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Big Soup 🍜🐍

@actual.monster

Retro graphics doer, Blenderer, solo dev, the Grim Reaper is literally my boss. I'm also soup. πŸ‘ 🍜 πŸ’€

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27.09.2024
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Latest posts by Big Soup 🍜🐍 @actual.monster

If you have a personal website with anything cool, be it art, writing, code, tutorials, breakdowns, science, movies, anything, then drop it in a reply, let's get a little thread of gems and non slop human work going.

I'll start: I have a blog on 3D Art with guides and tutorials petedimitrovart.com

15.12.2025 17:13 πŸ‘ 88 πŸ” 49 πŸ’¬ 29 πŸ“Œ 1

Moderation(verb):
The process through which fans make Bethesda games playable

14.12.2024 16:29 πŸ‘ 3 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0

thinking about how the #goldeneye team didn't have any 2d artists so they had to model all the character outfits and bake them into flat textures

#gamedev #texturing #3dart

15.10.2025 23:32 πŸ‘ 8 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

people only become left handed if the mirror baby crawls out when nobody is looking and pushes the normal baby into the mirror dimension. it’s a sign of bad parenting

27.04.2025 01:13 πŸ‘ 6611 πŸ” 1084 πŸ’¬ 173 πŸ“Œ 127
The joke is that I changed my handle to @actual.monster

The joke is that I changed my handle to @actual.monster

in case you needed to know what kind of individual would personify an evil cauldron of soup

09.09.2025 22:47 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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#3d #blender #lowpoly #horrorgame #psx #ps1 #n64 #b3d #gamedev #indiegame #indiedev #3dart #b3d #horrordev

Some kind of vial. What's in it? I dunno, but it's blue and glowing so that's probably fine. πŸ‘πŸ’€

05.09.2025 08:31 πŸ‘ 12 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0
Cemetery, tombstone, grave marker, 3D models rendered in blender

Cemetery, tombstone, grave marker, 3D models rendered in blender

Post image

#lowpoly #3d #blender #horror #gamedev #solodev #horrordev
#psx #ps1 #texturing #indiegame

More graveyard stuff πŸ‘

02.09.2025 19:42 πŸ‘ 17 πŸ” 7 πŸ’¬ 0 πŸ“Œ 0

It's perfect πŸ˜‚

28.08.2025 17:11 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Tombstone - 72 tris πŸ“ - 256x256 texture 🎨
#blender #lowpoly #ps1 #psx #3d #3dart #horrorart #blender3d #b3d #texturing #gamedev #indiedev #indiegamedev #solodev #horrordev #horrorgamedev

27.08.2025 22:13 πŸ‘ 8 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0
A pile of tomatoes

A pile of tomatoes

That #leveldesign & #texturing urge to take random pictures of surfaces/materials I find visually interesting πŸ‘πŸ…

28.08.2025 16:20 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
There can always be more

(Spidermans pointing meme)

There can always be more (Spidermans pointing meme)

28.08.2025 16:18 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Tombstone - 72 tris πŸ“ - 256x256 texture 🎨
#blender #lowpoly #ps1 #psx #3d #3dart #horrorart #blender3d #b3d #texturing #gamedev #indiedev #indiegamedev #solodev #horrordev #horrorgamedev

27.08.2025 22:13 πŸ‘ 8 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0

Now in poll form:

1️⃣ Overworld map with free movement (Fallout, FF7)
2️⃣ World map with distinct locations (Shovel Knight)
3️⃣ Hub level with portals to other levels (Spyro)
4️⃣ Warp room with level selection (Crash 3, Quake)

πŸ“Š Show results

25.08.2025 23:02 πŸ‘ 1 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

You could also think of #4 as "home bases" in games like Phasmophobia, Deep Rock Galactic, etc. if there's player equipment or upgrades to handle between missions.

25.08.2025 22:44 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Overworld travel from Fallout. Time passes as you travel in any direction, and random encounters are possible while traveling.

Overworld travel from Fallout. Time passes as you travel in any direction, and random encounters are possible while traveling.

World map from Super Mario Bros 3. Some levels and points of interest can be visited in different orders depending on which levels have been completed.

World map from Super Mario Bros 3. Some levels and points of interest can be visited in different orders depending on which levels have been completed.

Artisans hub level from Spyro. The hub acts as a level of its own with enemies, puzzles, and collectibles, while portals to the rest of the Artisans levels are located all around the level.

Artisans hub level from Spyro. The hub acts as a level of its own with enemies, puzzles, and collectibles, while portals to the rest of the Artisans levels are located all around the level.

The Warp Room from Crash 3. An area where the player can save their game is located on a central platform and level selectors for each world stand on their own platforms.

The Warp Room from Crash 3. An area where the player can save their game is located on a central platform and level selectors for each world stand on their own platforms.

What kind of "world map" do you prefer for a level-based game (or RPG)? #gamedev

1 Overworld map with free movement (Fallout, FF7)

2 World map with distinct locations (Shovel Knight, SMB3)

3 Hub world/level with portals to other levels (Spyro)

4 Warp room with level selection (Crash 2/3, Quake)

25.08.2025 22:38 πŸ‘ 8 πŸ” 2 πŸ’¬ 2 πŸ“Œ 0
Another example of the method. In this version a noise texture is used to randomly mix the two images together instead, and a third handle has been added to our color ramp for even more control over how we blend the two textures.

