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Jakob

@jakobringler.com

Houdini TD / Digital Artist vfx, film & design things, recently ML fxnotes.xyz

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03.12.2023
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Latest posts by Jakob @jakobringler.com

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free #houdini scenefile to explore this COP's slitscan effect

10.02.2026 15:56 πŸ‘ 6 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
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Bluesky Map Interactive map of 3.4 million Bluesky users, visualised by their follower pattern.

I made a map of 3.4 million Bluesky users - see if you can find yourself!

bluesky-map.theo.io

I've seen some similar projects, but IMO this seems to better capture some of the fine-grained detail

08.02.2026 22:59 πŸ‘ 7207 πŸ” 2161 πŸ’¬ 659 πŸ“Œ 4581
From Research Papers to Houdini Tools | Jakob Ringler | Houdini HIVE AI 2025
From Research Papers to Houdini Tools | Jakob Ringler | Houdini HIVE AI 2025 Learn how to translate papers into working tools in Houdini. Get and overview of the general ML workflow and dive into the specifics with an implementation c...

Find out how to translate papers into working tools in Houdini. Get an overview of the general ML workflow and dive into specifics with an implementation case study. Presented by Jakob Ringler. www.youtube.com/watch?v=WQWc...

#houdini

25.12.2025 23:00 πŸ‘ 12 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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A Social Filesystem β€” overreacted Formats over apps.

formats over apps

18.01.2026 07:05 πŸ‘ 765 πŸ” 183 πŸ’¬ 63 πŸ“Œ 81
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1/9 - Hi I'm David: impatient with repetition and fascinated by surprise.

21.11.2025 10:19 πŸ‘ 155 πŸ” 21 πŸ’¬ 2 πŸ“Œ 4
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Hi - I am finally trying to leave X behind me and hope to find that old twitter feel over here😊 So, if you are into CG art, Sound Design or experimental animation filmmaking I would be happy to connect. Here's my showreel with some personal and professional projects.

#3d #cgi #motion #sound #art

05.01.2026 18:49 πŸ‘ 35 πŸ” 11 πŸ’¬ 5 πŸ“Œ 0
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Using actual motion vectors instead of Blockmatching #houdini

26.11.2025 21:08 πŸ‘ 8 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
Houdini 21 Sneak Peek | SideFX The following is a preview of some of the new features coming in Houdini 21! We will reveal more at the upcoming SIGGRAPH 2025 in Vancouver, so keep an eye out for the Keynote, HIVE presentations and more :) starting week of August 11.

Check out the #Houdini 21 sneak peek! We’re sharing a preview of some of the new features. More will be revealed at SIGGRAPH 2025 in Vancouverβ€”don’t miss the Keynote, HIVE presentations, and more starting the week of August 11.Β 

www.sidefx.com/community/hou...

05.08.2025 00:32 πŸ‘ 34 πŸ” 8 πŸ’¬ 2 πŸ“Œ 0

Such a good talk!

11.05.2025 10:08 πŸ‘ 6 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Graphite progress report (Q4 2024) Graphite's Q4 2024 update introduces quality of life features for its interactive and procedural editing workflows.

Blog Post: Graphite progress report (Q4 2024) - Quality of life improvements across drawing tools and procedural editing
graphite.rs/blog/graphit...

02.04.2025 08:32 πŸ‘ 22 πŸ” 5 πŸ’¬ 0 πŸ“Œ 1

Very cool stuff! Thanks for the writeup :)
How does it compare to hsv blending?

25.03.2025 22:05 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Kubelka-Munk Color Mixing in VEX | vanity_ibex Learn how to implement the Kubelka-Munk Colormixing Algorithm to produce nice looking, more realistic colors in your fluid simulations!

Wrote a blog about Kubelka-Munk Colormixing in Houdini with free hip file! #houdini vanity-ibex.xyz/blog/kubelka...

25.03.2025 21:56 πŸ‘ 10 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0
A Houdini RBD Primer, Part 1 – Toadstorm Nerdblog

I wrote a little primer on rigid body dynamics in Houdini after seeing a lot of similar questions online. Bullet is a pretty deep rabbit hole to fall into and there's a lot of legacy stuff that's very confusing for new artists... hopefully this helps you get started!
www.toadstorm.com/blog/?p=1123

25.03.2025 00:57 πŸ‘ 31 πŸ” 6 πŸ’¬ 1 πŸ“Œ 0
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PCA Dejitter | SideFX This is a tutorial on how to use Principal Component Analysis to dejitter faulty animation or simulation data over time. PCA is a statistical method used in data science and machine learning applicati...

The PCA Dejitter tutorial & files can be found here:

www.sidefx.com/tutorials/pc...
www.sidefx.com/contentlibra...

09.03.2025 17:09 πŸ‘ 5 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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ML Groom Deformer | SideFX This is a tutorial on how to use the example-based machine learning (ML) nodes that were released with Houdini 20.5 to build a groom deformer. This scene demonstrates how a variety of ML setups can no...

