photo of Jennifer Lufau presenting her title slide
We now welcome on stage Jennifer Lufau, Authenticity consultant and Founder of @afrogameuses.bsky.social. She talks about โDemystifying Sensitivity Reading to create better gamesโ.
#GameUXsummit
09.09.2025 13:43
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Photo of Artem Ivanov and Dmitrii Sokolov presenting their title slide
Now at the #GameUXsummit we listen to insights from Artem Ivanov & Dmitrii Sokolov (user researchers at Wargaming on the World of Warship franchise). They talk about โMaking sense of player satisfaction: Why it matters and how to measure itโ.
09.09.2025 13:12
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Photo of Eloi Duclercq presenting his title slide
The last Pecha Kucha speaker is Eloi Duclercq (user researcher at Ubisoft), talking about โPlaytesting online multiplayer games before they go liveโ.
09.09.2025 12:45
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Photo of Piotr Miernik presenting his intro slide
Next up, Piotr Miernik (lead UX/UI designer, GUI.systems) is presenting his Pecha Kucha on โDesign Once, Deploy Everywhere: UI design systems for AAA gamesโ
09.09.2025 12:38
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Photo of a video playing Maria Amirkhanyanโs slides (the slide shown introduces her)
Itโs Pecha Kucha time at the #GameUXsummit! Our first PK speaker, Maria Amirkhanyan (Head of Gaming Division at Duamentes) wasnโt sadly able to join us because of extremely frustrating visa issues. But she recorded her talk โMake me stay, donโt make me playโ so that we can still hear her insights.
09.09.2025 12:32
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Colleen Macklin and Ben Van Buren presenting in front of an auditorium.
First session of the afternoon at the #GameUXsummit: Colleen Macklin and Ben Van Buren, coming all the way from New York City (Parsons School of Design)! They talk about โPerception in Virtual Worlds: Psychology and design students collaborate to study user experience in videogamesโ.
09.09.2025 11:55
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Holger Wurst: Yes, I know, the y axis marker is missing..
Game UX summit audience: [big laughter]
Those who know will know ๐๐ (#LabelYourGraphAxis)
09.09.2025 09:57
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The title slide
Can you change the first time user experience of a game 7 years after launch? Let's find out in our next talk, featuring June's Journey. A hidden object game, free to play, on mobile, it's a flagship title for Wooga
09.09.2025 09:41
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Title slide
Equipment used
Next: EEG or Not EEG, for World of Warships testing.
09.09.2025 09:14
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Photo of Holger Wurst presenting his title slide
Next up at the #GameUXsummit: Holger Wurst (Lead UX designer at Wooga) talks about โChanging the FTUE* after 7 years live: Lessons from Juneโs Journeyโ
*First-Time User Experience
09.09.2025 09:43
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Photo of Kamila Isaeva presenting her title slide
Our next speaker is Kamila Isaeva, senior UX researcher at Wargaming (in collaboration with Rich Davis, research supervisor). Her talk is about biometrics: โEEG or not EEG? Reflections on Using Biometrics in Game UX Researchโ.
#GameUXsummit
09.09.2025 09:16
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Photo of Mike Ambinder presenting his title slide
Next up at the #GameUXsummit: Mike Ambinder (founder & chief research officer at Cognitive Experiences) talking about โA Science of Game Designโ.
Time for some SCIENZZZZ!!! ๐
09.09.2025 08:26
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You can follow Robin-Yann Storm who is live posting from the #GameUXsummit ๐๐ผ
09.09.2025 08:17
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The videos are actually posted on www.youtube.com/c/CeliaHodent channel. The Game UX Summit doesnโt have its own channel yet ๐ฌ (yeah we need to do something about thisโฆ)
09.09.2025 08:02
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Before, hard to find default branch
After, easy to find default branch at top of page
Flying through great examples of improvements here! Check the recording on youtube once it goes live on the @gameuxsummit.com channel.
Every upgrade wasn't just visual, but an active improvement to daily workflow.
09.09.2025 07:53
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Photo of Daekeon Kim in front of the auditorium presenting the title slide
Photo of Mihyun Ko showing a slide presenting herself
Welcome to Day 2 of the #GameUXsummit! Daekon Kim and Mihyun Ko (Product designers at Ubisoft) are kicking off the day. Their talk is about โSurviving the Game Production Wild: Essential tips for internal tool designโ.
#GameUXsummit
09.09.2025 07:47
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It was a fruitful first day of #gameuxsummit!
Very grateful for all the insights shared by a wonderful line-up of speakers and awesome networking opportunity!
08.09.2025 22:30
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