easy isometric pixel art is still coming... with a ton of new features!
create anything with easymetric soon on @aseprite.org
easy isometric pixel art is still coming... with a ton of new features!
create anything with easymetric soon on @aseprite.org
Steam ownership check example.
Here is a side-by-side comparison.
What started as an experiment to learn Godot UI turned into a Killing Floor main menu recreation. From the slideshow of ZEDs to the static overlay and even using the Steam API to check for game and DLC ownership, it is nearly identical.
#dev #godot #killingfloor #ui #steam #unrealengine
During development I ran into two major problems:
1. ROMs utilize CSG shapes which are evaluated at runtime. From my knowledge automating CSG operations is unsupported by Radiant Black.
2. UT2, ROM, etc. are encoded in a binary format without much reference documentation, T3Ds however..
Developed a tool with the goal of converting a Red Orchestra Map (ROM) from Killing Floor into the Quake format for Black Ops 3.
The first iteration of this tool converts an OBJ into patches as a proof of concept but is otherwise fully playable.
#dev #modding #killingfloor #callofduty #zombies
You can save like $45 if you buy an annual gift card.
Check it dawg
Testing the virtual analog sticks for the mobile port of my game, Dark Domains! #gamedev #love2d #indiedev youtu.be/rgr34EXq0jM