Developing Large Procedural Systems with Low Friction and Fast Generation (Presented by Epic Games) | Agenda | GDC Festival of Gaming
The GDC Festival of Gaming program blends expert insight with interactive formats designed to spark ideas, sharpen skills, and connect communities.
I'm delivering a talk alongside the wonderful @amathlog.bsky.social on Large Procedural Systems with PCG. If you're working with PCG at a large scale, come! There's a lot covered including Biome Core, Builders, Hierarchical Generation and more. All are common problems I keep chatting to Devs about!
05.03.2026 23:42
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Yes indeed!
05.03.2026 18:13
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π₯³New 30-min video out!
I dive into different ways to rasterize dynamic effects (explosions, attacks, etc.) using Niagara, and show how to apply them to foliage & particles. Check it out!β¬οΈ
11.11.2025 00:42
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Materials - Quality of Life Updates in Unreal Engine 5.6 | Knowledge base
This document highlights various quality-of-life improvements for Materials as of the 5.6 Unreal Engine release.
π I've updated my 5.6 Materials EDC article to include a NEW extra feature that didn't make it into the first version, and added some implementation details to a few of the other entries~
dev.epicgames.com/community/le...
An article for Materials in 5.7 is in the works!
#unreal #ue5 #materials
11.11.2025 00:29
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EPC2025 | Revisiting Snake - PCG at Runtime in UE5 | Adrien Logut
YouTube video by Everything Procedural
My #PCG presentation at @everythingproc is finally out :)
Focusing on PCG at runtime, impacted by gameplay, with a revisited Snake. It also shows that it is possible to have it at runtime on Mobile.
www.youtube.com/watch?v=5YR-...
#UnrealEngine
08.11.2025 17:59
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Return of #UE5 #PCG tip of the day! If you ever tried to use Transform Points and were sad that you can't provide a Rotation Min/Max for each point, here is a solution!
The gist is to generate a random value for each point, then apply Lerp between max and min provided as attributes!
05.11.2025 16:15
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Unreal Engine 5.6 PCG - Ep 10 - Introduction to GPU - Texture
YouTube video by Adrien Logut
Hey there! New #PCG video continuing the exploration of #GPU generation! We're targeting the texture sampling and add collisions on GPU. youtu.be/RrIYQjiDdho #UE5 #procedural
27.10.2025 12:54
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How did it go?!
24.09.2025 16:11
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We'll have also standalone execution for normal PCG graphs
portal.productboard.com/epicgames/1-...
15.09.2025 19:36
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Indeed this is using PCG under the hood :)
14.09.2025 22:41
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That's the universal answer, I could even argue it replaces "42"
11.09.2025 12:28
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Unreal Engine 5.6 PCG - Ep 9 - Introduction to GPU
YouTube video by Adrien Logut
Hey there! New #PCG video with an introduction to GPU generation! You might have seen the foliage in #TheWitcher4 tech demo, it uses extensively GPU spawning for that!
youtu.be/0tXVLP3MWhE
#UE5 #procedural
22.07.2025 21:44
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I made a small post for asking your opinion on music on the videos!
It's on YouTube to avoid scattering the poll across multiple platforms
youtube.com/post/UgkxkzC...
08.07.2025 20:20
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A little teaser of the next video that'll arrive next week π
05.07.2025 14:57
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You can't go wrong with Daniel, it's an amazing opportunity!!
27.06.2025 21:07
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Using PCG with GPU Processing in Unreal Engine | Unreal Engine 5.6 Documentation | Epic Developer Community
An introduction to Procedural Content Generation using GPU Execution and how to use it with your PCG workflow in Unreal Engine.
What a week. Unreal Engine 5.6 represents my 11th release in the 5 years Iβve been at Epic Games. For this release, my team focused on expanding PCG documentation, such as this great piece on using GPU generation w/ PCG: dev.epicgames.com/documentatio...
06.06.2025 18:28
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Join Adrien (@amathlog.bsky.social) at #EPC2025 for a fresh take on the classic game Snakeβreinvented with a PCG twist in Unreal Engine 5.5!
Check out more information on tickets and the conference at everythingprocedural.com
#everythingproc #ProcGen #UnrealEngine5 #GameDev
01.04.2025 10:26
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Got the first book and it's gold! Go check out the second one!
25.03.2025 14:20
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It's not Europe only on Android ;)
17.02.2025 12:17
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Dragonsweeper by Daniel Benmergui
A roguelike minesweeper adventure
Re-doing the post as I didn't share the official link ^^
Found this little gem, simple but fun and addictive!
danielben.itch.io/dragonsweeper
10.02.2025 13:36
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Ah crap! I'll redo the post with the itch.io version then!
10.02.2025 13:34
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We've now released The Cassini Sample Project for you to poke at, go wild! #UETips
www.unrealengine.com/en-US/news/t...
23.01.2025 16:25
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You're lucky it's not β¬
11.01.2025 07:55
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