Giuseppe "Juice" Modarelli ๐Ÿน Tides of Revival RPG's Avatar

Giuseppe "Juice" Modarelli ๐Ÿน Tides of Revival RPG

@gmodarelli.com

Senior Tech Artist. Graphics Programmer on the Open Source RPG Tides of Revival He/Him Valencia, Spain https://gmodarelli.com

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12.09.2023
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Latest posts by Giuseppe "Juice" Modarelli ๐Ÿน Tides of Revival RPG @gmodarelli.com

I might be wrong but I remember us having a beer in their back garden! Maybe it was another place ๐Ÿ˜…

05.03.2026 19:25 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Oh, I remember that place!

05.03.2026 13:14 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

This is great, I ordered one as well ๐Ÿ˜

05.03.2026 07:34 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

that's some strong capillary action right there!

20.02.2026 15:26 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Excited to share that GPU Zen 4: Advanced Rendering Techniques is officially out. This volume features work from some of the most visually impactful projects of recent years, including #AssassinsCreed , #DOOM , #StarwarsOutLaws and NVidia's Zorah. And a killer cover :)

20.02.2026 01:02 ๐Ÿ‘ 87 ๐Ÿ” 19 ๐Ÿ’ฌ 5 ๐Ÿ“Œ 2

Ordered the Deluxe Edition! Can't wait to read it <3

20.02.2026 08:27 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

This is a big moment! I never imagined I'd release a game that would be out on consoles, but here we are.

I'd appreciate a little love and re-skeets if you're willing -- Vampire Therapist has changed my life but it's a tough sell of a game sometimes, therapy being a scary thing for many!

17.02.2026 17:34 ๐Ÿ‘ 90 ๐Ÿ” 42 ๐Ÿ’ฌ 6 ๐Ÿ“Œ 0

Itโ€™s difficult not to lose faith when so much of the system is rigged against support for Palestine in the UK, but god damn, this feels like a massive, vital win.

13.02.2026 11:05 ๐Ÿ‘ 424 ๐Ÿ” 73 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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๐ŸŽจ Weโ€™re hiring an Art Lead / Art Director!

๐Ÿ“ Hybrid role based in Valencia, Spain
ย ๐Ÿงญ Define and own the visual direction of our games
ย ๐ŸŽฎ Hands-on work in Unreal Engine.
ย ๐Ÿ’ผ 35-hour work week + flexible hours and great perks

๐Ÿ‘‰ Apply now or tell a friend! ๐Ÿ‘ˆ

10.02.2026 14:03 ๐Ÿ‘ 10 ๐Ÿ” 6 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

How can I fascinate my lactose-intolerant wife? Does the book have any suggestion for my situation?

09.02.2026 08:19 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Great art style! I'm already looking forward to the Artstation Art Blast <3

05.02.2026 18:51 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

There is a pretty good way to evaluate if a producer is good:

Are they offloading work from the team and making sure they can focus on the development..

..or are they making the team do work *for the producer*, e.g. filling out jiras, reporting work, following rituals and procedures.

02.02.2026 04:49 ๐Ÿ‘ 119 ๐Ÿ” 14 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 2

Time for my semi annual reshare of this starter pack of ADs who hire artists!

If you're an AD who regularly hires/commissions artists for commercial work and want to be added lmk.

go.bsky.app/RSV4VwA

27.01.2026 23:13 ๐Ÿ‘ 410 ๐Ÿ” 179 ๐Ÿ’ฌ 12 ๐Ÿ“Œ 2

There's much more that I need to do before I can ship this system, so it'll have to wait for a future release of Tides sometimes in 2026. By that time I hope to also test out Work Graphs and see if I can use them to replace the complicated bits of my Compute and Execute Indirect setup. 3/3

27.01.2026 08:46 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

The only inputs to the system are the camera position and the area around it where I want to scatter objects. Based on that a compute shader fetches the required terrain heightmaps (bindless resources in Tides), calculates the object height and orientation and performs frustum culling. 2/3

27.01.2026 08:46 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

I've kept exploring GPU-driven rendering and I've implemented a proof of concept for a GPU-based runtime object scattering system. I use it for grass but it can be used for all small objects that don't require physics interaction. 1/3

27.01.2026 08:46 ๐Ÿ‘ 11 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Large distance view of a forest in the world of Tides of Revival

Large distance view of a forest in the world of Tides of Revival

Large distance view of a forest in the world of Tides of Revival

Large distance view of a forest in the world of Tides of Revival

I've been working for a quite a while now on the GPU-driven renderer for Tides of Revival and it's really nice to finally see results like these ๐Ÿ’šIt wouldn't have been possible without the help of @srekel.net

17.01.2026 12:50 ๐Ÿ‘ 13 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 2
Tides of Revival: 2025-2026 Update
Tides of Revival: 2025-2026 Update YouTube video by Tides of Revival

I just posted the yearly update video for Tides of Revival, our little CRPG side project that has a big big world!

www.youtube.com/watch?v=e1nE...

