Relax drawing for increasing my motivation. πͺ
Relax drawing for increasing my motivation. πͺ
Testing new workflow that may help making doodles art look good with low effort.
Final phase will be shuffle of these moveset.
Now all of attack moves are done.
It's time to start working on some decorations. π₯³
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Start woring on the final phase of this fight. πͺ
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I plan to make her face only this direction. So I want to try non symmetry design to add variety to the roster. π
Not much update for this week.
Still can't decide her costume. π
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The old yellow girl look a bit bland so I do random sketch to gather new idea.
Nothing click on me at the moment. Maybe the bunny may make it to the final. π€
"In the year XX21 Dr. Holiday and his robot army start a war to take over the world.
Dr. Overtime, his best friend, doesn't agree with him. So he steal "Sunday" 1 of 7 days of the week, A group of ultimate combat droid, and reprogram her to fight against her sisters and father."
To think about the name. You're right, I never mention their name anywhere. π€£
They name after gemstone that match their color. Topaz and Tourmaline for these two.
Missile barrage that I want to make for a long time. Now I can finally did it!! π₯°
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Random drawing my game characters because I just want to see them. π₯°
At first I planed this side cannon to be super fast projectile railgun.
But after testing, I think the slow projectile that can block shot and overlap with other moves feel more fun to play. π€
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Just want to draw April after watching Coyote Ragtime Show.
Eventhough it's january.
Finally can find a way to fix the issue that will always make boss facing the wrong direction for 1 frame. π«
Now she can move and flipping with no problem. π₯³
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Hero Team.
I start this project because I want to tell their story and I think action game is suit for it. π₯³
Rival Team.
Main antagonist that change costume everytime I redraw them. π
Manor Team.
Asset of this team almost complete. I actualy like this team more than the main heroine, to be honest. π₯°
Tainted Team.
I plan to make this game a boss rush with no stage at all. But some part of me also want to try creating stage too.
If I do, it will be this 4 stage. π§
Earth Team.
Really hard to choose color for the spear girl, I have no idea about how neon costume works. π€£
May come back to adjust it later.
Water Team.
Design for playing around about Bits weapon.
Have some rough idea how to make it works but just in theory. π€
Fire Team.
The bow one I called final already so I may not change anything. The other one, on the other hand, still in designing process. So it may end up to be a different character in the end. π₯³
Wind Team.
May has some minor adjustment but I am satisfied for they design and fight gimmick.
Ready to production phase. πͺ
I have an idea about balancing gimmick.
Will prototyping to see how I can make it works. π€
New roster candidate with ninja theme.
Learning to use particle effect.
The firy tail look worst than I imagine. May find other method to make it works. π
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Rework Rival's sprite.
I think this may make her look more interesting. π€
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This week I only work on fixing various issues about code and animation. π
I always fall asleep when learning about programing so it's always progress in a snail-paced. π€
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Redesign of Soldier theme enemy.
I think this fit the story I want to tell than the old one.
Not much progress for this week.
Only one animation done. π΄
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Adjusting Rival's costume. π§
I think this may add some unique thing to remember and color theme to show rivalry.