@megacrit.com Hoax Merchant fight probably my favorite event in game right now - although probably should fix that saving and quitting rerolls the Hoax relic reward ;)
@megacrit.com Hoax Merchant fight probably my favorite event in game right now - although probably should fix that saving and quitting rerolls the Hoax relic reward ;)
github.com/godotengine/...
This port for #Godot 4 was easier than I expected, and I measured a 2-3x performance improvement in the good cases! Can be much better integrated from here, but a good start.
Do you mean: github.com/godotengine/... or is there a separate, Image behavior that had been removed?
My friend and I play Hearthstone Battlegrounds at least once a week because it scratches a cooperative card game itch like no other - so I’m hooting, hollering and cheering for Slay the Spire co-op! Can’t wait to get accused of throwing for forcing claw build
Yes! Compatibility, Mobile, and Forward+. Should behave identically across all 3
Godot 4.7 dev snapshot now has DrawableTexture! This will be super useful!
Thank you! It just takes a lot of stubbornness to get in there and start digging through the code base
The first #Godot release with Drawable Textures is HERE! AHHHHHH
Extremely pumped to see what people do with these (also very ready for a lot of feedback.) If you see this and play with these at all, tag it #GodotDraws - I'd love to be able to follow everyone's work!
Big TV watching week, both Wonderman and Pluribus were delightful! Both funny, well paced, and very thoughtful. That said, if The Bear is eligible for comedy awards, I think Pluribus should be too - lots of moments had me busting up
Opened another Godot PR, refactoring AnimatedTextures! Was more straightforward than I anticipated, and behaves better in a few ways now
github.com/godotengine/...
Really nice art! Reminds me of my favorite dinosaur guy, Anchiornis
Yes! Bastiaan Olij put together a real time texture painter as a test of this PR a couple months ago - you can take a peek at his Code (github.com/BastiaanOlij/drawable-textures-demo) or his development livestream (www.youtube.com/live/O1gwSoX...). I'm also happy to chat if you want more info :)
So I wanted to make a Pokemon ROM hack right?
But oops, the DS hacking tools are frustrating to use on my machine, so it’s time for me to make my own tool with Godot.
But oops, a few Godot features I wanted to use didn’t work right, guess I need to contribute to Godot now! Etc, etc…
EXTREMELY pleased to have finally had my DrawableTextures PR merged into #Godot! This is a significant feature I took a lot of time developing, and I’m so excited for people to get their hands on it in the first builds of 4.7 - and especially to admire cool new tech art this makes possible
I'm in here again! My DrawableTextures PR was a little too big to be reviewed in time, but I squeezed a few more bug fixes in. Excited to update my editor!
This Feast/Famine also causes the modding scene to be a primary driver of Industry shift ('infinite' budget, built-in audience/platform) - but that of course requires good mod support, and narrows the scope of development to derivatives of existing ideas
I'm sure someone much smarter than me has a good reason for this, but it took me longer than I wanted to solve an issue created by this inconsistent bit arrangement. Baseline/Bottom are alternately 11 and 01 despite being enumerated in the same order. Funny #godot quirk I guess!
With the official artworks shared, I finally put all the new Mega Evolutions on Pokerating.com! Excited to see some new #pokemon hot takes come in.
Game said “sorry for 400 runs on Zygarde. Have Beast Ball Heatran in 12”
14 Phases, a month of trying, in the range of 180-190 Successful catches, and probably nearly 400 Dynamax Adventures, I HAVE ACHIEVED TOOTHPASTE LIZARD. Had to turn down a Shiny Vaporeon for it though, tough choice ;)
#shinypokemon #pokemon
Special guy hatched today, Egg #273
Officially 100% Silksong - what a spectacular game. I think I give it 9/10 due to some rough balancing, and the ending not feeling as grand/satisfying as the original, but that doesn't detract from it being an absolute joy to play. Sheerly stunning in scale, and packed with constant surprise.
My name is in here! godotengine.org/releases/4.5/
Pretty small because I only got two fixes into #Godot 4.5, but the big feature I'm working on should be in 4.6 Development in a few weeks! Proud to be working hard alongside so many other cool names.
There’s a boss starting with G in a zone acronym BW who infuriated me a scooch more, but that was more runback than actual boss content. Lava Beastfly is certainly ROUGH
I too have reached this point, and share the sentiment
Silksong might not get funnier than my friend being in disbelief as I discover not one, but TWO whole new zones hidden behind breakable walls in areas he’d already traversed
That’s actually likely! I remember some sleep documentary I saw talked about a study that showed practice + sleep produced more consistent skill gains than an equivalent amount of just practice
Puppy’s looking to order something
Friend and I chatting on discord as play Silksong (WHAT A GOOD GAME) and I mishear something he says as “Spin Jump”. Now all our conversation centers around the mythical spin jump power up. If only I could find it.