The ML Groom Deformer tutorial & files can be found here:

www.sidefx.com/tutorials/ml...
www.sidefx.com/contentlibra...

09.03.2025 17:09 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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ML Sketching | SideFX This is a tutorial on how to use the example-based machine learning (ML) nodes that were released with Houdini 20.5 to teach Houdini to understand your drawings. This scene demonstrates how a variety ...

The ML Sketching tutorial & files can be found here:

www.sidefx.com/tutorials/ml...
www.sidefx.com/contentlibra...

09.03.2025 17:09 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
PCA Shenanigans and How to ML | Jakob Ringler | Houdini Horizon
PCA Shenanigans and How to ML | Jakob Ringler | Houdini Horizon YouTube video by Houdini

If you just want to get a broad overview on what to expect you can also take a look at the presentation I gave during last year's Houdini HIVE Horizon event as well.

09.03.2025 17:09 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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@sidefx.bsky.social recently published the 3 ML projects I built during my time in Toronto :) If you want to teach Houdini how to understand your drawings, learn how to build an ML groom deformer or how to use PCA to dejitter animations, you can find the files and tutorials on their website!

09.03.2025 17:09 πŸ‘ 15 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0
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6/365🌱 #severance study πŸͺ΄πŸ’–

#heavypaint #severanceappletv #severanceshow

07.02.2025 22:09 πŸ‘ 49 πŸ” 11 πŸ’¬ 0 πŸ“Œ 0
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@cgwiki.bsky.social discord is doing another #vexember this year, relaxed this time with a new challenge every 4 days or so. This is 01:

01.12.2024 03:49 πŸ‘ 31 πŸ” 4 πŸ’¬ 0 πŸ“Œ 1
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Here are two covers proposals for the current Cell issue, but it didn't make it. I love these renders because they are just data, nothing else! Congrats to @merlinlange.bsky.social & @loicaroyer.bsky.social ! #dataviz #sciart 🐑 πŸ§ͺ Data imported and rendered in #houdini @sidefx.bsky.social

26.11.2024 12:57 πŸ‘ 99 πŸ” 12 πŸ’¬ 5 πŸ“Œ 1

Haha β€žscanβ€œ is a good word for it!
Building something digital that is so inefficient that it feels analog πŸ’€

21.11.2024 22:12 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Cheers :) Yes definitely!
Originally I wanted to build the whole thing in cops only to find out, there is no such thing as time yet :D

21.11.2024 21:41 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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a man in a green elf costume is screaming with his mouth open in a room . ALT: a man in a green elf costume is screaming with his mouth open in a room .

To convert more people to the Houdini Python side of life, I will be launching β€œTwelve Days of Python” on December 1st. 12 days to take you from nothing to something, and start making your own tools and workflow enhancements in Houdini.

Get excited!
www.houpywiki.com/Twelve-Days-...

21.11.2024 20:04 πŸ‘ 23 πŸ” 3 πŸ’¬ 2 πŸ“Œ 0
apex overview
apex overview YouTube video by matt estela

Little Apex explainer targeted at experienced Houdini folk. It's rough (got a cold, ugh), but figured it'll be useful to people like me who were simultaneously interested and apprehensive. Will likely re-record later when my voice recovers and I learn more things... www.youtube.com/watch?v=U9-e...

21.11.2024 11:13 πŸ‘ 34 πŸ” 5 πŸ’¬ 1 πŸ“Œ 0

Thanks! It's a fun effect for sure .. it gets carried by @gurmoose.bsky.social 's sick RBD work though!

21.11.2024 17:40 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Based on that attribute you can shift UVs to read from different udims (frames) at the same time.

COPs really came in handy to rasterize the final point colors and enabled a faster round trip time.

I wrote a little bit about the setup here:
fxnotes.xyz/notes/Slit-Scanning/

21.11.2024 17:18 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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On videos this effect is really trippy as it let's you see the past and the future in the same frame. In this case you can see the impact before it actually happens.

In essence the Houdini setup allows you to timeshift per pixel and let's you control it using a single attribute.

21.11.2024 17:18 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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After seeing @stephanhelbing.bsky.social 's amazing hive presentation on slit-scanning a couple months back, I really wanted to play around with it myself. I finally had some time a couple weeks ago and experimented with @gurmoose.bsky.social 's awesome violin render. Thanks for letting me use it:)

21.11.2024 17:18 πŸ‘ 13 πŸ” 3 πŸ’¬ 3 πŸ“Œ 0
Coarse Meshing Breakdown using GSOPS 2.0 for SideFX Houdini
Coarse Meshing Breakdown using GSOPS 2.0 for SideFX Houdini YouTube video by David Rhodes

Here's more fun stuff you can do with 3D Gaussian splatting in SideFX Houdini with GSOPs: youtu.be/bVJNqMzBPDY.

20.11.2024 20:52 πŸ‘ 15 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0