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comidev

@comicnight

indie game dev currently making catgirl 3d platformer!! menger's enigma: https://caladia.itch.io/menger wibbly 3: https://comicnight.itch.io/wibbly-treasure-hunt

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02.10.2023
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Latest posts by comidev @comicnight

Preview
Menger Enigma by Daisy Robin Caladia, comidev Oh... oh, no...

made new weird horror-ish game for brackey's game jam

caladia.itch.io/menger

26.02.2026 01:54 ๐Ÿ‘ 1 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1

genuinely the smoothest looking sonic movement I've seen, nice work! what engine is being used?

08.04.2025 12:43 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

chicken jockey

25.03.2025 23:18 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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kingdom valley alt lighting? :3
#godot #sonic

24.03.2025 23:15 ๐Ÿ‘ 10 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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i think i nailed that hazy sonic 06 look
#godot

24.03.2025 18:28 ๐Ÿ‘ 11 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

all he needs is a face, 06 why do u make this difficult

23.03.2025 00:06 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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who else watched those sonic 06 super sonic mod videos in yearning? kid me would be so jealous
#godot

23.03.2025 00:05 ๐Ÿ‘ 7 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

literally all i do is clamp the position to a maximum distance and then lerp the camera to a desired distance while rotating the camera to look at the player and somehow it just.. works. will get back to yall if there are big issues with this method...

22.03.2025 17:26 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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game netcode is pain!!!111!!!!1!!! but fun

meanwhile i figured out an extremely basic follow camera for 3d platformers that doesnt require a pivot camera (ignore the missing face, bad shaders sonic model)
#godot

22.03.2025 17:26 ๐Ÿ‘ 6 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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i dont wanna alarm anyone but the cats are getting jobs... in godot

18.03.2025 03:36 ๐Ÿ‘ 8 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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godot cat :3

16.03.2025 04:52 ๐Ÿ‘ 17 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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cat

12.03.2025 23:34 ๐Ÿ‘ 20 ๐Ÿ” 5 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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godot 4.4 is really really good
(vertex shading, jigglebones, lookatmodifier)

04.03.2025 06:23 ๐Ÿ‘ 24 ๐Ÿ” 6 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Preview
Godotย 4.4, a unified experience โ€“ Godot Engine Look forward to plenty of quality of life improvements hidden within this release. Faster load speeds, reduced stutter, streamlined processes - spotting all the optimizations that have been applied in...

#GodotEngine 4.4 is finally here! ๐Ÿš€

Look forward to plenty of quality of life improvements hidden within this release. Faster load speeds, reduced stutter, streamlined processes, and more!

godotengine.org/releases/4.4/

03.03.2025 17:08 ๐Ÿ‘ 1958 ๐Ÿ” 521 ๐Ÿ’ฌ 54 ๐Ÿ“Œ 106

THANK UUUU

26.02.2025 10:20 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

its literally the best feeling when people play the games you make. like i poured my soul into this thing and now others can enjoy it, the feeling is so awesome

24.02.2025 06:58 ๐Ÿ‘ 8 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

thanks for playing!!! :3

23.02.2025 22:09 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Preview
Wibbly's Treasure Hunt by comidev, Josh Caladia A 3D platformer where Wibbly's resurrection is in your hands.

Made a small platformer with @josh.caladia.dev!!
SUPER proud of this one!!!

Please check it out if you have time :)

comicnight.itch.io/wibbly-treas...
#brackeys #gamejam #godot

23.02.2025 11:03 ๐Ÿ‘ 6 ๐Ÿ” 3 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 1

oh yeah btw ive been doing brackeys game jam so new game soon :3

22.02.2025 16:42 ๐Ÿ‘ 1 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

these look like promos for sonic 4 episode 3

im tired sega.. pls overhaul these animatronic ass corporate soulless plastered on muzzle dinosaurs or im gonna lose it

15.02.2025 23:13 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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my slope physics need a bit of work #gamedev

11.02.2025 14:45 ๐Ÿ‘ 25 ๐Ÿ” 3 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 1
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bro thinks he's slick

#godot #gamedev

30.01.2025 07:39 ๐Ÿ‘ 11 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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started modeling and prototyping the second iteration of my first level, very wip. also added the homing attack but its a bit more dynamic in ways that im not showing yet :3

#godot #gamedev

19.01.2025 04:43 ๐Ÿ‘ 31 ๐Ÿ” 6 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

FINALLY conquered my camera system issues, and all it took was giving up and installing the (really cool) phantom cam addon xd

although most of my code is the same so far, the camera switching priority system is going to save me a lotta stress :D

19.01.2025 01:21 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

straight up mowin it

13.01.2025 09:00 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

thx :) havent tried but probably not as the method of movement is programmed more similar to something like the adventure games or frontiers, and not the more heavy "force" based slippery unleashed/gens movement. the way i calculate the player velocity is very airtight so speed exploits are unlikely

08.01.2025 18:34 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

brb playing sonic adventure 2 to inspire my indie platformer more ๐Ÿ

08.01.2025 13:10 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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just godot sonic things

08.01.2025 13:00 ๐Ÿ‘ 39 ๐Ÿ” 4 ๐Ÿ’ฌ 4 ๐Ÿ“Œ 1
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yeah

08.01.2025 09:53 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

never really touched lightmap baking in godot before so this was a fun little side adventure :3

also obligatory unleashed sonic cuz unleashed is beautiful

05.01.2025 14:52 ๐Ÿ‘ 23 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0