I was looking everywhere for you. I remembered that you did this but I couldn't find you to talk to you about it. This is something that's been on the list forever. I always thought yours looked so good.
I was looking everywhere for you. I remembered that you did this but I couldn't find you to talk to you about it. This is something that's been on the list forever. I always thought yours looked so good.
randomizes your bird
using @poiyomi.com's Theme colors to create a customizable Redux for the Avatar marketplace! it took a lot of noodling but im pleased with the results :)
#vrchat #furryart #avali
I did this once. I love spamming the random button.
Good idea
I love adding little extra gimmicks to avatars! This idea came to me and thankfully it was easy to implement, just a texture array and poiyomi flipbook magic later it is done! #VRChat #ICHIGO3D @poiyomi.com
On the world side you can have baked lighting and light volumes so the world has a basic amount of light and light volumes are just additive to that. You can provide avatar lighting sliders in world to brighten the dark people up. You can potentially have a toggle for dynamic light volumes as well.
You can adjust your min brightness with a slider to make sure your avatar isn't dark. in the post processing section of poiyomi you can also adjust the overall lighting and emission of your avatar. Both of these require editing the avatar in which case it may be easier to update to light volumes.
I'm just explaining how it works. You're not the first person to express these concerns, and it's essential to ensure that people understand the issue when reading posts like this.
This is 100% a world issue. A world chooses whether or not to support new features. I decided to have support for the new world lighting tech that red_sim created. I haven't pushed this on anyone to implement, especially not in a way that leaves everyone completely broken, not using it.
I'm not sure what you're doing to not lock your materials, but I did try uploading with unlocked materials to check if it worked, and on the latest build, everything seems to work perfectly. The d4rk optimizer community also tests this a lot, and I haven't heard any complaints from them.
It's also up to worlds to make sure the non light volume avatars have lighting. Poiyomi provides all the tools a user needs to have complete control over their lighting, but ultimately, it is up to the user to use them effectively.
poiyomi matches world lighting by default. If you want to change it so that it doesn't match, that's up to you. If the world you're in uses new lighting features and your avatar doesn't support them, think about updating.
I don't make light volumes, I just added support for them.
It's not something I've seen reported.
I'll look into it. I have tested in unity with it unlocked and it worked fine I don't upload to the game unlocked because performance is 10x worse.
Please report bugs in the discord if you run into them otherwise it's hard for me to know they exist
It's a cool feature for sure. When used well it can add a lot to a world. A great new tool to add to any world creators tool belt.
Looking good here too;)
It increases compile times by a lot because of the include file for some reason. LTCGI can also really change how you're rendered and some people may not like how it looks.
Light volumes maintain your style better and therefore can be left on.
My bad
I love #VRChat Light Volumes, truly revolutionary tech!
It both looks great and is optimized!
Unless you need a dynamic light to have avatars cast shadows for a specific thing, you won't need them to have the world light and cast shadows on avatars now.
Thank you @sim.red and @poiyomi.com!
Trying out @sim.red's Light Volumes, using @poiyomi.com.
I like the idea, can look great! I think world devs should adopt it in a caring manner for it to not behave super erratic.
If my avatar becomes a blinking light show on movement, it's probably not set up correctly.
#VRChat
I just tried @sim.red's VRC Light Volumes on @poiyomi.com, and, it looks amazing!
It's also avaliable for liltoon and Mochies shader, in the case of Poi, you just need to update it.
Anyways, here's a few pics, I'm very exited of this being implemented on all maps.
The new VRC Light Volume support in @poiyomi.com is great!
Testing out @sim.red's VRC Light Volumes tech using the latest @poiyomi.com shader. Super cool stuff, can't wait to see more worlds using this.
Happy to help
There's a section called environmental rim lighting that does similar if I'm understanding this correctly
That's the point I'm trying to get across. Not that the current system is bad but if they provided a little more leeway people may feel like they could actually hit those targets and not blow their models out of proportion.
Want to know how to test your avatar's visuals without uploading it? Check out this new video by @teeh.me!
www.youtube.com/watch?v=i1xN...
I got to play around with the newest version of poiyomi pro.
Added a AO shader toggle.
(It's subtle which is how I like it)
I use to just search for worlds in VRChat that have AO but now I can just boop it on whenever I want!
Thanks @poiyomi.com
This is definitely a game changer!
Modular Type-66's stylized specular lighting & environment rim light with @poiyomi.com still looks amazing
#VRChat
Obligatory Eye Post! Back to back, huh? I'm really on a roll!
Made with @poiyomi.com!
I finally remembered!
#VRChat
Yet another excellent video from Teeh this time on global masking and colors.
youtu.be/ng780niVSzA