A pretty wild debugging story:
When updating Dawn (Chrome's WebGPU lib), I saw a +50% jump in GPU timings for most/all of my GPU timers (measuring draws, dispatches, etc.).
I bisected Dawn's commit history to find the commit where the perf regression happened, and it ...
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01.12.2025 21:24
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Bug of the day πΏ
initializing a MacOS native `NSImage` from png data may crash your application (via SIGBUS) if you happen to have a libpng.dylib on your machine that it doesn't like.
17.06.2025 13:43
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TIL: Fibonacci lattice sphere sampling.
extremelearning.com.au/how-to-evenl...
Feels like magic! Third column in the picture below:
16.03.2025 20:08
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I think it worked out :)
Not 100% sure the SH is all correct, but quick checks looked promising. Best I add some debug options to the ui so I can easier compare "real-sky" with "SH sky"
Also, really need some shadow casting and anti-aliasing π
11.03.2025 22:55
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Said atmosphere is very much in progress, a half-done implementation of SΓ©bastien Hillaire's "A Scalable and Production Ready
Sky and Atmosphere Rendering Technique". Plus some place-holder heightmap
09.03.2025 11:23
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Quick and dirty sphere sampling test. Very happy how quick this is to hack in Python (and @rerun.io , okay I'm obviously biased)
github.com/Wumpf/terrai...
Plan is to use this for computing Spherical Harmonics from sky for my pet project :)
09.03.2025 11:12
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I finally ran more than 10km for the first time today \o/
Apparently, key to success it to run off in a random direction and have no idea where you're going. I'm sure there's a deeper life lesson in this somewhere π
05.03.2025 17:18
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actually a better idea might be to blur the mask target from which the SDF is generated - that way the outlines should get rounder as they are on the reference
15.02.2025 13:50
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I wonder if it gets closer when you slightly blur the SDF, maybe it gets closer then? π€
Unless Grace answers here directly you could always try attaching RenderDoc to find out how it was done :)
15.02.2025 13:49
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I'm soooo proud of past-self right now π: digging up some micro controller project for the first time in 2.5 years (oh. times flies :/) and found that I actually documented what I did there, making it quite easy to get started again π€―
(github.com/Wumpf/indoor...)
06.01.2025 16:12
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This release we tried something new and put explainer videos into the release notes
Whatcouldpossiblygowrong releasing a week before the holidays π
github.com/rerun-io/rer...
18.12.2024 17:13
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We implemented undo in @rerun.io by storing the viewer state in the same type of in-memory database we use for the recorded data. Have a look (sound on!)
02.12.2024 15:51
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World grid for our 3D views is coming along nicely!
28.11.2024 11:17
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Once a quarter, we get the entire Rerun team together.
We spent a cold week in Stockholm planning our 2025. Our remote model gives us access to an incredible global talent pool, but these in-person meetups are the secret ingredient that helps us align, solve problems, and load up on energy!
22.11.2024 15:25
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Release 0.20.0 - Map view & native H.264 video support Β· rerun-io/rerun
Rerun is an easy-to-use visualization toolbox for multimodal and temporal data.
Try it live at https://rerun.io/viewer.
Python: pip install rerun-sdk
Rust: cargo add rerun and cargo install rerun-...
At work we recently released 0.20 of our multimodal visualization tool.
Had limited involvement into the new map view but ended up spicing up the example featured in the video which was a lot of fun. Really drove home to me what those modes in multimodal are all about π
github.com/rerun-io/rer...
17.11.2024 09:20
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Hola graphics people! β€οΈ
I've been meaning to do some write-ups that are hopefully useful, so this first one is about my approach to Order-Independent Transparency.
osor.io/OIT
πSuper excited to finally release this!π
I hope you enjoy it!
05.11.2024 18:34
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Rerun
Multimodal log handling and visualization for spatial and embodied AI. Managed infrastructure to ingest, store, analyze, and stream data at scale with built-in visual debugging. Fast, flexible, and ea...
Looks like this place is waking up. Let's give it a go!
Hi! I'm Andreas! I'm a developer at #rerun (rerun.io) and a co-maintainer of #wgpu, an open source graphics library.
I love building software! If there's any red thread to it than that it's usually for other engineers π
21.10.2024 08:03
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