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charlie

@minmax.game

MIN/MAX is a narrative RPG set in a gritty, near future pixel art cityscape. Alternate between MIN LIU, a privileged scion searching for her mother, and MAX FONTAINE, a savvy grifter caught between two factions.

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17.05.2023
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Latest posts by charlie @minmax.game

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light dark light again

11.03.2025 20:42 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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the ui has come a long way

25.02.2025 23:32 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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real time reflections and shadows ๐Ÿซฆ

one tip for making these look nice in pixel art is to constrain your palette to the same colors used to paint the scene

22.01.2025 19:22 ๐Ÿ‘ 3 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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beam controls are now on 2nd joystick and this feels right

some props are "hotspots" that grab the beam's attention

i promise its not a horror game

21.01.2025 15:51 ๐Ÿ‘ 5 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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spinny orb light has been achieved internally

14.01.2025 17:00 ๐Ÿ‘ 2 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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post-op epiphanies

07.01.2025 22:47 ๐Ÿ‘ 1 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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our concept art is a mix of photo-bash (to get something on the screen quickly), 3d modeling (to set proportions and understand lighting), and paint-overs (to vary texture and correct naive lighting)

02.01.2025 17:25 ๐Ÿ‘ 5 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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same pixel art rpg,

๐Ÿฆ‹ now on bsky ๐Ÿฆ‹

20.10.2024 13:52 ๐Ÿ‘ 26 ๐Ÿ” 3 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 2