A few games shift around every time I do one of these, but each of these games has affected my brain and how I approach games in a positive (*moderate volume incorrect buzzer*) way.
A few games shift around every time I do one of these, but each of these games has affected my brain and how I approach games in a positive (*moderate volume incorrect buzzer*) way.
Nine images of video game covers in a grid. The games pictured are "Tales of Symphonia", "Cave Story", "Monster Hunter Tri", "Lost Kingdoms II", "Void Stranger", "Stepmania", "Towerfall", "Satisfactory", and "Endless Online".
help
JOB OPENING AT GB PATCH GAMES 🗣️
We're looking for new Ren’py programmers to join our studio! Our team is currently working on a slice-of-life visual novel called Our Life: Now & Forever, and we are bringing on at least one new programmer to help complete the game.
#gamejobs #programmer #renpy
cape!
Hannah and I will be there!
Have you ever used 3d posing tools (like the CSP models) in your workflow? I am trying to wean off them a bit because of how much time it takes up, but it's been a hard transition.
on one hand it's sad how the dungeon has kind of stopped existing as something to be explored and braved in rpgs (including mmorpgs) but also I can't even pin that one entirely on computer games because dnd ALSO lost interest in dungeoneering
These turned out so good!! 🙏
made Priest, High Priest, Archbishop, and Cardinal from Ragnarok Online in #blender3d
A mockup of a Jeopardy board question that reads "Konami's depiction of Count Dracula iconically called this type of person "a miserable little pile of secrets"
happy valentines dayyy
Hello fans of nonograms/picross games!! Introducing my latest game, Walfie's Nonograms, a free Game Boy Color game featuring 150 puzzles!
Play in browser, in a Game Boy emulator, or on a real Game Boy (via flash cart)!
These boats (and the tool itself) look great! I can't wait to try this out!
For the videos, what approach did you take for getting the buoyancy looking this good? I've been using an approach from Jacques Kerner (Just Cause 3)'s 2015 articles, but am still trying to get more performance out of it.
MAJOR ANNOUNCE :
fuck AI assets, who needs that!
When ShipShaper fully releases it will come with fbx export and a license to use it in your #indiegame , mods, or 3D prints. No limits.
Try out the DEMO today tho and Wishlist #shipShaper
store.steampowered.com/app/4339280/...
This is a really cool article! Localization is something I've been interested in for a while, especially since there could be so many differences that have their own challenges being presented to a completely different audience. Not to mention it's also for a series I quite like.
Give it a read!
So cute!
The time is now! Tales of Phantasia Cross Edition is now available in English and with optional 60 fps battles! This project was only made possible thanks to mziab and the people at Phantasian Productions. To celebrate, here's some art by @seiichiromine.bsky.social All relevant links below.
learning blender with felt
made akari mizunashi in blender #blender3d
Some fanart for ZeroRanger! I have a lot of backlog I really should post here
Phantasy Star IV (1993) _RPG | Sega Genesis | Sega
Updated the title page of Mage Recall with some new character art of Vrin I drew
#godot #pixelart #gamedev
My wife is so talented, go follow her! @hannah515.bsky.social
dress
lhia
★★★★★
These turned out awesome, Kenney! I'm excited to import these and play around with them.
A timeline visually representing the advice from my post, emphasising how dramatically and reliably having more time, with a testable build, converts to your game being better and your studio being safer.
I've been running an indie games studio for 15 years now, and it felt like a good time to boil down what I've learned into 4 pieces of advice:
www.pentadact.com/2026-01-08-1...
I hope it's of use, not least because goddamn I forgot how long blog posts take to write.