Yup, reversing orthographic projection doesn't give better depth precision like perspective projection. It does shuffle around the bits enough to change the results, and in the case of dir. lights it depends a bit on the setup if it's for the better or not. We also changed it for consistency's sake.
24.12.2025 09:40
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CONTROL Resonant – Announcement Trailer | The Game Awards 2025
Explore a warped Manhattan on the brink of paranatural annihilation in this thrilling action-adventure RPG. Unleash the extraordinary powers of Dylan Faden as he fights for his humanity and survival…
Explore a warped Manhattan on the brink of paranatural annihilation in CONTROL Resonant, a thrilling action-adventure RPG.
Watch the announcement trailer: youtu.be/WhQm-ExRz60
CONTROL Resonant is out in 2026 on PlayStation 5, Xbox Series X|S, PC, and Mac.
#CONTROLResonant
12.12.2025 02:20
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🐇 meshoptimizer v1.0
Mesh optimization library that makes meshes smaller and faster to render
After nine years of development, meshoptimizer has reached its first major version, 1.0!
This release focuses on improvements in clusterization and simplification as well as stabilization. Here's a release announcement with more details on past, present and future; please RT!
meshoptimizer.org/v1
08.12.2025 16:56
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On my way to GPC together with some other fine folks from Remedy. Looking forward to meeting you all again to talk about graphics and drink Texels!
17.11.2025 13:04
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New blog post! In "Billions of triangles in minutes" we'll walk through hierarchical cluster level of detail generation of, well, billions of triangles in minutes. Reposts welcome!
zeux.io/2025/09/30/b...
30.09.2025 17:40
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Ten Years of D3D12
For those of us that have been using it from the start, it can be hard to believe that Direct3D 12 has been around for nearly ten years now. Windows 10 was released on July 29th 2015, and D3D12 has be...
I've got a new blog post for all of you fine folks! It runs through the additions to D3D12 since it was released, and finishes up with some of the things that have changed for me personally in my code.
(And yes it's really been 10 years 👴).
therealmjp.github.io/posts/ten-ye...
08.09.2025 00:49
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Great Siggraph 2025 presentation of Gran Turismo's tonemapping pipeline, which also includes a fantastic introduction to light perception and tonemapping, its origins and how it evolved over the years with display technology, recommended read: blog.selfshadow.com/publications...
14.08.2025 20:35
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Debugging AMD-Specific Issues with Driver Experiments Tool - new article on my blog.
asawicki.info/news_1788_de...
30.07.2025 16:13
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Legendary Software Rendering Era | Sean Barrett
YouTube video by Wookash Podcast
For that weird, narrow segment of technically-minded programmers who want to know how we programmed 3D graphics in the 90s and also want to know about 80% of the stuff I programmed before RAD, I sat down for a 5 hour interview on the Wookash Podcast.
www.youtube.com/watch?v=T1tX...
19.07.2025 16:20
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All REAC 2025 content is LIVE! Enjoy enginearchitecture.org/2025.htm
03.07.2025 18:45
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Happy to announce my new side project is translating the illest squirrel-based manga of 2025
01.05.2025 05:16
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Lambert model (left), the classic “qualitative” Oren–Nayar QON model (center), and our new EON model (right), all at maximal roughness and the same single-scattering albedo color. The top and bottom rows show front and side-lit cases respectively. The EON model compensates for the energy loss of the QON model, producing similar brightness to the Lambert model combined with the characteristic “flattening” and enhanced backscattering of the Oren–Nayar model.
EON: A practical energy-preserving rough diffuse BRDF; by Portsmouth, Kutz, and Hill. www.jcgt.org/published/00...
31.03.2025 20:37
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Measuring acceleration structures
Hardware accelerated raytracing, as supported by DirectX 12 and Vulkan, relies on an abstract data structure that stores scene geometry, known as “acceleration structure” and often referred to as “BVH...
New blog post! "Measuring acceleration structures", in which we will compare BVH costs on various GPU architectures and drivers and attempt to understand the details enough on AMD hardware to make sense of the numbers!
Reposts appreciated :)
zeux.io/2025/03/31/m...
01.04.2025 04:49
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Today on Digital Foundry - what is RTX Mega Geometry and how does it run in Alan Wake 2? We're looking at efficiency, quality and performance improvements here and curiously, in our tests, it's RTX 20-series and 30-series that benefit most: youtu.be/_SpSLPHvHAs
05.02.2025 14:57
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WIth the Blackwell Whitepaper we are getting more detial about Mega Geometry - long live the CLAS! I have been looking at the added performance (and fidelity) from its usage in Alan Wake 2 and even on older classes of RTX 2000 hardware it is basically "free performance".
29.01.2025 14:21
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Senior Principal Programmer - PlayStation®5 Rendering API
United Kingdom, London
This holiday season, give yourself the gift of wondering whether you'd enjoy working on the Playstation graphics stack and making life better for graphics programmers, because we're hiring for our rendering APIs! job-boards.greenhouse.io/sonyinteract...
23.12.2024 17:03
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Rendering Tiny Glades With Entirely Too Much Ray Marching
YouTube video by Graphics Programming Conference
Here's a recording of my Tiny Glade presentation from the Graphics Programming Conference 2024:
www.youtube.com/watch?v=jusW...
It's an any% speedrun of our GPU-driven rendering, shadows, global illumination, water, and DoF, involving a few weird tricks.
05.12.2024 02:19
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Occupancy Explained Through the AMD RDNA™ Architecture
YouTube video by Graphics Programming Conference
The recordings from GPC24 are up, including my talk ! This contains much more information than the slides on their own. Enjoy !
www.youtube.com/watch?v=sHFb...
gpuopen.com/presentation...
04.12.2024 10:38
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damn, we must've passed by each other ☹️
luckily, the graphics world is small! I'm sure we'll run into each other somewhere! I've already decided to go to GPC 2025! 🍻
18.11.2024 10:52
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Dr. PIX
That reminds me, I don't think I've shared this one before!
16.11.2024 18:26
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It was a blast! 🔥
Looking forward to hanging out with you all again next year!
16.11.2024 15:59
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We have a graphics programming meme wall in the rendering room at Remedy and that one is definitely the highlight! 😆
16.11.2024 15:51
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3 graphics people drinking some “Texels” branded beer.
Graphics Programming Conference was incredible ❤️
So many notes to go through, ideas to investigate, people to talk to and games to play! 🔥
Thank you so much to the organizers and all the attendees, it was such a pleasure to meet you all 😊
Can we have Texels sponsor next year though? 🍻🙃
16.11.2024 13:55
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