POLYSTRIKE just got an EU grant for trademark & IP protection!
POLYSTRIKE just got an EU grant for trademark & IP protection!
Weβll be keeping him in our thoughts and supporting him in any way we can. We hope the war will end soon, and that he returns with new strength to continue building this long-term project with us.
Stay safe, friend. Weβll be here waiting!!!
For 1.5 years, he has been rigging and animating precise, beautiful, and highly detailed animations for our project, including the now-famous mechanical fish that circles and lets out an epic roar. With over 15 years of experience, he has worked on well-known titles such as: Dota2, Watch Dogs etc.
Our Lead Animator is leaving to defend Ukraine
Today we received bittersweet news. Our Lead Animator Yurii Harazha a core team member since day one has been called to serve and defend his home country, Ukraine.
AK 3D model, work in progress
#POLYSTRIKE #3dweapon #gamedev
Weβve just registered our company ROBIN ENTERTAINMENT in Poland, with an office in Lublin.
This makes us legit weβre not just a team of friends anymore. Itβs a big step forward:
- Legal structure in the EU
- More trust from investors & the community
More updates coming next week
Letβs gooo!!!
Weβve just added a ricochet system to the game!
In our top-down shooter, bullets can now bounce off walls adding a whole new layer of depth to gunfights.
More updates coming soon!
#POLYSTRIKE #gamedev #topdowngame #ue5
Concept ideas for Iron Will - Cyborgs
#conceptart #art #cyberpunk
Default Weapons Now Visible on Your Back and Belt
#POLYSTRIKE #gamedev #indiedev
Concept ideas for Vanguard
#polystrike #conceptart #gamedev #indiegames
Finally, we received the 1-1 copy of the Magnum-47 game item
#POLYSTRIKE #Cosplay #3DPrinting #weapon
WIP - 3D printed game weapon Magnum-47
#polystrike #topdowngame #3dprint #indiedev #cosplay
WIP: Updating materials and dressing for the Vanguard side
#polystrike #topdowngame #rpg #indiedev
New concept ideas for Laser Weapon
#conceptart #gamedev #weapons #POLYSTRIKE
Unique Class System, 2 abilities with 9 class combination
#gamedev #polystrike #gamedesign
His arrival marks more than just a team expansion itβs a major creative upgrade. His expertise is already bringing fresh energy, clarity, and momentum to our visual vision.
Weβre proud to welcome a new AD Tristan with over 20 years in the industry 17 of which were spent at Relic Entertainment, along with key experience at Electronic Arts. Heβs contributed to multiple globally recognized titles Company of heroes, Medal of Honor, particularly in the top-down genre
We werenβt in a rush to fill his shoes. For us, finding just anyone was never an option we needed someone with real, battle-tested experience. Someone whose skills are proven, whose name is backed by a portfolio of world-class projects. We held out for the right person.
And weβve found him!
Until recently, the role of Art Director on our project was held by the creator of POLYSTRIKE a visionary who helped shape the foundational artistic direction of the game. Under his leadership, we built a strong visual identity and delivered on ambitious creative goals with a lean, focused team.
Art Direction Shift Visual Style Overhaul in Progress
#polystrike #indiedev #indiegame #gamedev
Planting Zone VFX Indicator
#VFX #POLSYTRIKE #UE5 #Gamedev #Indiedev
New props added β rugs to enhance level atmosphere
#polystrike #indiedev #indiegame #gamedev
POLYSTRIKE - Bomb Planting Mechanic
#gamedev #polystrike #indiedev
Introducing the Iron Fish, a biomechanical sentinel designed for the depths of Polystrikeβs high-tech warfare
#gamedev #polystrike #indiedev
We're here. π₯
POLYSTRIKE a top-down competitive shooter built from scratch by passionate devs across the world.
Skill-based. Fast. No BS.
Follow us for dev updates, behind-the-scenes, and real talk about game design.
Letβs build something legendary. #POLYSTRIKE #gamedev #indiedev