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Resharc

@reshar.cc

Game dev, making a what is questionably a video game I'll repost what I find neat. tumblr: https://resharc.tumblr.com/

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17.11.2023
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Latest posts by Resharc @reshar.cc

Preview
Steam :: Monsters of Mican :: Major UI overhaul and much more! Every menu and UI element in the game has been reworked and improved to look and perform better. Plus, a new dungeon, new features, better highlights, and much more!

The major UI overhaul for Monsters of Mican is now live!! Check out all of the details here:

steamcommunity.com/games/274566...

#IndieGame #Indie #RPG #CRPG #DRPG #MajorUpdate #Update #UI #Menus #GameDev #SoloDev

10.03.2026 22:20 ๐Ÿ‘ 8 ๐Ÿ” 6 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

true but consider:
they're fun poison

10.03.2026 21:26 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Game dev update:
I am on page 11-N of squeakross

10.03.2026 19:52 ๐Ÿ‘ 1 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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real past me

06.03.2026 23:08 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Me when I lie

27.02.2026 10:44 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Sigh
Another day
Another realisation that your layouts suck and you need to redo them

27.02.2026 10:39 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
a fake ad for a 1995 game called "forbidden solitaire", it depicts a heart being held in a hand as well as various screenshots from the game. The text reads:
"You'll play so much it will be IN YOUR BLOOD
Solitaire like you've never seen it before. Engage in bloody, visceral card-based combat as you explore a dark, labyrinthian, long forgotten dungeon. From the creator of the best-selling Drakeflame Chronicles book series..."

a fake ad for a 1995 game called "forbidden solitaire", it depicts a heart being held in a hand as well as various screenshots from the game. The text reads: "You'll play so much it will be IN YOUR BLOOD Solitaire like you've never seen it before. Engage in bloody, visceral card-based combat as you explore a dark, labyrinthian, long forgotten dungeon. From the creator of the best-selling Drakeflame Chronicles book series..."

The gameplay is very basic but works well, with different card types being slowly introduced to add more depth to it.

I love the fake OS and usage of DMs to tell the story, which lets you view some incredibly 90s media.

My only complaint is that I wish the exploration was less linear

25.02.2026 19:31 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Preview
Forbidden Solitaire on Steam Forbidden Solitaire is a card-slashing horror game about unearthing the contents of a cryptic 1995 CD-ROM that should have never existed. From the creators of Ancient Enemy and Home Safety Hotline.

yet another #steamnextfest demo "review"
Forbidden Solitaire!

A charmingly 90s horror game where you play a weird version of solitaire. Honestly, pretty fun and the horror elements add to it. (1/2)
store.steampowered.com/app/3414580/...

25.02.2026 19:27 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

(also yes shut up i know its not actually part of next fest but i played it during nextfest)

24.02.2026 07:42 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

i will write one review until ive gone through to 20 or so demos i have somehow ended up with

god save me

24.02.2026 07:41 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

really cool atmosphere and i love the idea. it IS fun to to rush nonograms

I think there's a lot of potential but it needs a deeper item pool for the roguelite elements to shine imo
I would also love for the nonograms to become pictures thats part of the charm of picross

24.02.2026 07:41 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Preview
CiniCross on Steam CiniCross is a dark fantasy roguelite where nonogram puzzles meet dungeon crawling. Solve increasingly complex puzzles, choose your path through a branching dungeon, and bend the rules using powerful ...

i should do some quick shoutouts for #steamnextfest
because god knows i need more delays

First up! Cinicross! I've been getting into Picross recently so "roguelite picross" sounded fun. I'm also a huge nerd for dungeon crawlers.
(1/2)
store.steampowered.com/app/3933120/...

24.02.2026 07:39 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

<--- idiot who spent tonight redoing how items are applied to parse from a string instead of being hard coded

In my defense, doing this in gms1 was hell because ds objects suck

15.02.2026 08:38 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I love working on long solo projects because you inevitably decide to make your life easier when you improve and then end up going "what idiot wrote THIS?" when your improvements fuck something up

It was resh from 4 years ago and resh from 4 years ago was an idiot

15.02.2026 08:37 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

heartbreaking: game dev forgets that by breaking the code thats shared between menus, that this shitpost is actually coming true

15.02.2026 06:03 ๐Ÿ‘ 3 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

plan to do dev work: get incredibly sick and spend the day sleeping
plan to do Fucking Nothing: am fine and literally everything is Okay

i think my body is telling me something

14.02.2026 23:40 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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upgrade

14.02.2026 18:54 ๐Ÿ‘ 250 ๐Ÿ” 69 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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blade

12.02.2026 18:03 ๐Ÿ‘ 416 ๐Ÿ” 118 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0

One day I will gush about #rabbitandsteel it somehow has the best netcode ive seen and works perfectly even when you play with people halfway across the world
AND it's made in game maker, wild

10.02.2026 20:06 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Thank god I will never cultivate an audience or else I might actually need to post on social media. the horror.

09.02.2026 09:44 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

why do i have crazy mechanics ideas when I game dev
that are hard and complicated
instead of writing stories or characters
๐Ÿ™‚๐Ÿ™‚๐Ÿ™‚

09.02.2026 04:10 ๐Ÿ‘ 138 ๐Ÿ” 3 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 0

good news, i cant procrastinate with this anymore
bad news, the pause menu is looking mighty tempting right about now...........

09.02.2026 02:24 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1
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looking at my todo list only to realise nothing has changed in two months as i redid my entire main menu logic to be sane and made it look like an actual video game

progress???

09.02.2026 02:23 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

I'm about to add in a way to change rooms mid-cutscene in a game where NOTHING is setup to handle that, solely so I can show a door opening.

13.11.2025 03:49 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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"I should really finalise the content and get something that can be fully playtested"
The vile unimplemented quality of life feature:

13.11.2025 03:47 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

on a completely unrelated note, Wow! My game feels so much better for some completely unknown reason!

It sure is great when you wake up and all of the long waits were solved overnight!

23.09.2025 08:39 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

gamer protip: dont swap engines partway through development
especially dont swap from gms to gms2

dont ask how i know

23.09.2025 08:37 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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30.07.2025 19:48 ๐Ÿ‘ 91 ๐Ÿ” 18 ๐Ÿ’ฌ 11 ๐Ÿ“Œ 0

if anyone asks what i was doing for the last 7 months
lets just say i got hit with an "unexpected" "development"

Good News: I have finally finished the cutscene I was working on which included 5 proprietary systems
Bad News: I have 4 more enemies to design, sprite, and animate.
See you in 2026!

21.06.2025 11:12 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
a ms paint concept art detailing a "slime rat", a very tricky way of reusing the same animation once more despite not being anywhere near the point that asset reuse is acceptable

a ms paint concept art detailing a "slime rat", a very tricky way of reusing the same animation once more despite not being anywhere near the point that asset reuse is acceptable

Today on "resh reuses assets"
#gamedev

21.06.2025 10:36 ๐Ÿ‘ 5 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0