Aeva's Avatar

Aeva

@midnightsisters.org

Shape enthusiast. I like computers the normal amount. Find me elsewhere: http://zone.dog

863
Followers
44
Following
19
Posts
22.06.2023
Joined
Posts Following

Latest posts by Aeva @midnightsisters.org

Thanks!

Kriging is interesting. I found out about it after developing the spline terrain technique via discussion in my research thread on Mastodon. I forget the trade offs between the two techniques, but they're in a family together I think. I appreciate you sharing the link though!

18.04.2025 20:53 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

try messing with the spline tilt too

22.01.2025 22:14 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

thanks :D

10.01.2025 06:06 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

ow!

10.01.2025 06:05 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

give it a try :O I'd love to see what you make with it!

10.01.2025 06:05 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Oh yeah, spline math itself could easily be a whole article series ๐Ÿ’€

01.01.2025 00:53 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

This is the first I've heard of both Jason Booth and Microverse. Thanks for the link - I'll check it out later :D

31.12.2024 22:35 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

This is the tool I am currently using for game development!! Avea includes some examples of me using it in her blog post!

31.12.2024 21:06 ๐Ÿ‘ 7 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Awesome :O Let me know what you think of the post once you read it and if there's anything you'd like me to elaborate on.

31.12.2024 21:05 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

The blog post walks through how to set that up in Blender to deform tessellated planes into height maps, touches on different ways to extend the technique, and also features some really cool work other people have done with the technique :O

31.12.2024 20:35 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

The core of the technique is you take the binormal of the nearest point on the nearest spline and you dot product that with the relative offset from that point to the point on the model you want to deform, and that's your elevation offset.

31.12.2024 20:34 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
An example demonstrating the technique.  There are 10 splines shown deforming a subdivided plane into a mountain road.

An example demonstrating the technique. There are 10 splines shown deforming a subdivided plane into a mountain road.

Another example of the technique, this time showing how it can be used to create roads.  A low number of splines (not shown) deforms another tessellated plane, this time into a grassy hill with trees and a lonely road.

Another example of the technique, this time showing how it can be used to create roads. A low number of splines (not shown) deforms another tessellated plane, this time into a grassy hill with trees and a lonely road.

I wrote a GRAPHICS BLOG POST about how to MAKE TERRAIN out of SPLINES and SIMPLE MATH in Blender with Geometry Nodes! This technique is very powerful and easy to implement and there's lots of interesting ways to extend it.

zone.dog/braindump/sp...

31.12.2024 20:31 ๐Ÿ‘ 85 ๐Ÿ” 22 ๐Ÿ’ฌ 10 ๐Ÿ“Œ 1

does this place also not have timed mutes? fucking armature hour here

23.06.2023 18:02 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

wouldn't it make more sense to call them "skoots"

23.06.2023 17:59 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

why though

23.06.2023 17:59 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

weird. welp, guess I'm immediately muting a few people .-.

23.06.2023 17:59 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

is there any way to set up filters here

23.06.2023 16:58 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0

is a "skeet" what they call a toot here

23.06.2023 16:54 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0

If I post here, does anyone even see it lol

22.06.2023 01:39 ๐Ÿ‘ 6 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Mr. Watson, come here, I want to see you.

22.06.2023 01:26 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0