Well to be fair nvidia has shifted to using the transformer model in dlss with dlss 4. And that’s the same tech powering the LLMs which are called ai.
Meanwhile older versions of dlss used cnn and that technology is more associated with ml.
But really they’re interchangeable at this point.
12.03.2026 20:38
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Developers fundamentally are using the same core code on all platforms.
The way directX handles a draw call, or a load texture call on an Xbox is different then how it handles it on a PC. And that’s where optimization comes in. Sony has their own api, but fundamentally they do the same thing.
12.03.2026 20:20
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I’m a software engineer. You’re a nobody on the internet.
Game developers need to call different apis. But fundamentally they are running the same algos on all hardware for core logic.
What isn’t the same is what those apis do after being called. That’s where Sony and ms come in with optimization.
12.03.2026 20:16
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You’re not as smart as you think you are.
The PS5 and Series X|S are just x86-64 SoC, same as the new Xbox.
Developers aren’t making completely separate versions of games for consoles to get it to run better on that x86 machine than a x86 PC. You underestimate the optimization Sony and ms do.
12.03.2026 17:02
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It’s not magic. SoC means gpu and cpu are on the same chip, allowing faster transfer speeds and shared memory between them. Single skew of hardware allows for precomputed shaders.
A console isn’t a PC. It’s not a random intel chip paired with a random nvidia chip and some random ram.
12.03.2026 15:36
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Repeat yourself as much as you want, you’ll still be incorrect. Consoles haven’t been subsidized for a long time.
12.03.2026 15:32
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We’re 6 years into this current console generation and you still can’t build a competitive PC for the same price as a PS5/Series X. You can build better ones for more, but the consoles have a lock on that price/performance metric specifically because of the work Microsoft and Sony have done.
11.03.2026 22:40
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There’s a lot of optimizations Microsoft alone can do, that don’t even require third party. At the silicon level, at the os level, and at the directX level.
If successful a developer shouldn’t have to do anything to make a game run better on the Xbox then on an equivalent PC.
11.03.2026 22:29
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It doesn’t need to be subsidized to beat on price/performance. There’s a lot of optimizations Microsoft alone can do with a custom SoC and directX that PC builders using off the shelf consumer components can’t.
11.03.2026 20:30
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Custom SoC will allow it to hit above its weight class. If executed well it will likely be the best performance per dollar in the PC space.
There’s also some niche optimizations Microsoft could do that PCs typically can’t, like shader precompilation. It should outcompete any similar priced pc.
11.03.2026 19:49
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Booo Computer Engineers! Stop taking all the fun out of computer programming with your allocation optimizations. Booo!
28.01.2026 18:51
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USDA certified butt
28.12.2025 17:45
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Can he make it illegal to not release bloodborne on PC in nyc?
05.11.2025 03:15
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Cool, Will this be a regular podcast (released on a schedule) or will it be more adhoc based on topics?
03.11.2025 16:12
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They use text-to-speech algorithms on items and locations for voice lines.
I haven’t played the game so I’m not exactly sure what that is going to mean.
As a rule of thumb I prefer fully voiced acted lines. But I don’t mind text-to-speech for accessibility or highly dynamic contents.
30.10.2025 20:49
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To be fair, they claim to not use gen ai for art, which is what people actually care about. Nobody really cares if a games uses it for code. Pretty much every single AAA game is using generative ai for game code. Ai has become a defacto tool for programmers in all industries.
30.10.2025 16:07
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Strike.
18.09.2025 04:33
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I need the 25 bots who follow me to know how funny I am.
09.08.2025 00:50
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Not a game dev, but am a dev.
It’s possible. Depends on the timeframe and what tech they used.
If they used just basic computer clusters and open source databases, that would be sus in a year.
If they used off-the-shelf clusters like aws GameLift and dbs like oracle, then yeah, probably easily.
23.07.2025 00:51
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Rectangle confirmed.
21.07.2025 19:41
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I have always described it as a fusion of Horizon: Zero Dawn and Rick and Morty.
A sort of fantastical but weird.
24.06.2025 15:08
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I also think cities that want to increase adoption of EVs may be hesitant to add fees to home charging.
Like theoretically a city could just charge an increasing permit for for 50,60,70,80amp services to encourage 30 amp charging. But that could be taken as a sort of ev disincentive.
16.06.2025 19:31
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I think the main reason is there just isn’t much of a cost difference between running a 50 amp cable vs a 30 amp cable.
16.06.2025 19:24
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Oh nice it’s just markdown. I’m ok with that.
30.05.2025 21:30
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Great game, best I’ve played all year. but also only about 40 hours long, I wouldn’t expect it to be in many people’s top played games by playtime.
29.05.2025 19:52
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That doesn’t make sense? Where did you hear that?
16.05.2025 19:29
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Consoles include 1 version of all the art assets. PCs include multiple versions for configuration.
16.05.2025 18:52
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I legitimately thought that came out next month 💀
30.04.2025 23:50
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Why? The only game they released was Avowed.
30.04.2025 20:39
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I would hope that the use of CAD software would mitigate the risk by ensuring everything is validated by some classical calculations/simulations before construction.
Although If a structure has any electronically controlled active stabilization or monitoring, ai generated software could lead to 😬
30.04.2025 18:16
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