My Unreal Fest Bali talk is live on youtube!
www.youtube.com/watch?v=xilL...
If you don't wanna sit through the entire talk, here's a PDF version: victorcareil.com/unreal-fest-...
My Unreal Fest Bali talk is live on youtube!
www.youtube.com/watch?v=xilL...
If you don't wanna sit through the entire talk, here's a PDF version: victorcareil.com/unreal-fest-...
Here we go! Let me know if you want to meet in Stockholm!
Looking forward to seeing some of y’all!
I got tired of Unreal's debug drawing performance, so I made my own system today.
Drawing +50M points just works now :)
If you want to use it: github.com/VoxelPlugin/...
We've made Property History free & open source!
You can use it to quickly see the history of any property in Unreal
github.com/VoxelPlugin/...
This is really cool :)
I’m in London all week if anyone wants to meet up!
My bad, misread your post - I thought you were asking how the plugin worked 😅
We don’t have dedicated support for data tables but it could be added! Unsure what it’d do right now.
It works by fetching the objects from the VCS history and diffing them :)
The new Nanite Foliage Voxel representation is an absolute game changer for distant environments, density preservation is pretty much perfect.
5 min test scene i whipped up here.
~1 million 20 million poly trees scattered with PCG
#UE5 #UnrealEngine #GameDev #EnvironmentArt #RealTime
Cinematic Chips is now live on FAB, 155 High Poly Nanite Chips & Fries assets for Unreal Engine that look mighty fine (salt not included).
Best results use Path Tracing with Substrate enabled for some great SSS, but they also work in raster.
fab.com/s/476daa2beed8
#UnrealEngine #UE5 #GameDev
Got my ticket for Unreal Fest Stockholm! Who's coming?
been dying for a feature like this ever since i was on the sims and our custom editor let you see who last edited any field. this is a must have in any project imo
Property History is out!
Quickly see the history of any property in Unreal Engine
My plugin for #UnrealEngine is almost done! It lets you blend any mesh. Not just landscape, not PDO.
This magic lets you blend anything!🤯
#GameArt #UE5 #GameDev
Clair Obscur
Yeah reusing an existing shading model might be the only thing possible here
I wanted to, but the deadline was already passed! Maybe next year :)
And yeah the unreal rendering is extensible, but it’s not super easy haha
The slides from my Unreal Fest talk are now online! victorcareil.com/unreal-fest-...
Not yet, would that be useful to you? :)
The full code is available on github and shows how to hook into the Nanite visibility buffer from a plugin: github.com/Phyronnaz/Ma...
In preparation for my talk at Unreal Fest Bali this week, I've made a small blog post on how to create a custom FMaterialShader in Unreal: victorcareil.com/making-mater...
I’m at GameCamp this week, anyone else going?
Congrats to you & the team for getting this out!
Just another talk from @flassari.bsky.social at Unreal Fest
Voxel Plugin 2 Preview 7 now fully supports 5.6!
Find out how to install it here: docs.voxelplugin.com/getting-star...
How to make a cave in Voxel Plugin under 2 min
If you are in Orlando I can do live demos!
Congrats! Well deserved indeed :)
Lots of really great talks this year - you should come if you can!