Just got a Unity WebXR project to render with 4x MSAA and Fixed Foveated Rendering. After profiling a few projects that used unity-webxr-export, I noticed they all have unnecessary render pass load/store actions. Eliminating them not only makes MSAA viable, but even renders faster (with FFR).
14.01.2026 11:35
๐ 3
๐ 0
๐ฌ 0
๐ 0
Sparkles!
Using github.com/mrxz/fern-af... by @noeri.me based itself on effekseer.github.io/en/ ๐
04.06.2025 04:59
๐ 3
๐ 1
๐ฌ 0
๐ 0
-TOORN- has launched! I've worked with @viverse.com to create this game for their platform. Experience this unique multiplayer WebXR tower defence game, where you not only place the towers, but operate them as well.
Link to game: create.viverse.com/jzBbQ5s
20.05.2025 17:21
๐ 3
๐ 1
๐ฌ 0
๐ 1
I worked with @viverse.com to create a game for their platform. Here's a sneak peek at -TOORN- a multiplayer WebXR tower defence game. Launching May 20th.
13.05.2025 16:00
๐ 1
๐ 0
๐ฌ 0
๐ 1
Built a simple Connect Four game to test the new hand microgestures in the Quest Browser. Impressed with how accurate they are, hardly any misfires or missed inputs. #threejs #WebXR
11.05.2025 21:36
๐ 11
๐ 3
๐ฌ 1
๐ 0
The VR bloom demo is online at vr-bloom.fern.solutions
Want to try it in your own WebXR projects? Checkout the GitHub repository: github.com/mrxz/three-v...
14.03.2025 08:05
๐ 4
๐ 0
๐ฌ 0
๐ 0
Took a shot at optimizing bloom for Quest 2/3. Cheating a little bit, but the result looks good. And it runs at a nice 90fps. #threejs #WebXR
14.03.2025 08:05
๐ 18
๐ 2
๐ฌ 1
๐ 0