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Dekirisu

@dekirisu.com

๐Ÿฆ€ develops rustlang w/ vim ๐Ÿง on nixOS w/ sway ๐Ÿฆœ animates things w/o routine

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19.03.2024
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Latest posts by Dekirisu @dekirisu.com

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Today I'm giving a talk about Ratatui at RustNation UK! ๐ŸŽ‰๐Ÿฆ€๐Ÿ

#rustlang #rustnation #rustnationuk #conference

19.02.2026 09:40 ๐Ÿ‘ 36 ๐Ÿ” 5 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 0

Changing my setup for an undefined timeframe:
๐Ÿง arch linux (btw) -> #nixOS
๐Ÿฆ† i3wm -> sway
๐Ÿฌ xfce4-terminal -> foot

15.02.2026 09:08 ๐Ÿ‘ 7 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Announcing Rust 1.93.1 | Rust Blog Empowering everyone to build reliable and efficient software.

Rust 1.93.1 has been released.

This point release fixes three regressions that slipped into in Rust 1.93.0: an internal compiler error affecting rustfmt, a false positive in a clippy lint, and an issue with the wasm32-wasip2 target.

See the blog post for details: blog.rust-lang.org/2026/02/12/R...

12.02.2026 21:15 ๐Ÿ‘ 85 ๐Ÿ” 17 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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I'm back & decided to change things up! ๐Ÿซ 

โŒ๏ธ ditch QWERTY
โœ…๏ธ develop & use my own smol layout
โœ…๏ธ use badly cut paper as cover

My #keyboard now looks like a space invader! (unintended) ๐Ÿ‘พ

11.02.2026 10:48 ๐Ÿ‘ 3 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Just 'lost' hours of gamedev progress to PokeRogue.

Lost an extremely lucky run to a water-type #pokemon that was immune to grass - didn't know that was a thing. ๐Ÿฆ†

(And the only moves I had left were grassy ๐Ÿซก)

11.12.2025 13:51 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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๐Ÿž๏ธ added environment variables:
๐Ÿƒ temperature, rel. humidity & wind speed
๐Ÿชฟ they directly & indirectly influence various things:
๐Ÿฆซ ..like tire temp. warm-up/cool-down, grip, degradation, acceleration, etc.

#rustlang #bevyengine #gamedev #indiegame

07.12.2025 18:04 ๐Ÿ‘ 31 ๐Ÿ” 4 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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๐Ÿ”ฅ added tire temperatures
๐Ÿชฟ ..it affects grip & degradation speed
๐Ÿฆซ (..and indirectly other things)

#rustlang #bevyengine #gamedev #screenshotsaturday

06.12.2025 12:46 ๐Ÿ‘ 24 ๐Ÿ” 5 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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โ„๏ธ foggy winter styling

#rustlang #bevyengine #gamedev

05.12.2025 10:03 ๐Ÿ‘ 27 ๐Ÿ” 5 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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๐Ÿ›ž tires now have durability w/ ui
๐Ÿฆ† added milage ui
๐Ÿ‡ simpler input ui
๐Ÿฆซ harsh keyboard inputs can be smoothed

#rustlang #bevyengine #gamedev

04.12.2025 12:05 ๐Ÿ‘ 43 ๐Ÿ” 9 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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๐ŸŒ„ new daytime styling
๐ŸŒฒ new environment
๐Ÿฆœ reworked textures

#rustlang #bevyengine #gamedev

02.12.2025 13:56 ๐Ÿ‘ 48 ๐Ÿ” 6 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Took a step back to rewrite stuff... โ˜ ๏ธ
#rustlang #bevyengine #gamedev

23.11.2025 13:05 ๐Ÿ‘ 28 ๐Ÿ” 7 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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๐Ÿ‘‚ made a more chill engine sound

...the one before kinda annoyed me over time ๐Ÿซ 

#rustlang #bevyengine #gamedev #screenshotsaturday

22.11.2025 08:09 ๐Ÿ‘ 24 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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โœจ major shading/style rework
๐Ÿ’ซ (kinda merging all past style tests into one)
๐Ÿฟ๏ธ rework of a few track barriers (the glassy ones)

#rustlang #bevyengine #gamedev

20.11.2025 08:52 ๐Ÿ‘ 26 ๐Ÿ” 6 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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๐Ÿš— new asphalt style
๐ŸŒ„ re-added a simple skybox (just a gradient)

#rustlang #bevyengine #gamedev

19.11.2025 14:25 ๐Ÿ‘ 16 ๐Ÿ” 4 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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๐Ÿ‘‚ first try of skidding SFX
๐Ÿฆ† ..and suspension compression SFX
๐Ÿฟ๏ธ (..or however one would call it)
๐Ÿฆ made the engine sound more 'futuristic'

#rustlang #bevyengine #gamedev #sounddesign

18.11.2025 08:47 ๐Ÿ‘ 17 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

nah, custom shader bindings, a bit like decals but optimized for skids ๐Ÿฆ†

17.11.2025 14:08 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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๐Ÿ›ž finished the first version of skid-marks