Another example of the method. In this version a noise texture is used to randomly mix the two images together instead, and a third handle has been added to our color ramp for even more control over how we blend the two textures.

Another example of the method. In this version a third image texture is used to paint our mask for finer control of the masked areas on a low poly model.

In this screenshot the mask image is 1024x1024 and the brush edges were not very soft. In testing this I found an image texture of 256x256 greatly helped in creating soft edges for the two textures to blend smoothly.

Another example of the method. In this version a third image texture is used to paint our mask for finer control of the masked areas on a low poly model. In this screenshot the mask image is 1024x1024 and the brush edges were not very soft. In testing this I found an image texture of 256x256 greatly helped in creating soft edges for the two textures to blend smoothly.

More examples using noise textures and texture painting for the factor mask:

22.08.2025 09:02 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
A shader node tree in blender. The color attribute is run through a color ramp and used as the factor to mix two image textures.

The image textures are set to Box Projection and given "Object" texture coordinates to avoid requiring the model to be UV unwrapped first, though using an unwrapped model can yield better results.

The handles on the color ramp are used to dial in blending at the edges of the textures. Soft edges between the black and white areas on the color attribute also help with this process.

A shader node tree in blender. The color attribute is run through a color ramp and used as the factor to mix two image textures. The image textures are set to Box Projection and given "Object" texture coordinates to avoid requiring the model to be UV unwrapped first, though using an unwrapped model can yield better results. The handles on the color ramp are used to dial in blending at the edges of the textures. Soft edges between the black and white areas on the color attribute also help with this process.

The color attribute layer. It's black and white to be used as a mask to determine which parts of the model display which texture.

The color attribute layer. It's black and white to be used as a mask to determine which parts of the model display which texture.

The textured model showing an example of how this method can be used to blend two textures on a single material.

The textured model showing an example of how this method can be used to blend two textures on a single material.

Simple #texture masking example in #Blender I made for someone recently

#gamedev #indiedev #texturing #3d #b3d #3dart

22.08.2025 09:02 πŸ‘ 9 πŸ” 6 πŸ’¬ 1 πŸ“Œ 0

All the Gman had to do was lock that cat in a room full of opportunities for trouble he wanted someone to cause.

Whether or not there was an easier way to escape he was always gonna jump into a bucket of black paint, walk under the ladder, tip over the salt shaker, and break the mirror the way out.

17.08.2025 16:48 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

"The right man in the wrong place can make all the difference in the world" πŸ’Ό

Gordon approaches life like a curious cat always on the lookout for mischief. As a scientist it's clear his coworkers all consider him a menace.

That's who he is whether you personally engage with the easter eggs or not.

17.08.2025 16:48 πŸ‘ 1 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0

Gordon Freeman as a character is really an exercise in showcasing how who we are prevents us from exercising free will.

In #Half-Life he's manipulated by the G-Man every step of the way, not into doing things he wouldn't do, but into opportunities to do exactly what he would do given the chance.

17.08.2025 16:48 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

[Sad Obi-Wan voice] I felt a great disturbance in the algorithm, as if millions of pixels cried out in terror and were suddenly compressed.

(These look great πŸ‘)

12.08.2025 18:47 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I've always wanted an opportunity to use the Galaxy Quest quote, "And what you fail to realize is that my ship is DRAGGING MINES."

Now is not that opportunity but I'll never give up,

12.08.2025 05:45 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
A screenshot from Blender of a Stormtrooper model used in Jedi Knight: Jedi Academy - The model_root tree shows that the official name of the mesh is stupidtriangle

A screenshot from Blender of a Stormtrooper model used in Jedi Knight: Jedi Academy - The model_root tree shows that the official name of the mesh is stupidtriangle

The things you find when you open official #gameassets made by PROFESSIONAL #gamedev studios to study them.

Never calling these guys Stormtroopers again. They're Stupidtriangles now.

#starwars #blender #b3d #3D #stormtrooper #quake #quake3 #jedi #jediknight #jediacademy #character #gaming #lowpoly

09.08.2025 04:29 πŸ‘ 10 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0

Baseball would be so much more efficient if you just had 9 batters at once

Imagine all the free time players would have to do arts and crafts during the other 8 innings

07.08.2025 04:19 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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If you were wondering what the soup tastes like, just ask one of my many satisfied customers πŸ™‚β€β†•οΈ

20.11.2024 04:45 πŸ‘ 0 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

Yes, actually. Enough for an elephant as a matter of fact.

DISCLAIMER: THE SOUP IS EVIL, DO NOT FEED ELEPHANTS THE BIG SOUP

07.08.2025 04:08 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Oh hell yeah, I've always been a Firefox user and chrome bugs me in comparison.

Similarly with duckduckgo I like what they're going for with all the privacy but Google was always the better option for searches.

These days with all the AI stuff ruining Google searches though what's even the point?

03.08.2025 08:38 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I wish .soup was a domain extension

I wanna be big.soup

_bigsoup.cooking was a runner up but it's weirdly expensive, I ain't paying that much for second place.

I would also be thrilled to have .evil but we'd have to live on a cooler planet for that, apparently.

02.08.2025 03:01 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Probably on opening night when Yoda pulled out his lightsaber in Attack of the Clones and everyone stood up and started cheering πŸ˜‚

02.08.2025 02:25 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

The skull and jaw together came out to 604 tris. That's about 6x what I usually end up with for a single prop, but hey, it's a character πŸ˜‚

The body won't be anywhere near as dense as the face anyway.

02.08.2025 01:23 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0