Some feedback we got from GDS 2026 was that it wasn't very obvious when the player would get hurt, and when they're close to death.
I applied some screenshake, a red vignette, some desaturation and haptics to make these obvious. How did we do?
#gamedev #indiegame #bulletheaven
03.03.2026 01:41
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Thinking of starting a little game design blog where I post short thoughts on game design and narrative. Like cool things a game is doing, dev tips from my experience, creative exercises, things like that. Not long-form. Short and sweet. Would anyone be into that? π€
#gamedev #gamedesign
02.03.2026 14:35
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Can you dodge the bullets and maintain that SICK Beat??? π One stray note and itβs all over!
Fight off the horde and make presence known. HELL YEAH, PITCHFORK PERFECT!!
#indiegamedev #gamedev #bulletheaven #roguelite #roguelike #rhythm #rhythmgame
02.03.2026 05:07
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I've seen the argument that LLM-generated code is just the next level of abstraction, and I don't agree. When I write dog.poop(), it's an abstraction that my teammates and my future self will understand: it makes the dog poop. The same can't be said for prompts which don't get baked into code.
01.03.2026 03:50
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LF @godotengine.org #gamedev in the Philippines
Hello! Some colleagues of mine are looking for a part-time Godot developer for their game demo. This is paid work, remote, flexible hours (~20 hrs per week). The project is a game about the life of Filipino seafarers and the challenges they face (1/2)
23.02.2026 02:18
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I can finally share gameplay footage of what our team has been working on for the past few months: a bullet heaven rhythm game!
Please give our page a follow if you like what you see!
#indiedev #indiegame #gamedev #screenshotsaturday
21.02.2026 08:50
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Our upcoming game is not just about dodging! It's a bullet heaven--but make it rhythm! PITCHFORK PERFECT is where every spell plays like an instrument. HELL YEAH!! π
Stay tuned and follow us for more! π€π€π€
#indiegamedev #gamedevelopment #philippinegamedev #roguelite #bulletheaven
21.02.2026 07:41
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Machine Gun Knight on Steam
Machine Gun Knight is a fast-paced vertical roguelike shooter where reflexes, positioning, and a bit of luck decide your run.
I also met a Soyabird, a #solodev who was working on his #indiegame called Machine Gun Knight! It's a #roguelike platformer made in #godot! Please give it a whirl too!
07.02.2026 04:53
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Crimson Horn on Steam
Forge an unstoppable army in this thrilling roguelike autobattler experience! Customize your troops with powerful weapons, crafted gear, and inspiring banners to turn the tide of battle against hordes...
One of the cool people I met there was @tofugameph.bsky.social ! He's a #solodev like I used to be and he's working on an #indiegame called Crimson Horn. Please check it out and give him a follow!
#gamedev #indiedev
07.02.2026 04:46
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#gds2026 was a great experience! I was initially nervous about a B2B event, but I met a bunch of cool people and learned a bit about pitching and networking. People seem to have really enjoyed our game!
I'm looking forward to finally posting some gameplay footage... We'll get it it soon!
#gamedev
07.02.2026 04:41
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I've been looking at your posts recently and I've been wondering what your plans for game progression are.
Seeing a progression mapped out on a document might be helpful in this regard!
03.02.2026 16:34
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After putting my tactics game on hiatus, I've started working on a new game with my friends over at @kydgames.bsky.social!
27.01.2026 11:27
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So maybe shipping your game ends the project, but the continued support you provide is a service, and then further large updates or dlcs can be considered projects as well, so in a way, the game "finishes" in different ways π
18.01.2026 05:57
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Maybe "finished" isn't as helpful a term to gamedev? There's usually talk about "released" and "shipped" instead. Then sometimes it's important to define what "done" means for different bits of the project. We can also look at our work as projects and/or services that "end".
18.01.2026 05:56
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I want to reach a level of success that I can write code however I want, in any context, without having to care about how "efficiently" I'm working, free from the pressure to conform to the use of slop-generative tech.
13.01.2026 19:03
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I think the alternative approach is to validate designs early and often, just to be sure that the game resonates with other people - this way, the risk of making larger scope games will be lower.
11.01.2026 07:12
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I don't know what's up but my For You page is full of some really good gamedev resources today. Thanks, y'all.
10.01.2026 03:55
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"Cognitive amplifier" π when the dependence on this tech results in decreased aptitude for skills you offload to the chatbot.
03.01.2026 08:58
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Happy Holidays, mutuals (and whoever happens to see this post)! I haven't posted in a while, mostly because I've been cooking something new with a few friends. I'll hopefully be able to post more about it next year!
26.12.2025 12:12
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It's a Cyndaquil plushie
Yes
26.12.2025 12:05
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My first shiny alpha #pokemon is a Patrat. I guess it's kinda cute.
06.12.2025 16:17
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Nobody told me Mega Frosslass looked fuckin SICK with the oni horns and the height #pokemon
21.11.2025 15:27
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You know that feeling when it was all your fault why the in-game timers/clocks were all offsync, and you made a few patch-y fixes that wouldn't have been necessary if you discovered the root cause earlier? π
#gamedev #indiedev
06.11.2025 14:14
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I spent the day writing an update/gameloop utility with support for "layers" in #unity - lets me pause/resume and timescale-adjust groups of objects, without resorting to Time.timeScale.
I wish this was a built-in thing... as it stands, there are some trade-offs with my approach.
#indiedev
25.10.2025 11:41
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I can send you a build! ... after I overhaul the progression system π
22.10.2025 14:58
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I started working on a new game - I have some collaborators this time! We're not quite ready to share details about it yet.
Meanwhile, between this new game and a project for work, I'm trying to find time to keep working on my turn-based tactics game. I still wanna work on it!
#indiedev
22.10.2025 04:29
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Also you can't pet your Pokemon. It's right there and you can't interact with it outside of bossing it around. It's a tool and a weapon, but not a companion. Isn't that the kind of sick subtle punishment you'd get if you were in Pokemon hell?
20.10.2025 14:57
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My theory about #pokemon Z-A is that the player is already dead. You notice how there's no fall damage? Yeah. The player is actually in the hell version of Lumiose where Taunie torments you by keeping you from doing cool shit. I wanna catch Pokemon and explore, Taunie, not get dragged around.
20.10.2025 14:51
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I just freed up 45 GB of space by deleting the Library folders from the many small Unity projects lying around in my SSD
15.10.2025 12:19
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Fiona and Cake season 2 just got announced! I'm so excited to see what's up with Huntress Wizard. Also really stoked to find out how they're going to hurt my feelings this time, because wow that last season.
13.10.2025 05:16
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