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Facewall Games

@facewallgames

Solo Game Developer currently working on Twilight Obscura. A dark fantasy action adventure inspired by classic Zelda games. Super Dungeon Scoundrel on steam now! https://store.steampowered.com/app/4418640/Super_Dungeon_Scoundrel/

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23.10.2024
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Latest posts by Facewall Games @facewallgames

Preview
Super Dungeon Scoundrel on Steam SUPER DUNGEON SCOUNDREL is a casual card battler based on the single-player card game, Scoundrel. Fight monsters. Equip weapons. Run away. Can you reach the end of the dungeon and collect your reward.

Super Dungeon Scoundrel is out on steam now!

store.steampowered.com/app/4418640/...

#steamrelease #cardgame #indiegame #solodev

13.03.2026 12:04 ๐Ÿ‘ 6 ๐Ÿ” 4 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
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Well, I fixed the abomination. The running animations are almost done. Which will mean the gearing system is ready for its UI :O

#pixelart #rpg #indiegame #solodev

12.03.2026 20:47 ๐Ÿ‘ 10 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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This is not the eldritch horrors I intended for this game.
#indiedev #solodev #pixelart #rpg

12.03.2026 13:57 ๐Ÿ‘ 18 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Im showing 1 new since yesterday. Which is believable lol

11.03.2026 14:34 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Some mock ups for different biomes in my prototype project.
#pixelart #indiegame #solodev #isometric

11.03.2026 14:14 ๐Ÿ‘ 19 ๐Ÿ” 3 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
Preview
Super Dungeon Scoundrel on Steam SUPER DUNGEON SCOUNDREL is a casual card battler based on the single-player card game, Scoundrel. Fight monsters. Equip weapons. Run away. Can you reach the end of the dungeon and collect your reward.

store.steampowered.com/app/4418640/...

Launches on Friday!
Wishlist now - I am so close to 100.

Its a fun little time waster and its only going to be 1$

#indiegame #cardgame

10.03.2026 18:22 ๐Ÿ‘ 7 ๐Ÿ” 5 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Still need to animate the player and the boar attacks.
#pixelart #solodev #indiegame

09.03.2026 21:02 ๐Ÿ‘ 10 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

New PoE league started in 2 hours - goodbye world until monday.

06.03.2026 17:11 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

thanks! I'm excited to get more stuff in there, have things moving around. It will feel so alive when the boars are more than statues lol

05.03.2026 19:35 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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For sure adding a day night cycles to this game at some point.
The style is starting to come together. Time to make the boars actually do stuff now.

#pixelart #indiegame #indiedev #solodev #rpg

05.03.2026 19:24 ๐Ÿ‘ 16 ๐Ÿ” 2 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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here I go prototyping something again...

#indiedev #solodev #pixelart

04.03.2026 19:41 ๐Ÿ‘ 13 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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In case anyone wants to peep the code

03.03.2026 21:58 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Wrote a big boy function today that will parse the 1d array from a tiled export and arrange the tiles into the correct format for chunking in gamemaker. This means I can now quickly iterate using tiled for my isometric maps.

#gamemaker #tiled #solodev #indiedev

03.03.2026 21:57 ๐Ÿ‘ 6 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Early WIP for the pawn shop. Giving the player a place to sell some of their items for money if they need to

#indiegame #roguelike #pixelart

01.03.2026 12:57 ๐Ÿ‘ 5 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

The state machine is basically idle, walk, attack etc.

Then I have the context layer, that is basically just flags.
So I can have Lantern + Walk. Hold+Idle, Hold+Walk.
Just basically means I dont have to have an exponentially increasing number of states.

26.02.2026 18:56 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

I have a context based sprite manager as well. So there will be a whole set of separate sprites for holding the item overhead. I have it working for the lantern item already, I just need to make them for holding stuff now too.

26.02.2026 18:20 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Refactoring success. Its now way easier to manage the context based A-Button, and the Entity system is a lot more SOLID.

Pots are now throwable and breakable. A very important feature for this style of game.

#pixelart #zeldalike #indiegame

26.02.2026 17:33 ๐Ÿ‘ 26 ๐Ÿ” 4 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
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So far the week on obscura has been refactoring the terrible jam code I made in the first demo, which is still the foundation for a few systems.

Here is some of the map wip.

#pixelart #indiegame #zeldalike

25.02.2026 14:16 ๐Ÿ‘ 17 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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I said I wasn't going to share any Super Dungeon Scoundrel until release, but I added achievements over the weekend.

Wishlist the game here: store.steampowered.com/app/4418640/...

#indiegame #pixelart #steamgame #cardgame

23.02.2026 16:47 ๐Ÿ‘ 10 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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๐Ÿ New item: Honeycomb ๐Ÿ

It unleashes swarms of mechanical bees on the enemy

#indiedev #indiegame #pixelart #ใƒ‰ใƒƒใƒˆ็ตต

21.02.2026 18:54 ๐Ÿ‘ 13 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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I actually already do have a CRT post process effect :P
Its just turned off for now because it breaks on some of the draw layers atm.

20.02.2026 20:21 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Im trying to really hit on the nostalgic vibes from those classic rpg's, like the old mana games and zelda's. I really want to make sure I stay as true to the feeling those games invoked as I can. :)

20.02.2026 15:29 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Playing Twilight Obscura on my old CRT.

The colors on an old tv is actually incredible and this will be the recommended way to play on release.

#retrogame #zeldalike #indiedev #pixelart

20.02.2026 15:13 ๐Ÿ‘ 19 ๐Ÿ” 6 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 0
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more joe

#indiedev #indiegame #pixelart #ใƒ‰ใƒƒใƒˆ็ตต

19.02.2026 17:10 ๐Ÿ‘ 7 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Back to work on Twilight Obscura

#pixelart #indiedev #solodev

18.02.2026 20:12 ๐Ÿ‘ 19 ๐Ÿ” 2 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Bober

17.02.2026 20:23 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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More hub world work

#indiedev #indiegame #pixelart #ใƒ‰ใƒƒใƒˆ็ตต

17.02.2026 16:21 ๐Ÿ‘ 11 ๐Ÿ” 2 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
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This is my last post about super dungeon scoundrel until it launches. I have hit 50 wishlists. The game isn't spectacular, but im glad to finally have something released that I did completely alone.

Tomorrow is back to our regular scheduled twilight obscura posting.

#pixelart #solodev #indiedev

17.02.2026 12:09 ๐Ÿ‘ 16 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Super Dungeon Scoundrel - Teaser Trailer
Super Dungeon Scoundrel - Teaser Trailer YouTube video by Facewall Games

Super Dungeon Scoundrel - Trailer is now on youtube.
www.youtube.com/watch?v=PD7a...

16.02.2026 13:31 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Super Dungeon Scoundrel project is mainly to learn how to release, but that doesn't mean I am making pure slop. I have a bar of quality I'm aiming for with anything I do. This week is going to be all polish work.

Wishlist here! store.steampowered.com/app/4418640/...!

#pixelart #cardgame #indiedev

15.02.2026 11:59 ๐Ÿ‘ 10 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0