Made a stylized ocean in UE5 πβ¨
Made a stylized ocean in UE5 πβ¨
www.artstation.com/artwork/NqDgrd
And here's another #substance node i created at the same time as the other one. I am really proud of this one. It took quite a while of experimenting with substances pixel processor to get this working. Thanks to Nicolas Wirrmann from Adobe for all the help!
So i put out a new substance node. This time utilizing the pixel processor to let the user create some pretty cool leaks/drip effects
www.artstation.com/artwork/K3myO9
I did a little thing
Recreated the #Hearthstone menu entirely in #Substance3dDesigner
Have you tried uvpackmaster? That shiz is so satisfying and has so many parameters to help with packing
Been wanting a height indicator in #blender similar to the one from #SpeedTree for a while, so I decided to make it as a gizmo! still needs a bit of finetuning, but pretty happy with it so far!
Been a while since I posted anything so here's some fleshy materials I made for a project a while back and decided to make some renders of
www.artstation.com/artwork/BkDX...
But couldnt it also just as easily show a misunderstanding of the reference?
Small little demo of the current environment project, let me know what you guys think so far! A lot of my current textures are place holders as I was really focused on developing the tech & functionality behind everything.
youtu.be/MWW2kQ3tWyI
#vtuber #unrealengine #gamedev #stylizedart
Painting from todays stream!
Thanks for sharing! I saw the material before you posted this! Really fun to see someone using my nodes! Believe it or not this is the first time iβve seen what others have done with my things! π
I wanted to share my breakdown. You can check it out if you're interested! ^^
First, I want to show my reference.
I came across this tile while browsing Pinterest.
This #handpainted #gameart texture process by Sebastian Prenner is a good example of how to start out with the style and build up your texture.
https://buff.ly/4g93kUb
Some serious helmet hair incoming.
lightning particles
More like Arcane finished me π
Craziest plot twist i ever saw. That lovescene with Vander was intense
Here's my #Half-Life 2 Tribute. A little late for their 20 year anniversary
It's not supposed to mimick the style from the Half-Life games. Instead it's my own little #stylized version of it.
#MadewithSubstance
Hope you like it!
www.artstation.com/artwork/x3Be4E
Hi, Bluesky.
Meet my game!
Thank you Matthias! Means a lot π
Worked a bit more on the #stylized #halflife material after some feedback.
The eroded parts are smaller now and more confined to the edges. But there's also some at the nails etc. Oh and then some combine symbolism. #substance3ddesigner
I remember this was a big reason i got really invested in experimenting with substance designer. I tried making my own planets a couple of times since. Never really managed to make anything as good as yours!
Happy belated birthday #HalfLife !
I wanted to create my take on the iconic combine metal.
It's #stylized more towards my own style rather than being an updated version of Half Lifes artstyle
πππ
www.artstation.com/artwork/wrEE06
Here's another one!
www.artstation.com/artwork/ZldPm1
Tried to go out of my comfort zone of making "medieval fantasy"-adjacent things. So here's some stylized marble tiles with metal accents!
Never heard of it. Can you show an example?
Posted my second timelapse on youtube! Feel free to show some love!
youtu.be/BcZ-M6innnU
Let me know what you think i should create next!
#gameart #stylized #stylizedart
#handpainted #substance #substance3d
I definitely think it's important to keep up with the traditions π
Stylized Moss Smart Material:
www.artstation.com/a/42664054