Hey, are you going to sell these?
I'd like one!
Hey, are you going to sell these?
I'd like one!
NEW Tutorial on Reading Math Papers!
mini.gmshaders.com/p/readingmath
An overview of mathematics for programmers.
Demystifying the fancy math symbols so you can use equations from more sources!
Looks great, impressive work!
What are the numbers for this set up? Frame time and hardware.
Thanks!
Is it ok to ask you to be my daddy? :)
I've finally gotten a chance to put together an in-depth introduction to neural graphics for beginners in Slang using a simplified version of our 2D Gaussian splatting example!
shader-slang.org/blog/2025/04...
jo.dreggn.org/home/
- "Real-time Markov chain path guiding for global illumination and single scattering"
- "Neural two-level Monte Carlo real-time rendering"
๐
That page is soo good! Love finding old-fashioned tech blogs. Thanks :)
To anyone at GDC interested in neural rendering/texture compression:
Alexey Panteleev is speaking tomorrow at 9:30am on how the new Cooperative Vector functionality in HLSL was used to implement the RTXNTC library. Start your week off strong!
schedule.gdconf.com/session/adva...
I'm very proud to announce that today NVIDIA has released our first public SDK for Neural Texture Compression (NTC)!
github.com/NVIDIA-RTX/R...
NTC exploits neural techniques to achieve 12-24x compression of PBR material textures with quality comparable or better than BC formats.
Thanks to a lot of colleagues' great work, happy to share Vulkan samples for RTX Mega Geometry. They should run on all RTX GPUs using today's new drivers
github.com/nvpro-sample...
github.com/nvpro-sample...
github.com/nvpro-sample...
github.com/nvpro-sample...
Excited too!
I wonder if Khronos would be quicker to introduce it to Vulkan.
Choose your fighter:
- bloated, somewhat detached open API organization
vs
- huge fat corporate monster of a machine
Now you need another apartment on the opposite side of the city in BLUE colors. Otherwise it will never be complete