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Screen Smith

@screensmith.itch.io

Indie Game Developer Working on a monster catching game, and a sequel to PictoPull. My site: screensmith.net My first game PictoPull: http://s.team/a/1820790

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08.11.2023
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Latest posts by Screen Smith @screensmith.itch.io

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Got a new background for my battle system, and thought I would try a system to randomize the layout a bit for each battle. Very rough right now but palette swapping is working. #screenshotsaturday

07.03.2026 23:26 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

The Microsoft launcher is surprisingly good. Did everything I wanted.

23.02.2026 16:47 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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This week I have been working on the dex for my monster catching game. After a few more commissions I should have all the sprites I need by the end of the month #screenshotsaturday

21.02.2026 18:11 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Spent this week designing and commissioning the final set of monsters I want for my game. Threw together this tool I'm using to preview potential teams. #screenshotsaturday

14.02.2026 18:37 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Also if you are looking to do pooled scroll rects in Unity (like for lists with hundreds of items) I would reccomend this free asset: assetstore.unity.com/packages/tools
/gui/super-scroll-rect-217400
It is the best of the three free solutions I found

05.02.2026 00:42 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Another one of my infinite side projects. A gamified Todolist like Habitica where completing ToDos earns you currency that you use to obtain and power up monsters. Implemented a dynamic scrolling list for viewing all your "Todomon".

05.02.2026 00:42 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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An important decision #screenshotsaturday

01.02.2026 06:47 ๐Ÿ‘ 4 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Revamping my dialogue system a bit today and added in all the character portraits I will need for the intro area

29.01.2026 02:36 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Pokemon Style Map Generator by Screen Smith Play in your browser

screensmith.itch.io/pokemon-styl...

25.01.2026 01:06 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Updated the public build of my Pokemon Style Map Generator to include some visual improvements (nicer trees and rocks) and to give you the ability to actually run around the generated region and encounter monsters. #screenshotsaturday

25.01.2026 01:06 ๐Ÿ‘ 6 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Started working on my monster catching project again. Fixing up the intro area and adding transitions when you walk through doors.

24.01.2026 14:10 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
A photo of the crowd from our annual District Arcade. This year we held it at the Martin Luther King Jr. Memorial Library in D.C., a much bigger space than we've been at before, and it was PACKED.  35 locally made video games and there were times when you couldn't walk across the huge space for all the people there. Exciting stuff.

A photo of the crowd from our annual District Arcade. This year we held it at the Martin Luther King Jr. Memorial Library in D.C., a much bigger space than we've been at before, and it was PACKED. 35 locally made video games and there were times when you couldn't walk across the huge space for all the people there. Exciting stuff.

To sum up our year, @igda.org, how about our biggest District Arcade ever? 500+ attendees and 35 locally-made games. Game developers in D.C., Maryland, and Virginia: we host at least two in-person meetups every month. Come hang out!

16.12.2025 14:38 ๐Ÿ‘ 10 ๐Ÿ” 11 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Were you using One Pace? One Pace is especially good for Dressrosa, in the later arcs it isn't as necessary but it cuts out all the filler, which in Dressrosa is half the runtime lol

31.07.2025 00:05 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Little late for #screenshotsaturday but I have figured out how to add gyms and other buildings with interiors to my procedural pokemon style region generator.

13.07.2025 05:55 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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More work on the level editor. Added saving, importing and exporting so you can make complex levels now. I made a level I thought might look cool but it turned out to be too easy #screenshotsaturday

14.12.2024 15:34 ๐Ÿ‘ 3 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Xinios by Screen Smith Studios A GBC SHMUP made with GB Studio

Also here is the game: screensmith.itch.io/xinios

30.11.2024 22:20 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Finally got around to trying out GB Studio and it went well. I made a simple SHMUP for my monthly jam game. Recorded this on a GB emulator. #screenshotsaturday

30.11.2024 22:20 ๐Ÿ‘ 6 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Working on the sequel to PictoPull. Got the basics of the 3D level editor working. Soon you'll be able to make 3D voxel levels. #screenshotsaturday

24.11.2024 01:37 ๐Ÿ‘ 9 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I prefer when people upload a single sprite sheet with the full line. Then I don't have to click on the various images, and they don't get cropped on the timeline. Speaking only as a viewer/consumer.

16.11.2024 16:26 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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A hungry crab saves the Chesapeake Bay!

My new video game, Crab Crawl, is now on sale.

๐Ÿฆ€ Steam: store.steampowered.com/app/3254550/...

๐Ÿฆ€ Itch: patientrock.itch.io/crab-crawl

Scuttle along and buy a copy!

11.11.2024 16:02 ๐Ÿ‘ 9 ๐Ÿ” 8 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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PictoPull on Steam 3D block puzzles built from pixel art! Push, pull, and climb on the blocks of a PictoPull puzzle in order to reach the goal. Create your own puzzles and share them!

Hi Bluesky!

I'm Joey, a hobbyist solo game dev.

I'm a career software dev. For hobby projects I'm mainly a programmer working in Unity. I recreate older games in Unity for fun.

My first released game was PictoPull: s.team/a/1820790

I'm now working on an untitled monster catching game

10.11.2024 23:31 ๐Ÿ‘ 1 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Made a mockup for a TCG version of one of our monsters #redcard #pixel_dailies @pixeldailies.bsky.social

10.11.2024 23:23 ๐Ÿ‘ 5 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0