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@dimes.hed.rest

im sorry

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23.08.2023
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Latest posts by ‍ @dimes.hed.rest

'waking up' is realizing you can get to the 'for real' emotions right now by engaging with yourself and how the thing you are actively doing fulfills your promises, returning from that future world

15.02.2026 10:36 👍 1 🔁 0 💬 0 📌 0

when you are 'dreaming' there is this imagined cathartic feeling associated with envisioning how people come to appreciate the huge bold swings you are making. a lot of time gets spent working to impress those imagined people, so that you may one day feel those emotions 'for real'

15.02.2026 10:30 👍 0 🔁 0 💬 1 📌 0

which i suppose gets at that sense of gravitas/'dream'. like, realizing players ultimately arent who fulfill that wish for you opens up the opportunity to feel okay about not making a grand gesture or pointing the project more inwards

15.02.2026 10:10 👍 2 🔁 0 💬 1 📌 0

to be fair the universally accepted first step of creating a smash hit rpgmaker game is to abandon your ongoing 'greg fantasy 7' self insert test project, freeing yourself to now start the more interesting one

15.02.2026 10:03 👍 4 🔁 0 💬 1 📌 0

not to add to confusion but i would probably trust affinity less in this situation.. high grade photo software tend to have a colorspace set up like srgb that augment how it displays

26.01.2026 01:42 👍 0 🔁 0 💬 0 📌 0

have you also listened to total wife from this year

25.12.2025 05:21 👍 1 🔁 0 💬 1 📌 0

world of clowns. being in a whole world of clowns

14.12.2025 11:27 👍 1 🔁 0 💬 0 📌 0

relationship being indie 'a' took insp. from indie 'b' and churned out something more product-oriented.
lots of type b games would get recogniztion for expressivity but without product-like elements kept running into 'is this even a game' discourse. we got tired of that and started self-filtering ig

03.12.2025 06:27 👍 1 🔁 0 💬 0 📌 0

+ you kind of touch on this but 'nuovo' is really just 'we dont have the time or energy to meet this on its own terms, but, good on you for making it'

02.12.2025 20:05 👍 5 🔁 0 💬 0 📌 0

and the space really never grew to have room for anything else, like 'your favorite indies favorite indie' is not really a paying position

02.12.2025 20:02 👍 6 🔁 0 💬 2 📌 0

what irks me looking back at 2010s campaigning is even within indie, the games benefiting most were largely ones that were good at 'evoking art', like literally about making/collecting paintings or whatever, rather than having confidence to say 'art' without feeling a need for backing evidence

02.12.2025 19:59 👍 8 🔁 0 💬 1 📌 0
Post image

provided list of materials including linoleum, microfiber cloth, packing peanut,

23.11.2025 04:25 👍 3 🔁 0 💬 0 📌 0

a tip from gdc, even a mid sized success could accomplish this by budgeting for big bags of rice.

21.09.2025 06:09 👍 1 🔁 0 💬 0 📌 0
pixel art, ufo a day in the life alien

pixel art, ufo a day in the life alien

'winner's cup'

28.08.2025 00:02 👍 8 🔁 1 💬 0 📌 0
2 Litre Dolby - Frida Kahlo
2 Litre Dolby - Frida Kahlo YouTube video by stonemonolithic

www.youtube.com/watch?v=BHDZ...

27.08.2025 23:59 👍 0 🔁 0 💬 0 📌 0

plus, so diminutive! i get hit with dread and have dropped tons of work over the concerns this kind of thinking was just inherently subconsciously there

24.08.2025 04:59 👍 2 🔁 0 💬 0 📌 0

or even the attempts to avoid it are still partial, like, its still pretty common advice that you *should* make free stuff, but only as a ramp towards the conditions that allow *for* paid stuff later. and now thats just what everyone assumes is going on regardless

24.08.2025 04:56 👍 2 🔁 0 💬 2 📌 0

that being said, id have to dig up old blog sources etc, but we're talking maybe one-time payments of a couple grand to sign a project on to someones flash site

24.08.2025 04:50 👍 0 🔁 0 💬 0 📌 0

i debated mentioning, yeah, i know it was possible to get contract/commisions for different portals, if you knew someone or got lucky

24.08.2025 04:48 👍 0 🔁 0 💬 1 📌 0

+attempts to reconnect with anything else feel super ostracizing! which is maybe why those types of projects are harder to find

because it feels like 'rejecting' so many established practices you meet a lot of head-tilting, or it's taken personally by others

24.08.2025 04:38 👍 0 🔁 0 💬 0 📌 1

thx, my personal introduction to this stuff was more mid 2010s so i guess i just feel a lot of angst seeing so many other methods fade away to these above, kind of happening in realtime before i had much means to participate

24.08.2025 04:35 👍 0 🔁 0 💬 1 📌 0

i think so too, and hope it continues to. though.. its been much harder to find

+highlighting how 'motivations' may have differed (and been more varied+interesting!) at a point in the past where 'never had a chance of making money and never intended to' was the universal truth, not a 'chosen path'

24.08.2025 04:06 👍 2 🔁 0 💬 1 📌 0

eg the 'gold standard' (to the point of being a meme) for the bulk of the 00s was cave story, which notably did not make a cent until the 2010 'indie boom'
point being the structure of incentives is what grew, and id argue strongly that this covers even those not seeking money directly from sales

24.08.2025 03:47 👍 3 🔁 0 💬 1 📌 0

yes&no -- i do feel like there has been a difference in perspective between the point an 'indie marketplace' did not exist at all (2000s) vs. now
yes it is possible to make freeware, but its now done by 'opting out' of participating in a marketplace that has since become the default for most others

24.08.2025 03:33 👍 4 🔁 0 💬 1 📌 0

b1f
i know i cant take this stairwell forever
but i want to be the final legs to scale this municipal structure
and last longer than all of them combined
and keep being the bunny
b2f b3f b4f

13.05.2025 11:14 👍 1 🔁 0 💬 0 📌 0

slppttrns.bandcamp.com/album/sleep-...

20.04.2025 09:33 👍 0 🔁 0 💬 0 📌 0
purl - untitled 04
purl - untitled 04 YouTube video by silas

www.youtube.com/watch?v=ymwX...

30.03.2025 03:21 👍 1 🔁 0 💬 1 📌 0

cool

22.03.2025 23:43 👍 0 🔁 0 💬 0 📌 0
Post image
22.03.2025 23:39 👍 2 🔁 0 💬 0 📌 0

this rpgish thing looks cool
store.steampowered.com/app/2636710/...

03.03.2025 21:49 👍 29 🔁 9 💬 3 📌 1