That being said, if you want to buy Spacewing War as a way to support us and not because you want the game,
WAIT UNTIL THE SALE IS OVER
@alcalico.com
Donate to our Kickstarter TODAY!! https://www.kickstarter.com/projects/alcalico/spacewing-war-2 Spanish Game Devs / Desarrolladores españoles de videojuegos Basados en Andalucia Trabajando en Spacewing War 2
That being said, if you want to buy Spacewing War as a way to support us and not because you want the game,
WAIT UNTIL THE SALE IS OVER
SPACEWING WAR 1 IS ON SALE
70% OFF UNTIL MARCH 9TH
HOW MUCH LOWER CAN WE GET??
Our Kickstarter is still going on until March 12th.
We doubt we will make it unless a legendary miraculous miracle happens, but it's ok! The game will still be worked on.
Still, why don't you have a look at the page? There's a free demo in there, too!
www.kickstarter.com/projects/alc...
As a fun fact, let me make it clear that these are not 3D models, but real clay models! I take the pics and later on clean them up and make the background transparent. It's a lot of work but also really fun!
#GameArt #GameDev #Indiegame
Spacewing War 2 may be a 16-bit game, but I wanted the artworks to be claymade, just like it was back then. Check out some of them!
#GameMaker #Indiegame #GameArt
As you progress through the game, you will unlock more and more Weapon Modifiers.
If you want to try for a more "classic" Shump experience, try out the Electric Card!
Wishlist now:
store.steampowered.com/app/2993100/...
#gamemaker #shootemup #indiegame #gamedev #retro #spanishdev #16bits
Found a really cool "Targetting system" for #GameMaker. I implemented it for things like bullet tracking only specific enemies, but seems like it can be used for lots more things!
zzzz
2023-02-24
Metroid-like enemies that rapidly drown your hp. This turned into the lasers and sawblades.
2023-02-15
Programming and testing the victory screen. Used the Bomberman Land Touch victory sound as a placeholder
2023-02-13
Testing bigger enemies and their respective hp increase multiplication
2023-01-20
First ever sprites of Jimble
2023-01-18
Testing the first room of Mozzarella Moon, with the base weapons. Hearts were still green.
2022-12-27
More map. You used to be able to shoot there.
SPACEWING WAR 2 OLD ASS DEV VIDEOS
A thread
2022-12-13: Testing font, enemies hp, scroll, bullets, HUD, movement, map... everything kinda
ugly ass trash belt tileset and background
new and modern better trash belt tileset
I made this Trash Belt tileset like 7 thousand years ago and it was the ugliest asset in the game so we came back and redesigned it
#pixelart #gamedev #indiedev #gamemaker #retro #16bits #aseprite #indiegamedev #videogames #gaming
Path of pain en Spacewing War 2
llámame palacio blanco la forma en que este nivel tiene siete millones de sierras
The galaxy-wide known cult Shine Tomorrow has taken over the Energy Generators in the Center of the Galaxy, and you must wreck their plans!
Spacewing War 2, a 16-bit Shoot'Em Up/RPG mix is live on Kickstarter until March 12th! 👾🛸
But what is this videogame? Let me explain everything! ⬇️🧵
ups cuenta equivocada
creo que tengo un problema de adicción a los nachos con guacamole
#gamemaker #indiegame #retro #16bit #shootemup #shmup #videogames #gaming #pixelart #kickstarter #retrogaming #indiedev #indiegamedev #digitalart #illustration #gamedev #madeinspain
(Don't forget to try out the free demo!)
store.steampowered.com/app/2993100/...
Drawing of Spacewing and Jimble along with the words "Thank You!" in a colorful and sharp style.
In Conclusion...
It would mean the world to us if you could help us make this game come true.
The most obvious way to do so is pledging, and wishlisting the game on Steam.
Sharing this campaign and reposting our stuff in social media also makes a difference, spread the word of Spacewing War 2!
We are aiming to finish active development in September 2026 and have a release window of Q1 2027. Being funded would help us meet this goal, as well as take care of other, more boring matters of game development.
You can help us by pledging to our Kickstarter!
Since the start of development, most expenses have been paid out of our own pocket. This has allowed us to make quite the progress, and the game is around 50% done by now.
We have decided to try for a Kickstarter campaign to help us get the game to be finished, with a satisfactory quality level.
self-portrait of Alex Roldán
@lazarojpg.bsky.social
Alex Roldán, pixel artist forced to animate. His game career began in Minecraft modding as an artist and game designer. His main work/interest is storytelling via environment art, he also makes sure to introduce as many easter eggs as possible, all the time.
self-portrait of Alan Fuentes
@cikalysart.bsky.social
Alan Fuentes, concept artist and animator (but not for pixel art). His career began working on comics and posters. His main interest is creating fun characters and bringing them to life.
Check him out on Instagram:
www.instagram.com/cikalysart/
self-portrait of Agus Barrero
@agusbarrero.bsky.social
Agus Barrero, creator of the first Spacewing War, and main programmer. His game career began in the ROM Hacking scene, really long ago. Likes building weird worlds, and also telling stories in any form of media.