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JmsPae

@jmspae.se

https://www.jmspae.se/ πŸ‡ΈπŸ‡ͺish programmer with a nasty national identity crisis. Rust, C/C++, gamedev and maybe even mapping and GIS if I'm feeling spicy.

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06.12.2023
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Latest posts by JmsPae @jmspae.se

Horrendous. It's perfect.

01.01.2026 19:35 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

>Tries C
>Wants a stable stable index some game entitites
>separates "components" into separate arrays

Mfw I can never escape the ECS

02.12.2025 11:27 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Had a go at writing some plain C99 and its... Surprisingly comfy

26.11.2025 13:51 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Post image
23.11.2025 13:17 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

B- B- But... My miasma theory πŸ₯Ί

21.11.2025 19:37 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Preview
Add image sampler configuration in GLTF loader by axlitEels Β· Pull Request #17875 Β· bevyengine/bevy I can't underrate anisotropic filtering. Objective Allow easily enabling anisotropic filtering on glTF assets. Allow selecting ImageFilterMode for glTF assets at runtime. Solution Added a Re...

gotcha
github.com/bevyengine/b...

09.10.2025 19:36 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I recall the system above being necessary due to problems with GLTF loading, but I can't find the issue/pr anymore

09.10.2025 19:35 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Preview
A simple bevy function (as of 0.16.0-rc.2) that directly modifies the anisotropy_clamp (or anisotropic filtering level) for any loaded textures. A simple bevy function (as of 0.16.0-rc.2) that directly modifies the anisotropy_clamp (or anisotropic filtering level) for any loaded textures. - asset_processor.rs

I recall using bare-bones asset processing with the basis-universal feature enabled handled mipmaps easily enough, along with a [simple system](gist.github.com/JmsPae/4137c...) for forcing anisotropic filtering, but it's kind of ass and I'm not sure if it's been improved in 0.17 or not.

09.10.2025 19:30 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Preview
Bevy 0.17 Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!

Bevy 0.17 is out now! It features Raytracing, Improved Observers / Events, UI Widgets, Rust Hotpatching, Light Textures, DLSS, Tilemap Chunks, Web Assets, Reflect Auto-Registration, UI Gradients, Raymarched Atmosphere, Virtual Geometry BVH Culling, and more!

bevy.org/news/bevy-0-17

30.09.2025 19:41 πŸ‘ 227 πŸ” 79 πŸ’¬ 4 πŸ“Œ 8

In today's episode of "oh god C/C++, why?"

13.09.2025 14:40 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

SDL3 GPU is kinda neat, just sayin

06.09.2025 20:23 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

A ludicrously expensive server rack seems like the perfect display case for a blΓ₯haj

22.08.2025 12:55 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
The Bluesky Dictionary
Can Bluesky say every word in the English language?

Tracking since 08/05/2025 12:21
35.69%
Dictionary Coverage
(98,128/274,937 unique words seen)
52,530,684
Total Words Seen
4,342,639
Posts Processed

The Bluesky Dictionary Can Bluesky say every word in the English language? Tracking since 08/05/2025 12:21 35.69% Dictionary Coverage (98,128/274,937 unique words seen) 52,530,684 Total Words Seen 4,342,639 Posts Processed

We can do it everybody www.avibagla.com/blueskydicti...

06.08.2025 22:32 πŸ‘ 4496 πŸ” 628 πŸ’¬ 683 πŸ“Œ 298

Such a fun internet thingy.

Though I can only imagine the small fortune the google street view API is costing em

23.07.2025 17:20 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

An exceedingly autistic concept;

Most transportation management sims don't seem to bother much about 'containers' (figurative or literal) and you're mostly just moving 'goods'.

But what if containers had properties? Extra protections, loading, unloading, price...

Probably unfun, but worth a go.

21.07.2025 12:42 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Cheers! My current idea for how things will work is that you're basically feeding the front line and their forward bases. The more supplies you're able to safely get to the bases, the more confident the organization is to hold/push a position.

... That'll be 'fun' to implement, but we'll see

21.07.2025 08:47 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

Very WIP transport management project with #bevy.

UI Programming was an *experience*, but eventually I plan on turning this into a game about... War logistics, I suppose?

#gamedev #indiedev

20.07.2025 20:09 πŸ‘ 47 πŸ” 8 πŸ’¬ 2 πŸ“Œ 1

After a kerfuffle, I lost my neovim config and now in my new setup I feel like an alien in a foreign land. Confused and lost in my familiar codebase because now the font and colour scheme is slightly different.

06.06.2025 14:37 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Rust made me soft

2 days of doing some C++ after a *long* break and I already want to do a backflip at a location promoting minimal survivability

03.06.2025 13:36 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I used to really like C++, then I saw how other people (probably) smarter than me wrote it

31.05.2025 16:15 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Literally no indication of this happening, but in my mind it seems like a logical step /cope

28.04.2025 21:57 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Crackpot theory/assumption: Morrowind was on the same engine as Oblivion (though a much older version) and have thus done a lot of the groundwork with the Oblivion re-master for a hypothetical Morrowind re-master..?

28.04.2025 21:56 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

The "Big Mac Index" about to become a financial instrument

14.04.2025 18:22 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
uBlock Origin

uBlock Origin

It's dangerous to go alone... Take this.

13.04.2025 20:10 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Hell yeah

12.04.2025 19:02 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Post image

DOWN scope creep, DOWN

07.04.2025 19:26 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I felt this in my soul

04.04.2025 13:43 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

"Vibe cooking" sounds like a soon-to-exist social media trend that'll get someone killed

31.03.2025 08:06 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

You know you're cooking some good rust code when you start to hear a faint bit of coil whine.

29.03.2025 00:05 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

"Please fuck"

- Putin (probably)

27.03.2025 15:41 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0