I might be wrong but I remember us having a beer in their back garden! Maybe it was another place ๐
I might be wrong but I remember us having a beer in their back garden! Maybe it was another place ๐
Oh, I remember that place!
This is great, I ordered one as well ๐
that's some strong capillary action right there!
Excited to share that GPU Zen 4: Advanced Rendering Techniques is officially out. This volume features work from some of the most visually impactful projects of recent years, including #AssassinsCreed , #DOOM , #StarwarsOutLaws and NVidia's Zorah. And a killer cover :)
Ordered the Deluxe Edition! Can't wait to read it <3
This is a big moment! I never imagined I'd release a game that would be out on consoles, but here we are.
I'd appreciate a little love and re-skeets if you're willing -- Vampire Therapist has changed my life but it's a tough sell of a game sometimes, therapy being a scary thing for many!
Itโs difficult not to lose faith when so much of the system is rigged against support for Palestine in the UK, but god damn, this feels like a massive, vital win.
๐จ Weโre hiring an Art Lead / Art Director!
๐ Hybrid role based in Valencia, Spain
ย ๐งญ Define and own the visual direction of our games
ย ๐ฎ Hands-on work in Unreal Engine.
ย ๐ผ 35-hour work week + flexible hours and great perks
๐ Apply now or tell a friend! ๐
How can I fascinate my lactose-intolerant wife? Does the book have any suggestion for my situation?
Great art style! I'm already looking forward to the Artstation Art Blast <3
There is a pretty good way to evaluate if a producer is good:
Are they offloading work from the team and making sure they can focus on the development..
..or are they making the team do work *for the producer*, e.g. filling out jiras, reporting work, following rituals and procedures.
Time for my semi annual reshare of this starter pack of ADs who hire artists!
If you're an AD who regularly hires/commissions artists for commercial work and want to be added lmk.
go.bsky.app/RSV4VwA
There's much more that I need to do before I can ship this system, so it'll have to wait for a future release of Tides sometimes in 2026. By that time I hope to also test out Work Graphs and see if I can use them to replace the complicated bits of my Compute and Execute Indirect setup. 3/3
The only inputs to the system are the camera position and the area around it where I want to scatter objects. Based on that a compute shader fetches the required terrain heightmaps (bindless resources in Tides), calculates the object height and orientation and performs frustum culling. 2/3
I've kept exploring GPU-driven rendering and I've implemented a proof of concept for a GPU-based runtime object scattering system. I use it for grass but it can be used for all small objects that don't require physics interaction. 1/3
Large distance view of a forest in the world of Tides of Revival
Large distance view of a forest in the world of Tides of Revival
I've been working for a quite a while now on the GPU-driven renderer for Tides of Revival and it's really nice to finally see results like these ๐It wouldn't have been possible without the help of @srekel.net
I just posted the yearly update video for Tides of Revival, our little CRPG side project that has a big big world!
www.youtube.com/watch?v=e1nE...
Congrats ๐
I can taste that picture ๐ฅน
For my holiday break project Iโve been sketching out an idea to help soften the on-ramp for beginners learning D3D12: a header file that (very lightly) wraps the D3D12 API and only exposes the latest/most-useful bits through straightforward function definitions with ImGui-style inline documentation.
New post up!
Bindless Oriented Graphics Programming
alextardif.com/BindlessProg...
It didn't come out in 2025 but I discovered it this year nickjohnstonmusic.bandcamp.com/album/remark...
Pretty disappointed in both @humblebundle.com and especially in @girlswhocode.bsky.social. Please teach girls how to code, don't push them into generative AI. That won't build their skills. Prioritize foundational programming skills and awaken their interest. "Tired of long days writing code"???
6 years of thinking I can make a better portfolio.
1 year of actually building it.
My new portfolio is LIVE ๐
Please, don't break anything!
๐ bruno-simon.com
graphic showing the same things in the text of the post. giving away a free copy of aseprite, a software used to create pixel art
In an effort to fight back against AI, I will be giving away a free copy of @aseprite.org to help support artwork made by humans ๐
How to participate:
-Like this post
-Comment "pixel"
-Follow me
Please repost to spread the word! ๐
Winner randomly chosen on 12/13/25!
Habanero hot sauce? I've never used shallots in mine but I should try. Good luck ๐
Tumblr user nocryptographer: I talked with someone who works in book publishing, and they mentioned they get a lot of AI slop these days. I asked how they know what's human-written, and they said that there's one thing that will reveal AI slop without error, and that's the author not knowing their own creation. A real author can talk about their story for hours. They love to elaborate every character, every twist, every detail. Because those existed in their head long before they ever made it to the paper. They were loved before they were written. AI slop wasn't. It was just vomited into existence. Someone who generates their story with AI will never bond with their story the way real writers do. That's why they may not know what to say when they're asked why did the character do this, or even remember the scene in the first place. It's something they read, not something they wrote. And to a writer, those are not the same. There's a unique bond between the creator and the creation. If your writing doesn't come of you, you'll always lack that. I keep hearing soon we won't be able to tell. And perhaps, in a superficial sense, that's true. But there is a difference. It's not em dashes or repeated words. It's whether the story was made by someone who loves it and cares about it. If the writer's eyes light up when asked why did the character do that? and they start their very own Ted Talk about that specific scene... then it's real.