17.01.2026 07:10 ๐Ÿ‘ 9 ๐Ÿ” 2 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Congrats ๐ŸŽ‰

11.01.2026 14:29 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

I can taste that picture ๐Ÿฅน

10.01.2026 20:32 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

For my holiday break project Iโ€™ve been sketching out an idea to help soften the on-ramp for beginners learning D3D12: a header file that (very lightly) wraps the D3D12 API and only exposes the latest/most-useful bits through straightforward function definitions with ImGui-style inline documentation.

29.12.2025 22:31 ๐Ÿ‘ 49 ๐Ÿ” 3 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Alex Tardif: Graphics Programmer

New post up!

Bindless Oriented Graphics Programming
alextardif.com/BindlessProg...

30.12.2025 21:45 ๐Ÿ‘ 66 ๐Ÿ” 18 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 1
Preview
Remarkably Human, by Nick Johnston 8 track album

It didn't come out in 2025 but I discovered it this year nickjohnstonmusic.bandcamp.com/album/remark...

28.12.2025 15:36 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Pretty disappointed in both @humblebundle.com and especially in @girlswhocode.bsky.social. Please teach girls how to code, don't push them into generative AI. That won't build their skills. Prioritize foundational programming skills and awaken their interest. "Tired of long days writing code"???

19.12.2025 07:11 ๐Ÿ‘ 1383 ๐Ÿ” 475 ๐Ÿ’ฌ 60 ๐Ÿ“Œ 63
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6 years of thinking I can make a better portfolio.
1 year of actually building it.

My new portfolio is LIVE ๐Ÿš€
Please, don't break anything!
๐Ÿ‘‰ bruno-simon.com

09.12.2025 14:00 ๐Ÿ‘ 297 ๐Ÿ” 53 ๐Ÿ’ฌ 16 ๐Ÿ“Œ 9
graphic showing the same things in the text of the post. giving away a free copy of aseprite, a software used to create pixel art

graphic showing the same things in the text of the post. giving away a free copy of aseprite, a software used to create pixel art

In an effort to fight back against AI, I will be giving away a free copy of @aseprite.org to help support artwork made by humans ๐Ÿ’œ

How to participate:
-Like this post
-Comment "pixel"
-Follow me

Please repost to spread the word! ๐Ÿ™

Winner randomly chosen on 12/13/25!

05.12.2025 18:51 ๐Ÿ‘ 251 ๐Ÿ” 129 ๐Ÿ’ฌ 133 ๐Ÿ“Œ 9

Habanero hot sauce? I've never used shallots in mine but I should try. Good luck ๐Ÿ˜Š

06.12.2025 19:01 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Tumblr user nocryptographer:
I talked with someone who works in book publishing, and they mentioned they get a lot of AI slop these days. I asked how they know what's human-written, and they said that there's one thing that will reveal AI slop without error, and that's the author not knowing their own creation.
A real author can talk about their story for hours. They love to elaborate every character, every twist, every detail. Because those existed in their head long before they ever made it to the paper. They were loved before they were written.
AI slop wasn't. It was just vomited into existence.
Someone who generates their story with AI will never bond with their story the way real writers do. That's why they may not know what to say when they're asked why did the character do this, or even remember the scene in the first place. It's something they read, not something they wrote. And to a writer, those are not the same.
There's a unique bond between the creator and the creation. If your writing doesn't come of you, you'll always lack that.
I keep hearing soon we won't be able to tell. And perhaps, in a superficial sense, that's true. But there is a difference. It's not em dashes or repeated words. It's whether the story was made by someone who loves it and cares about it. 
If the writer's eyes light up when asked why did the character do that? and they start their very own Ted Talk about that specific scene... 
then it's real.

Tumblr user nocryptographer: I talked with someone who works in book publishing, and they mentioned they get a lot of AI slop these days. I asked how they know what's human-written, and they said that there's one thing that will reveal AI slop without error, and that's the author not knowing their own creation. A real author can talk about their story for hours. They love to elaborate every character, every twist, every detail. Because those existed in their head long before they ever made it to the paper. They were loved before they were written. AI slop wasn't. It was just vomited into existence. Someone who generates their story with AI will never bond with their story the way real writers do. That's why they may not know what to say when they're asked why did the character do this, or even remember the scene in the first place. It's something they read, not something they wrote. And to a writer, those are not the same. There's a unique bond between the creator and the creation. If your writing doesn't come of you, you'll always lack that. I keep hearing soon we won't be able to tell. And perhaps, in a superficial sense, that's true. But there is a difference. It's not em dashes or repeated words. It's whether the story was made by someone who loves it and cares about it. If the writer's eyes light up when asked why did the character do that? and they start their very own Ted Talk about that specific scene... then it's real.

03.12.2025 05:37 ๐Ÿ‘ 6487 ๐Ÿ” 2833 ๐Ÿ’ฌ 36 ๐Ÿ“Œ 128