#rustlang #bevyengine #gamedev

17.11.2025 08:47 ๐Ÿ‘ 37 ๐Ÿ” 5 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
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๐Ÿ›ž defined where & when skid-marks should be

#rustlang #bevyengine #gamedev

16.11.2025 15:47 ๐Ÿ‘ 21 ๐Ÿ” 4 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Worked on deki-drive a bit!
๐Ÿฆ bevy: 0.16 -> 0.17
๐Ÿƒ avian3d: 0.3 -> 0.4
๐Ÿฆœ style changes
๐Ÿ›ž physics changes

#rustlang #bevyengine #gamedev #screenshotsaturday

15.11.2025 18:14 ๐Ÿ‘ 27 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Rust.

12.11.2025 13:35 ๐Ÿ‘ 7 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Announcing Rust 1.91.1 | Rust Blog Empowering everyone to build reliable and efficient software.

Rust 1.91.1 has been released. This point release fixes two regressions that slipped into in Rust 1.91.0: one that affects Wasm, and one that affects Cargo on illumos.

See the blog post for details: blog.rust-lang.org/2025/11/10/R...

10.11.2025 20:22 ๐Ÿ‘ 82 ๐Ÿ” 7 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1
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Also migrated my modded GltfPlugin to bevy 0.17
๐Ÿฆœ does the same as the original, but:
๐Ÿฟ๏ธ ..has easy access points to change stuff 'on load' through a trait

๐Ÿฑ github.com/dekirisu/bev...

#rustlang #bevyengine

08.11.2025 09:47 ๐Ÿ‘ 5 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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๐Ÿฟ๏ธ changed day/night lighting

#rustlang #bevyengine #gamedev

07.11.2025 08:10 ๐Ÿ‘ 18 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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๐Ÿฆ€ bevy/mevy UI Hot-Reload Experiment ๐Ÿฆ

Had a weird idea how to do bevy_ui hot-reload.
..without a dioxus or bevy feature ๐Ÿฆ†

Here's a small test where only position, size & border works. ๐Ÿฆ€

#rustlang #bevyengine

06.11.2025 08:52 ๐Ÿ‘ 20 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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I was wondering how it would look like when:
๐Ÿฆž not using bevys pbr material
๐Ÿฆœ making my own material (the darker looking one)

(would 'lose' lighting/reflections etc.)

#rustlang #bevyengine #gamedev

05.11.2025 14:45 ๐Ÿ‘ 16 ๐Ÿ” 3 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
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GitHub - dekirisu/mevy: Magical Bevy Macros: Simplified bevy_ui & bevy_ecs Syntax! Magical Bevy Macros: Simplified bevy_ui & bevy_ecs Syntax! - dekirisu/mevy

๐Ÿฆ Mevy now works for #bevyengine v0.17 too
๐Ÿฑ github.com/dekirisu/mevy

02.11.2025 14:49 ๐Ÿ‘ 14 ๐Ÿ” 2 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Announcing Rust 1.91.0 | Rust Blog Empowering everyone to build reliable and efficient software.

Rust 1.91.0 has been released! ๐ŸŒˆ ๐Ÿฆ€

This version brings you tier 1 support for aarch64-pc-windows-msvc, warnings for dangling pointers to locals, new methods on AtomicPtr, array::repeat, BTreeMap::extract_if, const TypeId::of, and more!

Check out the announcement: blog.rust-lang.org/2025/10/30/R...

30.10.2025 20:21 ๐Ÿ‘ 188 ๐Ÿ” 43 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 3
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Looks almost the same, but:
๐Ÿฆ† less draw calls (partially custom GPU instancing)
๐Ÿ‡ less entities -> less transform propagation etc.
๐Ÿฟ๏ธ less data cloning

๐Ÿฆž downside: disabled 'indirect drawing'

#rustlang #bevyengine #gamedev

31.10.2025 13:59 ๐Ÿ‘ 26 ๐Ÿ” 6 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

It's crazy how much optimization-potential there is using bevy & rust ๐Ÿฆ€

Dove a bit more into performance profiling and the engine source code - got a few ideas that should improve performance (on CPU & GPU) by quite a lot for my use case without many trade-offs (besides the development time). ๐Ÿฟ๏ธ

29.10.2025 11:00 ๐Ÿ‘ 18 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Rare Mevy (Macros for Bevy) Update! ๐Ÿฆœ
๐Ÿฆ† added a shorter UI syntax
๐Ÿช ..inspired by TailwindCSS
๐Ÿ‡ ..and LSP hovers still working

๐Ÿฑ github.com/dekirisu/mev...

(for bevy v0.16 still, partially works for v0.17)
#rustlang #bevyengine #gamedev

27.10.2025 13:12 ๐Ÿ‘ 33 ๐Ÿ” 7 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0