The Steam Awards - with Unseen Diplomacy 2 being nominated for each of them
It'll be lovely if you could ;)
#SteamAwards
The Steam Awards - with Unseen Diplomacy 2 being nominated for each of them
It'll be lovely if you could ;)
#SteamAwards
Looks interesting! I feel there's definitely space for a "p4-like-for-games" for smaller teams where the P4 license is a bit too pricey.
Developer @triangularpixels.com highlighted accessibility features of their VR title Unseen Diplomacy 2, currently in early access.
It includes features to more comfortably play with limited mobility, or with cognitive, audio, and visual accessibility needs.
caniplaythat.com/2025/11/04/t...
๐ต๏ธ Agents, your next update is live.
Patch v0.2 brings smoother movement, smarter training, and more edible objects (yes, really).
Report to HQ - itโs time to move. ๐https://unseendiplomacy2.com๐ #GamingCommunity #IndieGame #IndieDev #NewGame #WishlistWednesday #gamerlife #vrgaming
And... out now! Super happy to get this into Early Access where people can actually play it after being under wraps for so long.
This has easily been the longest project I've been working on - I am properly excited to actually get it out into the wild and onto player's faces. :)
XR_EXT_render_model was the one that caught my eye earlier! Looking forward to chucking out a bunch of api-specific code next project. :)
I'm working on texture streaming right now, and the first thing I tried was hardware tile streaming with sampler feedback. And yes, the state of hardware streaming is very sad.
bsky.app/profile/fabr...
That's a Jerry Mouse run cycle! Maybe the 'Naruto run' should just be called the 'Reverse Jerry' instead...
I had fun times debugging why a computer terminal unit test was failing, and occasionally going to the wrong screen. Turns out an unrelated button was yeeting itself onto the keyboard mid-test about 50% of the time. And due to unit tests running at x100 speed, it's impossible to spot as it happens.
Lots of people in a room ready for a talk
Very full room for @daddygame.dev 's talk about procedural level design in #UnseenDiplomacy2! Standing room only!
#developconf
Keyring as uberkey, except for passwords, which are pure knowledge so you can just guess the number if you remember your last playthrough
Related - I love how comprehensive the log is; it captures *every* conversation and info screen read so you can always read back to find that password you forgot
The Steam Controller works *so* well for mouse-y things but in pad form. I played through the entirety of Stardew Valley with one before the game had pad support and it was great.
๐ Weโre delighted to be part of the @womenledgames.com Showcase in partnership with #SummerGameFest! ๐
We're showing #UnseenDiplomacy2 โ a spy VR game made by a woman-led team.
โก๏ธhttps://unseendiplomacy2.comโฌ
๏ธ
๐งต(1/5)
#WLGS #IndieGames #MadeWithUnity #WomenInGames #VR
#PitchYaGame !
๐ต๏ธโโ๏ธThe Immersive Spy Simulator๐ฎ
#UnseenDiplomacy2 casts YOU at the spy to stop evil-doers ๐
๐ชLeap into action and keep fit in a real-life #VR obstacle course around your real-world room.
Wishlist our #indiegame now! #MetaQuest #SteamVR
โก๏ธhttps://unseendiplomacy2.com/ โฌ
๏ธ
Love this
Revealed! #UnseenDiplomacy2 !
The INCREDIBLE real-life #VR obstacle course in your living room
Wishlist and store links โก๏ธ unseendiplomacy2.com
For #MetaQuest & #SteamVR
Follow us for more! #GameDev #IndieDev
I tend to think in terms of depth complexity / overdraw / fillrate, which is not strictly what those three items represent, but useful in terms of what I need to optimise or change.
There's also quad overdraw, but for mobile VR I find we're not pushing enough polys for that to be important.
An image of John Campbell from Triangular Pixels, highlighting their talk at Develop:Brighton titled "Constraints to Creativity: The Art and Science of Procedural Level Design"
We'll be joined this year by John Campbell (@daddygame.dev) from @TriangularPixels.com, who will be sharing a data-oriented method for procedural level designs that encourages collaboration, alongside providing insights into dealing with the complexity of a procedural system. #DevelopConf
Noodle Noise Official Logo
Triangular Pixels welcomes @noodlenoiseaudio.bsky.social as our new Sound Designers for Unseen Diplomacy 2! Everyone here at the studio is excited to work with you all.
Make sure to give them a follow if you haven't already to see some of the great work they have done.
#Sound #GameDev #VR
You can get cat collars with space for a slip of paper, then write a note explaining it's coming around and ask the owner to contact you and leave your phone number. I've done this previously and had an appreciative owner call me back. Plus you get to find out their real name!
And by 'feature complete' I mean the APIs just have big holes in because either someone didn't think about backwards/forwards compatibility, didn't think anyone would ever want to query that thing, or wrapped everything up in a baby-proof-api and hid important details.
The entire VR stack has been simultaneously overengineered, under-specified, fragmented and pseudo-consolidated that the early days of OpenVR feel like a breath of fresh air.
In our current project I've got an OpenVR, OVR and OpenXR backends, and OpenVR is the only sane, feature complete one.
This is one of those cases where I can't tell if the hoop-jumping to avoid branches actually comes out as an overall win, so something to benchmark later. In particular 'ceil' seems like a wildcard that could go either way, although Shader Playground suggests it's quite cheap.
float3 SelectPrimaryAxis(float3 worldNormal) { worldNormal = abs(worldNormal); float largest = max(max(worldNormal.x, worldNormal.y), worldNormal.z); float epsilon = 0.00001; float3 offsetNormal = worldNormal - (largest-epsilon); return ceil(offsetNormal); }
An attempt at converting an arbitrary normal into a primary axis (for cubemap-alike operations) without branches. Pretty sure there's better ways of doing this but tricky to find online as I'm not sure what the 'proper' name for this op is.
Katie standing in the middle of a field near the sea while wearing a VR headset.
Creative Director @mrsgame.dev had the exciting opportunity to chat with #BBC radio #Cornwall Katie shared how she broke into the #Games industry, what it was like setting up a new studio โTriangular Pixelsโ and the origins of the #BAFTA nominated game Unseen Diplomacy
www.bbc.co.uk/sounds/play/...
Come join us and make some noise!
We all have an emotional support dead famous guy and who he is says a lot about you.
I had this a few times, and I blame a good portion of it on Meta's insistance on error messages being "Ooops! Something went wrong! Sowwery!" with zero actionable information. Hell even an opaque error code would be better. As-is, it encorages cargo-cult snake oil fixes to spread on the internet.
I try to do it myself, but it's a really hard trick to pull off. You've got to be really sure your words stand on their own, and confident enough to just stand in silence without worrying about your audience switching off or thinking you've forgotten what you're saying next.