Thanks for reading!
Thanks for reading!
Just came across this amazing write up and looks like an amazing game!
Been playing this game for 20-30 minutes at a time, often right before bed, and it's been so nice and fun. Janet nails it here--every time I play it, I can SEE the possibility in every build and strategy and it's not disheartening the way RNG in roguelikes can be.
Dogpile key art modified to remove the game name and have an turqouise-colored background. The art depicts a Golden Retriever diving into a pile of pods. The goleden retriever is jumping out of one of three cards. the other two cards have a toy poodle and chihuahua, respectively.
Roguelike deckbuilders are often variations of βnumber go upβ but Dogpile deemphasizes that aspect in favor of βdog get bigβ. The result is worth your attention.
Dogpile is different because it wants you to win. It manages to be easy while still being interesting.
pentopixels.com/article/dogp...
The part about finishing for analysis nails how I often feel. It's rare that a game entirely changes my feelings at the ending, but it's often a vital payoff.
Maelle from Clair Obscur Expedition 33 looking up as if to reach for something.
December is often about getting to the industry's most hyped games and beloved hidden gems, but this year I didn't want to lose myself amidst all the releases and recommendations.
Here's My Pursuit to Finish the Games I Claim to Love.
pentopixels.com/article/fini...
Possibly one of the best write ups about the events this past weekend. Janet never misses.
Summer Game Fest logo
My feelings covering Summer Game Fest, in LA, as the daughter of a Mexican immigrant.
pentopixels.com/article/summ...
Thanks for reading! My fiancΓ© also skipped all the fights. π«£ very fair because I didnβt enjoy them much either.
Apparently you can skip the combat completely via the settings but like I donβt want to I just wish the combat was better. I liked the Benjy songs but totally get it can feel too on the nose. I enjoyed that aspect tho.
Close up of the main character Hazel.
Comforting level design choices, a lovely and narratively insightful soundtrack, and a compelling story make South of Midnight an experience worth having despite its repetitive nature and lackluster combat. Our review: pentopixels.com/article/sout...
Slayer fighting demons. It's an artsy third-person shot, dramatically lit, that's meant to look like an old painting.
Flying feels good. Parrying feels parry-hater-friendly. And Morale Encounters provide some good challenges. Doom: The Dark Ages is shaping up to be another excellent entry in a classic franchise.
Our hands-on preview: pentopixels.com/article/doom...
The lead character from South of Midnight sitting cross-legged
South of Midnight is good with the potential to be great. Itβs infused with so much of what I love in video games: interesting mythical lore, exploration via platforming & magic, an incredible soundtrack, strong story, & a tight structure. pentopixels.com/article/sout...
π new preview dropping tomorrow.
TELL THE WORLD
Thanks! Just updated it.
*If I had played more Like a Dragon that might've made the list. I THINK that's my only regret.
Joker cards from Balatro.
She's here! The final edit. The official list. These are the 10 best games of 2024. www.pentopixels.com/article/best...
The penultimate version of my Best of 2024 games list is out now! Lots of new additions to this one: www.pentopixels.com/article/best...
Despite a stellar start, Life is Strange: Double Exposureβs thrilling plot twists take a hard pivot to nowhere. Making it a game I no longer recommend at all: www.pentopixels.com/article/life...
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