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recatek

@recatek.dev

๐ŸŒ recatek.dev ๐Ÿค– game programmer ๐ŸŽจ novice lowpoly/3dpixel artist ๐Ÿ’ฌ he/him

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24.07.2023
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Latest posts by recatek @recatek.dev

Kenney Miniguide 6: Spaceship
Kenney Miniguide 6: Spaceship YouTube video by Kenney

Inkscape doesn't let you build shapes the way Flash/Animate do. You can see it here: www.youtube.com/watch?v=EZLE....

In Flash/Animate, as you're drawing lines, you cut through existing shapes which then become their own distinct selectable polygons that you can move, recolor, shape, and so on.

04.02.2026 23:22 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Not an animator, but I really want a vector art tool that has the slice-and-select-based workflow that Flash/Animate offer. Never found anything else like it. As far as I know, the patents have expired on that stuff.

04.02.2026 04:49 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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my first blender model
#pixelart #lowpoly #blender

29.01.2026 04:32 ๐Ÿ‘ 248 ๐Ÿ” 49 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
A 2D space fighter in base gray tones.

A 2D space fighter in base gray tones.

A 2D space fighter in purple and green with a half circle pattern.

A 2D space fighter in purple and green with a half circle pattern.

A 2D space fighter in red with a black diagonal stripe pattern.

A 2D space fighter in red with a black diagonal stripe pattern.

A 2D space fighter in blue with a yellow chevron pattern.

A 2D space fighter in blue with a yellow chevron pattern.

Workin' on some vector art space ships for a #gamedev project. Easy-to-customize livery with some (ahem) familiar faction color schemes (for testing only!).

27.01.2026 07:12 ๐Ÿ‘ 11 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Building assets I drew for game project by EDM music producer Ant+Shift.

#pixelart #indiedev

08.01.2026 18:42 ๐Ÿ‘ 193 ๐Ÿ” 37 ๐Ÿ’ฌ 6 ๐Ÿ“Œ 0
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At first, it was going to be a low poly PS1-style version of the Dark Souls elite knight's helmet, but in the end I ended up making my own version, I may add some more details, but for now, that's how it stays

08.01.2026 01:27 ๐Ÿ‘ 3 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Yeah, that's my main concern with it is whether it can do good real-time WASD (or similar) movement, especially if you start getting into clientside prediction and lag compensation stuff for shooting.

18.06.2025 21:48 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

This is cool! Huge classic EV fan. How are you finding SpacetimeDB for this project?

18.06.2025 19:20 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Old hallway test pieces. Experimenting with different texel density values.

26.07.2023 04:21 ๐Ÿ‘ 14 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
A masculine low-poly character base mesh textured in a low-resolution pixel-art style in an idle breathing animation posed as if holding a rifle.

A masculine low-poly character base mesh textured in a low-resolution pixel-art style in an idle breathing animation posed as if holding a rifle.

A low poly sci-fi surveillance drone with a red security camera lens hovering in flight, painted in a low resolution pixel art style.

A low poly sci-fi surveillance drone with a red security camera lens hovering in flight, painted in a low resolution pixel art style.

Two stacked dark metal pistols with reddish leather handles with ammunition scattered around, painted in a low resolution pixel art style.

Two stacked dark metal pistols with reddish leather handles with ammunition scattered around, painted in a low resolution pixel art style.

A low poly futuristic assault rifle model firing with a muzzle flash and spent casings falling out with a smoke trail, painted in a low resolution pixel art style.

A low poly futuristic assault rifle model firing with a muzzle flash and spent casings falling out with a smoke trail, painted in a low resolution pixel art style.

Howdy, I'm recatek. I'm a game programmer by day learning low-poly polypixel art by night. You can follow my code and/or art at https://recatek.dev.

#indiedev #lowpoly #gamedev

26.07.2023 02:25 ๐Ÿ‘ 13 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0