light dark light again
light dark light again
the ui has come a long way
real time reflections and shadows ๐ซฆ
one tip for making these look nice in pixel art is to constrain your palette to the same colors used to paint the scene
beam controls are now on 2nd joystick and this feels right
some props are "hotspots" that grab the beam's attention
i promise its not a horror game
spinny orb light has been achieved internally
post-op epiphanies
our concept art is a mix of photo-bash (to get something on the screen quickly), 3d modeling (to set proportions and understand lighting), and paint-overs (to vary texture and correct naive lighting)
same pixel art rpg,
๐ฆ now on bsky ๐ฆ