After a ton of work, I am happy to announce the relaunch of floaty.dev.
After a ton of work, I am happy to announce the relaunch of floaty.dev.
These are fantastic. If you're up for it, I'm sure my 15 y/o son would love to collaborate on a p8 pet care game.
If you're looking for my books, I have added a section to the portfolio for them: assertchris.io
New portfolio site in the works: assertchris.io. Still a bunch to do, most urgently:
- replace the default error pages
- transfer old blog posts
If you've ever given Threads the ability to use your mic, they are using it to keep an open mic.
Thanks :)
Getting an invalid site key for reCaptcha, can't register at the moment.
Ok, cool. Thanks for the info :)
Out of curiosity: how long do you retain the non-verified users before deleting or is that command just deleting all unverified at that point?
Don't get me wrong, I love SQLite and use it as much as I can. I'm just nervous about using it for anything high-traffic because of the file locking.
Surely, full-file locking must hurt concurrency; without heavy application of caching...
Cocos and GameMaker xD
Yuck!
@nunomaduro.bsky.social First time using Pest today, and it's pretty good. β€οΈ
Don't know why I put it off for so long.
lol, hopefully.
@brayniverse.bsky.social ui for discord on iOS sucks. Will reply when Iβm out of surgery and at a mac.
@brayniverse.bsky.social I've changed a lot of stuff, and I'm keen to see what your experience is like with sfx now.
Already integrated it π
Turn your headset down, volume isn't being applied yet and it's very loud.
I still need to update all the docs and examples on floaty.dev, for all this new audio stuff. Then, I can start adding the new instruments and a "snap to tone" feature that will make music creation much better.
This code is triggered when someone clicks the "play" button in the assets editor.
We can't load Tone (or use AudioContext) unless it is triggered by a click or a keypress. So, the default behaviour is to load Tone the first time the sfx method is called; unless you use instance.enableAudio before starting your game (as the result of a click or keypress).
@brayniverse.bsky.social Ok, I have rolled out the first chunk of Tone.js work. The showcase examples should work nicely, now. As should the codepens. You'll notice a delay on playing the first sound because of how Tone is loaded.
However tunejs will give me more features for audio effects and to help with the addition of new instruments; so I think I donβt have a choice.
@brayniverse.bsky.social @ewaldhorn.bsky.social in a pickle with this Sfx stuff. I want to outsource the audio synthesis to something like tunejs but that means I need building/bundling so that the engine can import a library that was not designed to be imported in the same way.
Ok, sorry for the frustration, will dig in and get back to you.
Youβd need to βawait engine.load()β before βsfxβ if youβre using preloads in your own games.
Oh, wait, do you mean in a game youβre making?
Ok, interesting. Will do some experimentation to figure out whatβs going on.
I have that URL set up locally so I wasn't seeing the error on my end.