Alexander Laubscher's Avatar

Alexander Laubscher

@alexlaub.com

Game Producer II at Voldex | xWhitethorn | Roblox Accelerator Game Designer and Producer making cool stuff and concepts. All opinions are my own - feel free to reach out. www.alexlaub.com

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Latest posts by Alexander Laubscher @alexlaub.com

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Revive system for Atomic Rebels - quick throw confetti in your down teammates face πŸŽ‰

More fluid animations coming in future, getting things to work first.

#gamedev #indiedev #videogames

21.11.2025 05:00 πŸ‘ 6 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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Revive system for Atomic Rebels - quick throw confetti in your down teammates face πŸŽ‰

More fluid animations coming in future, getting things to work first.

#gamedev #indiedev #videogames

21.11.2025 05:00 πŸ‘ 6 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0

Slowly, my day job is running producing another game, so a lot of my energy is spent there

21.11.2025 04:59 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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ATOMIC REBELS ⚑ - DEV UPDATE #1

Had some time thanks to a 2-week break from work - got a lot moving:
- REAL TIME TEAM HOTBAR AND HEALTH BAR SYNC
- SWITCH BETWEEN PERSPECTIVES ANYTIME
- WALL HIGHLIGHTS FOR TEAMMATES

#gamedev #indiedev

20.11.2025 02:13 πŸ‘ 11 πŸ” 5 πŸ’¬ 1 πŸ“Œ 0
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ATOMIC REBELS ⚑ - DEV UPDATE #1

Had some time thanks to a 2-week break from work - got a lot moving:
- REAL TIME TEAM HOTBAR AND HEALTH BAR SYNC
- SWITCH BETWEEN PERSPECTIVES ANYTIME
- WALL HIGHLIGHTS FOR TEAMMATES

#gamedev #indiedev

20.11.2025 02:13 πŸ‘ 11 πŸ” 5 πŸ’¬ 1 πŸ“Œ 0
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Come for the deals, stay because the goblins won’t give your stuff back πŸͺ™

#gamedev #videogames

03.10.2025 03:06 πŸ‘ 7 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

Your code should only compile out of fear.

#gamedev

29.07.2025 21:44 πŸ‘ 12 πŸ” 4 πŸ’¬ 1 πŸ“Œ 0

The best way to optimize your game is to remove all the players.

#gamedev

28.07.2025 22:26 πŸ‘ 17 πŸ” 5 πŸ’¬ 1 πŸ“Œ 1

The best way to optimize your game is to remove all the players.

#gamedev

28.07.2025 22:26 πŸ‘ 17 πŸ” 5 πŸ’¬ 1 πŸ“Œ 1

every time the player fails, make the main character apologize

"sorry, I'm such a disappointment"

#gamedev

28.07.2025 03:05 πŸ‘ 7 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0

a horror game where the monster is always behind you but never attacks. It just judges you and sighs

#gamedev

28.07.2025 03:05 πŸ‘ 21 πŸ” 5 πŸ’¬ 1 πŸ“Œ 0

let players rebind controls, but only to the same key.

choice is just an illusion

#gamedev

28.07.2025 03:02 πŸ‘ 7 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

a horror game with audio logs, but its just my parents yelling at each other and I'm in my room

#gamedev #videogames

28.07.2025 02:56 πŸ‘ 11 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0

Why balance weapons when you can just nerf the concept of fun entirely

#videogames #gamedev

28.07.2025 02:54 πŸ‘ 8 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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Little more progress on Atomic Rebels

#gamedev #indiedev #Roblox

27.07.2025 21:47 πŸ‘ 10 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0

It’d be more interesting if @valvesoftware.com , instead of censoring games, let customers reach checkout and then notified them that the payment processor is the one blocking the transaction not them.

Shift the blame to the processor, not the platform.

#gamedev #videogames

26.07.2025 17:36 πŸ‘ 7 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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We released Stickers in Driving Empire

#gamedev #roblox

26.07.2025 00:45 πŸ‘ 6 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

Haven't thought that far, but I do like the percentile system idea in isometric

Kind of gives a benefit to switching to third person to get more accurate head shots

22.07.2025 13:38 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Early look at my game Atomic Rebels ⚑️☒️

A 4-person PvE looter where you wander about different radiated environments in search for items.

You can switch between third and isometric at any time.

#Roblox #gamedev #indiedev #videogames

22.07.2025 11:34 πŸ‘ 21 πŸ” 5 πŸ’¬ 1 πŸ“Œ 0

Double Fine turns 25 at the end of July, and to celebrate, we would once again love to hear from YOU!

Please send us your memories, messages, and your creations - your cosplay, fan art, music, videos, anything at all, going back all the way to the year 2000!

forms.gle/VCCLS7KhuHyg...

07.07.2025 18:34 πŸ‘ 182 πŸ” 22 πŸ’¬ 8 πŸ“Œ 7

Can you reassure us there's a plan in place in case Xbox tries something after yall have released Keeper πŸ₯Ί

09.07.2025 04:08 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

With the direction #Xbox is going, I hope Tim can buy back Double Fine from them - as I have sinking feeling Xbox execs are waiting until Keeper releases in October 2025 before shutting down the studio.

I really hope this won't be the case.

#videogames #gamedev

07.07.2025 00:42 πŸ‘ 7 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

Has anyone checked on Double Fine?

#Xbox

03.07.2025 11:55 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Noticed some people from Halo got the axe, any word from Halo Studios?

02.07.2025 17:12 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Mutant and weapon prototyping for Atomic Rebels

#Roblox #gamedev #indiedev #videogames

17.06.2025 03:38 πŸ‘ 18 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
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Squadmates now have their own highlight color when faded

#gamedev #indiedev #Roblox

07.06.2025 17:59 πŸ‘ 9 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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Experimenting with hiding other players when they're on different floors in Atomic Rebels⚑️

Working on more floor layouts - then onto Inventory and Weapon system, then we got ourselves a prototype

#Roblox #gamedev #indiedev

01.06.2025 04:47 πŸ‘ 15 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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Meet the Nuklings - companions in your Atomic quest

#Roblox #gamedev

25.05.2025 20:21 πŸ‘ 9 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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Messing with the player camera and environment interactions

#gamedev #indiedev

17.05.2025 04:30 πŸ‘ 10 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0

What's a game producers favorite form of measurement?

"Almost Done"

#gamedev #videogames

12.05.2025 21:14 πŸ‘ 12 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0