My heart exploded from this BK drawing.
My heart exploded from this BK drawing.
So fβn cool!
Now we have sent out some actual mechanics⦠deep breaths.
That feeling of stress and anxiety when you share something you made is rough sometimes. I have to constantly check myself and say βitβs all growth, you like what you made, changes can happen, trust the process.β Iβve been working on a game for a few years now and the story stuff got good feedback.
Shiiiiit! This is so damn good.
β¦or even know how to write a graphic novel. π
I have this freaking graphic novel idea torturing my brain but I donβt have the time to work on it. I have tried coming up with character ideas and designs but I am not an artist. I did one drawing I was happy with. I wish I could lock thoughts away more and prioritize things better or forget it.
Fit check for my napalm era.
So if anyone out there has something they are amped about and no one to talk to, I love hearing that stuff! Iβll ask questions, I want details, and I will cheer you the fuck on! Then I will probably bore you with one of my projects. You can ignore that. π
Iβve noticed a lot of people in TTRPG community will ask people to talk about their work or characters and it seems like a lot of engagement bait. You share and their like βneatβ. Kind of drives me nuts. I donβt really care about getting engagement, I just like hearing cool stuff.
So cool!
Some guy in glasses who looks way cooler because he has a blue2 Legit 2 Crit shirt.
Got my shirt from @2legit2crit.com and @atlasursa.bsky.social! If you are not listening to this showβ¦ what are you doing? Itβs like chatting with friends about TTRPGS. My daughter said I look great in blue as well, so bonus.
Godzilla gets an easy follow.
The only level of success I truly care about is writing something that someone likes enough to make art.
Look, all I want to is sit down and talk to you for 40 hours about this game Iβm working on. Donβt ask me how work isβ¦ also, sorry, I would never do that to you. Work is fineβ¦
Gotta catch βem all, gotta catch βem all!
At some point, I really need to stop going over and changing things I have done in this damn game and work on stuff I havenβt touchedβ¦ but I guess spells are important.
I think I cracked the code on our spell casting system. Also much easier to pick spells and keep flexibility, while cutting the list down.
I will look into it!
Any suggestions???
Prepping for a series finale where we have been playing D&D. The final fight will take us through different dimensions and combat will be different in each one. I am going to use the Dread game in one, the game Iβm developing in another, and I need ONE more fun and easy to pick up system. #ttrpg 1/2
β¦but the conversational season wrap ups led us to planning this big finale party and we are going to play through my most ambitious idea. I had lost my creative confidence and just felt ashamed over my previous failures. But friends and this game helped me find my voice again.
Thinking about my upcoming series finale with a D&D campaign. Itβs crazy to think how this game unlocked something in me. It didnβt save my life, my life wasnβt at risk, but it saved my self worth in a lot of ways. As a whole we had to cancel a lot of what was plannedβ¦
Me: Whoa! A software that helps format (not AI) how to write a graphic novel? I could finally bring my story idea to life!!!
Me 10 minutes later: Wellβ¦ I still donβt know how to WRITE an fβn graphic novelβ¦
By stumbling through it a foot at a time. Dealing with a lot of debilitating crushing pressure with the same thing. I try to go a day at a time and tackle something new each day that I have been putting off. This may not be helpful at all, but you are not alone. It sucks you are feeling this way.
Our second to last recording for my dnd campaign tonight. After this we schedule our finale party and say goodbye to 10+ years with these characters. We have no listeners which probably for the best, but writing this campaign truly saved my life. Sad to see it go, excited for whatβs next.
#ttrpg
LA Philharmonic stage kicks ass
Goals for GMs in the game Iβm developing:
1. Most of the rules are common sense. If you guess in the moment, it will most likely be by the book.
2. Less prep time. The stuff is there, but leaving enough space to create your own thing.
3. Open world with simple story navigation.
This looks great!